Should we keep Powerplay modules if we pledge to another Superpower?

I honestly wish that they were widely available to buy (for 10x the price, be it fixed, gimballed, turreted).

1) Not only are they a bore to get (I haven't wasted my time on them yet), this game needs more credit sinks.
2) Each type should only be available to buy at stations where that faction is present (Aisling Duval territory for Prismatic Shields).

I don't see a reason why players shouldn't be able to get their hands on these more potent upgrades if they have the credits to spend. Having these "rewards" as part of PP is just a waste.

It also separates the players that have a lot of time to spend on this game, and those that don't - so it is instantly a system that appeases the tiny percentage of hard-core gamers and punishes the casual in the guise of "lack of effort".

I would love to try out the modules, but I refuse to spend effort in PP because it is so... boring and broken. Sorry to say it, but it is - just another grind that I won't spend my time on, when all other engineered modules I tinker with are just as good, if not better, and can be done at my own pace with no time limits or constraints.
 

Robert Maynard

Volunteer Moderator
I think a good solution would be to have the commander labeled as a 'Defector' if they are scanned (passive) using modules or ships from enemy Superpowers/Powers.

Defectors could provide high merit/credit/material rewards if killed.

That would add some gameplay consequences to the join / gain equipment access / defect cycle that the player chooses to go through when acquiring Power locked equipment.
 

Robert Maynard

Volunteer Moderator
I don't see a reason why players shouldn't be able to get their hands on these more potent upgrades if they have the credits to spend. Having these "rewards" as part of PP is just a waste.

It's the same with Engineered modifications - no access unless it is earned through a time commitment (rather than spending a few credits - of which some players have multiple billions).
 
I honestly wish that they were widely available to buy (for 10x the price, be it fixed, gimballed, turreted).

If this were the case, the credit billionaires can just buy everything when it drops, there is no way at all that any new comers could ever catch up, so offering these things "just for credits" would be the worst thing FDev could do!
 
Not confiscated, but dropped from the ship and put in module storage. There it remains until you pledge again.

HOW?

The PP police comes and tells me my PP subscription is over and force me to remove the weapons on my ship?

magically removing things from my ship i have PAID for is a no go.

- We grind our asses off to get to a rank
- We stay loyal for a month
- We PAY to get the gear

Had we not PAID for it but merely BORROWED it then it would be another issue.
 
I'm a little on the fence with this one, on one hand the current system says be aligned for 4 weeks, reach level 3 and you get the item as a reward, so there isn't really a means of revoking that said reward, but on the other hand someone spending months cycling around all the powers getting the modules will indeed be OP compared to a "standard" PP player, so maybe the reward isn't your given the module but possibly loaned it as long as you stay aligned!

Would love to hear what you think?

Sounds good, for now you gain only access but you still have to buy them. A reward would be cool, you get the modules for free and keep them as long you pledged. It ensures you have a little advantage over others but you are not overpowered. Simple logic! [up]

I honestly wish that they were widely available to buy (for 10x the price, be it fixed, gimballed, turreted).

1) Not only are they a bore to get (I haven't wasted my time on them yet), this game needs more credit sinks.
2) Each type should only be available to buy at stations where that faction is present (Aisling Duval territory for Prismatic Shields).

I don't see a reason why players shouldn't be able to get their hands on these more potent upgrades if they have the credits to spend. Having these "rewards" as part of PP is just a waste.

It also separates the players that have a lot of time to spend on this game, and those that don't - so it is instantly a system that appeases the tiny percentage of hard-core gamers and punishes the casual in the guise of "lack of effort".

I would love to try out the modules, but I refuse to spend effort in PP because it is so... boring and broken. Sorry to say it, but it is - just another grind that I won't spend my time on, when all other engineered modules I tinker with are just as good, if not better, and can be done at my own pace with no time limits or constraints.

To get the modules you dont have to do much, just wait 4 weeks and earn some merits through undermining (combat) or transporting media materials.....quite simple and quickly done. Just be patient.
Available for everyone is an option, would be worth an experiement.
The grind in general is the most worst part ever :D
 
I don't play often enough nor do I play powerplay, I think these items should sit behind a faction rep.

Either way once you have paid for them I think you should keep them, I have much respect for people who have done the powerplay grind to get them. I simply don't have the time to play a part of the game I do not enjoy and which does not favor those with less play time.
I signed to a power for a week when it was first introduced, by the time I came back I had lost my rep and frankly wanted to go and explore a area of interest that would take me away from the bubble for 2 months so... Meh!
 
Last edited:
Why should you (we) be punished, by decreasing the capabilities of your ship, due to the laziness of the rest? Anyone can obtain these items just as you have. Let them step up and do the work or keep running away.

Anyone that preaches or believes PP is too hard, too boring or requires too much effort to get these modules hasn't read enough to understand how easy it is to get these items.

Reading is fundamental, if it makes you OP so be it.
 
Last edited:
I would not be opposed to more powerful, larger versions of powerplay items to be rental only. Or for powerplay items to always be lost upon death, and require a merit or whatever to replace.
I would imagine, given the very nature of powerplay, that each powerplay agent has the ability to procure their opposition's goods for personal use or for the use of their agents.
You could just write off that powerplay items are more costly to rebuy.
 
Not worried about ships - but I don't like what this mechanic forces onto Powerplay, from loyalty and roleplay perspective.
 
The mechanic to deal with PP module hoarding is already there, but just needs needed up. A faction assassin pursues you after changing pledge. They're a joke to defeat. But as long as you have a PP module, they keep coming. They start working in numbers. They have PP modules of their own. Sure, that Competent FdL with pulse lasers is a nuisance. But how about a wing of four Elite Cutters with prismatics on "defector reclamation duty"? If you have PP modules from several powers, get ready to get this treatment from all but the one you're pledged to. Increase strength and frequency of opposition, and the problem will sort itself out.
 
Sure, let's bring combat logging to the next level... as if it wasn't bad enough already.

And who's fault?
Death = pain so players will be "forced" to cheat?
There are about 10 levels of issues with that thinking...and it ain't all on FD's end.
 
Last edited:
PP modules and also the Fed/Empire ships should only be accessable if you are pledged to the corresponding super power and have the rank to support it. If you pledge to a different power and thus switch factions, CMDR's should not have acces to those assets anymore.
 
due to the laziness of the rest?

Laziness???? You mispelt "loyalty" severly wrongly there!!

The modules are a reward for loyalty to the power, so grabbing the module after 4 weeks then ditching that power clearly is a lack of loyalty so the reward for said loyalty should be revoked.
 
Having a PP module should be a privelige that you only have when being pledged. If you defect you should loose it period. The reason for pledging too a power should not be the PP module, it should be that you actually want to support that power. Would also make it easier for those really into powerplay too keep tab of whats going on and to organise things better by not having these grinders doing stuff messing up everything.

What i really hate about ED is the ability too be "jack off all trades" with no concequences, like e.g when working rep for Federation, the rep for other major factions should decrease.. Going for Fed ship grind should make it impossible to grind Imp ships and vice versa...
 
Last edited:
Having a PP module should be a privelige that you only have when being pledged. If you defect you should loose it period. The reason for pledging too a power should not be the PP module, it should be that you actually want to support that power. Would also make it easier for those really into powerplay too keep tab of whats going on and to organise things better by not having these grinders doing stuff messing up everything.

What i really hate about ED is the ability too be "jack off all trades" with no concequences, like e.g when working rep for Federation, the rep for other major factions should decrease.. Going for Fed ship grind should make it impossible to grind Imp ships and vice versa...

Yep, concur. If you can pledge rep up, get the mod then defect rinse and repeat its just another "rep grind" which isn't the point of pledging.
 
I never understood why we could keep PP-modules after defecting... that decision was totally counter-intuitive and unexpected for me.

Unfortunately that ship has sailed. It's too late to change now.
 
Unfortunately that ship has sailed. It's too late to change now.

Why is that ship sailed?, sorry i dont see it. Yeah sure those grinders that have all the PP weapons is gonna whine if they loose it all, but no one forced them too do the grind. And having time to grind all that shi.t im sure they can do it again under the "new rules". Its even gonna be less grinding because they cant get it all... It would do alot to fixing powerplay. If i wanted i could have all the PP modules, but i stuck too one power because of roleplay reason, pledged to the power with the poorest PP module, but feel a little cheated when getting attacked by someone with prismatics and packhounds combo, just because i refuse to work with the enemy to get those modules.

This game is not blaze your own trail, it's rather "grind everthing to stay competetive in PVP" kinda approach. Too actually survive PVP im forced out of my own trail because everyone else have these uber insane combos of modules just because they have no life outside ED and have too much time on their hands to grind it all.
 
Last edited by a moderator:
Back
Top Bottom