Side view cameras - My solution how should it look like ( with images )

There is no question some gameplay decisions in the game add to gameplay fun value no mater how strange they are. The "low tech" "do it manually" feeling of the game may be completely illogical but it does add up to fun experience. For example manual docking that is replaced with auto docking module that takes the space of 2 Ton module in the ship. When even in our backwards 2015 , your phone has enough processing power to calculate ship landing. But yes, it clearly adds to gameplay fun.


But even such gameplay design has to have its limitations.
One of them surely is the fact that you can only look trough cockpit window.


Lets analyze this decision:

Does not having side view adds to gameplay experience? For some part it does.
During combat and landing you are practically blind and have to relay on sensors most of the time.

But in other situations it does not.
For example having to watch emptiness of space while my ship is docking blindly on that gorgeous space station. Or hitting the pole in space station that was above my ship landing spot.


Immersion wise lets consider this :
On earth even bicycles have rear mirrors. Our cars have mirrors for each side (even cameras today). Its beyond any logic that hundred tons ship size of a building would not have some kind of back mirror ?



And finally, faithfulness to original ELITE gameplay:
Well it had side cameras as well. In fact they were integral gameplay tools :

191416-elite-apple-ii-screenshot-rear-view-s.gif

maxresdefault.jpg





Ok. So we established the logical and gameplay need for side view , and its tradition in ELITE games.


Are there any problems implementing it in ED ?
Yes. In fact there is one : OCULUS

Switching to new view is highly strange for oculus, and it breaks the immersion. It might be the reason why developer hesitates to implement this view.




But the solution is very easy:
Suppose the views are tiny cameras mounted on ship sides.
We can access these cameras just as any other menu on the left (or right side)

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They are turn of the head away, for oculus users - same way you will look at actual cctv monitor , or in today vehicles a side mirror.

And if you are not Oculus user and want bigger picture. You just select menu item and you are now watching full monitor picture , that looks like cctv feed - in order to maintain in game immersion.

KiOHw0J.jpg




And there is a nice solution for side views.

Good point about them:

1.Oculus user friendly
2.Not practical enough to give combat advantage (break gameplay)
3.Maintain ingame immersion , with realistic User experience seemingly integrating in ED look and feel
4.No more reason to be blind bat and watch empty space while interesting things are happening around you (or you are bumping side of space station)




There, hope my idea will be helpful :)
 
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Really great work! I think it's a killer idea. I definitely think more sit-awareness is needed for the ships, especially type-6 and above.
 
I can imagine rendering another embedded view is quite a technical challenge, especially on a screen in the virtual cockpit. The frame-rate already drops when you look around the current cockpit. Probably why we haven't seen anything like this yet.
 
I can imagine rendering another embedded view is quite a technical challenge, especially on a screen in the virtual cockpit. The frame-rate already drops when you look around the current cockpit. Probably why we haven't seen anything like this yet.

Not necessarily. The embedded screen has very low resolution.

Also I must admit I never had any frame rate drops , although my PC is now more than 2 years old and GFX card is a simple GTX 660
 
Excellent idea! I play both with and without Oculus, and this would solve both nicely and actually increase realism and immersion.
 
Why not put it on the monitor between your legs? Or is that taboo?

Two reasons. One that's much smaller and would be less useful, especially if you added in prompts for which view and such. Two, not everyone can easily see in any direction, whereas everyone has commands to see the two side panels, even us sad non-tracking players.
 
+1 :)

in terms of possible fps hit the view could be smaller than taking up the whole screen (or even have full/small screen toggle), you're using this to mainly keep your bearings rather than see in perfect detail.
 
Great idea! I love that you made a visual example. Yea it could be low res, even just use that monochromatic color of the screen without color.
 
I agree. It should be accessible from the Systems Panel on the right, or with a hotkey. I'd like it if it was a screen that isn't a fixed part of the cockpit, but rather a screen of some kind that extends on a arm when activated, to show you're rear view, then retracts when deactivated. It would have a nice feel to it. This screen could also be disabled if you're power get's interrupted.
 
I agree. It should be accessible from the Systems Panel on the right, or with a hotkey. I'd like it if it was a screen that isn't a fixed part of the cockpit, but rather a screen of some kind that extends on a arm when activated, to show you're rear view, then retracts when deactivated. It would have a nice feel to it. This screen could also be disabled if you're power get's interrupted.

how about using the screen between the pilots legs?
 
This has been discussed a fair bit already. I actually think it'd be nice to have it on the screen between your legs in the cockpit, and not have it be a full visual representation, but a sort of lo-fi vector line version.
 
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