Side effects of weapon special effects: complete table

Rapid fire mod?

Devastating, together with Screening Shell, on Frags/Pacifiers.
Although the discussion is open to whether Rapid Fire, Overcharge or Double Shot are preferrable, and under which circumstances.

Was that your question?
 
Devastating, together with Screening Shell, on Frags/Pacifiers.
Although the discussion is open to whether Rapid Fire, Overcharge or Double Shot are preferrable, and under which circumstances.

Was that your question?

Rapid Fire is missing from the chart on the OP. Or maybe I just missed it?

Anyway, since where here. I have a mat farming Corvette with 2 huge
Efficient/ThermalVent beams and the rest Overcharged/Oversized multis.
I'm having issues with the 3C on the bottom. All my other MCs deplete at the same
time while the large still has 1000 rounds left in the magazine (crap spin-up and position).
As a result, those rounds are doing zero damage. I was thinking of swapping it out with a
Rapid Fire/Oversized to get those bullets doing something, anything. I'd rather put up with
the jitter than not firing them at all. What do you think? Thx.
X.

Edit to add: Build
 
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That chart was for special effects, Rapid Fire is a regular mod.
And besides, that was 3 years ago - check the date on the top left :)

Well anyways, Rapid Fire/Oversized did the trick on my mats Vette. 3C Multi is depleting right on schedule.
X.
 
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