I'm not a PvP'er, neither in ED nor any other game, but even I'm aware that most graphics-card software and gaming monitors come with options to overlay crosshairs on the screen these days. And I'm sure there's far more bespoke overlays available..
So glitching the in-game HUD may affect Cmdrs on consoles and more casual PvPers, but I doubt this would impact fixed aiming of the more dedicated players all that much..
Having said that, it's an interesting (and less exploitable) idea than the OPs and by losing tracking (radar is garbled) means the target has a chance of getting away if they can get out of the field-of-view, especially if they then dump a heatsink before the effect vanishes and have gone "invisible" (FA-off and thrusters not firing to hide contrails) until their FSD spools up.
The downside of course is that unless they are already pointing directly at their high-wake destination (or have memorised the star pattern) trying to align with the jump vector is also a bit more difficult for the escapee...
The other downside is how frustrated would PvE combat pilots get if NPCs also have access to this tech? Just by sheer numbers in CZ's/HazRes's, there'd always be at least one NPC around which would have it so it'd probably be going off quite regularly.
Thanks for the feedback. I was starting to think no one read it. Lol
I don't think "stuck on" crosshairs would be an issue, because when you move your ship, your "head" (view point) moves differently, so the crosshairs aren't fixed on the screen like say, Counter Strike.
Waking out with a garbled HUD wouldn't be too bad, because your compass could still be in working order, or only partially blurred.
It's how I navigate with no canopy.
I wouldn't like NPC's to use it, and probably just not let them. Because even with the cooldown I suggested, it would be more annoying than chaff spam. Lol