I've been getting a lot of welfare alerts from some animals that are "shy" to humans even with shelters in the [career mode scenarios & tutorials] and such. Now, I'm not saying this is a bug or anything. I get animals are shy and need to hide and I've been trying to put shelters far enough from the guests and such yet I still get these alerts quite often as the stressed animal refuses to go hide often enough to relieve their stress.
I'm wondering:
1) Any way to help animals hide in the open so they don't always have to go to a shelter? [Edit 2: Some bears will climb trees to relieve stress, but what about things like antelopes?]
2) How to get guests to see the animals while giving the animals their hiding spaces.
3) Is it possible to get the one way glass moved down the barrier research tree because at level 5 you pretty much have to stick a mechanic and lock him in the workshop for several years to alleviate some of the stress warnings you keep getting from these animals and there are lots of other things that I like to research before needing some of the other barriers... I mean... electric fenses for elephants are cool and all, but I can't even buy an elephant in some of the scenarios but the one way glass is useful for far more animals. It seems odd to have it at the very end of the barriers.
Example: Right now I am having an issue with some protesters showing up and immediately leaving every so often. The cause? I have a female Nyala that is overly stressed and she will stay out while stressed even though there are TWO shelters ( I have them sharing with a pair of antelope and for some reason the large blueprint shelter was too small for 4 animals... >.>;; ) anyway... There doesn't seem to be much of an issue with the set up I am using... maybe? But it's annoying getting her welfare alert popping up so often when it's an issue that sorts itself out rather easily. And just doubly so when protesters show up and like leave immediately once she goes back to her shelter and has a rest and leaves with 95% welfare only to start the cycle all over again 10 minutes later.
I'm wondering:
1) Any way to help animals hide in the open so they don't always have to go to a shelter? [Edit 2: Some bears will climb trees to relieve stress, but what about things like antelopes?]
2) How to get guests to see the animals while giving the animals their hiding spaces.
3) Is it possible to get the one way glass moved down the barrier research tree because at level 5 you pretty much have to stick a mechanic and lock him in the workshop for several years to alleviate some of the stress warnings you keep getting from these animals and there are lots of other things that I like to research before needing some of the other barriers... I mean... electric fenses for elephants are cool and all, but I can't even buy an elephant in some of the scenarios but the one way glass is useful for far more animals. It seems odd to have it at the very end of the barriers.
Example: Right now I am having an issue with some protesters showing up and immediately leaving every so often. The cause? I have a female Nyala that is overly stressed and she will stay out while stressed even though there are TWO shelters ( I have them sharing with a pair of antelope and for some reason the large blueprint shelter was too small for 4 animals... >.>;; ) anyway... There doesn't seem to be much of an issue with the set up I am using... maybe? But it's annoying getting her welfare alert popping up so often when it's an issue that sorts itself out rather easily. And just doubly so when protesters show up and like leave immediately once she goes back to her shelter and has a rest and leaves with 95% welfare only to start the cycle all over again 10 minutes later.
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