Side view cameras - My solution how should it look like ( with images )

Nice for what purpose? The distances and speeds involved mean that ships in the rear view would be little more than a dot.

Anything else is just eye candy.
 
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mirror-s.jpg

I think there is nothing complicated to install cameras around the perimeter of the ship, even now do so on the cars! Yes, this is something lacking! Especially sad to see their absence when 30% of the screen and even more takes the ceiling, walls, anything, but not the space !!!!
Now on the screen have a bunch of places where you can put a "mirror" It can be both physical monitors, and "hologram" and it can information projected on the glass cockpit.
If you display an image on the glass cockpit in the center, you can enter certain ogranitseniya for this function. Allow players to think more flexibly adjust podsebya vehicle interface is quite reasonable. This is the future, the pilot spends a lot of time in the chair, ergonomics may not be as in the 19th century. Everything should be customizable.
 
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Your mirrors/monitors would be so small as to be totally pointless, you wouldn't see anything.
In combat, seeing a target that is behind you is not going to give you any more information than the scanner and target holo - the 'view' would just be fleeting glimpses as you both manoeuvred.
 
Your mirrors/monitors would be so small as to be totally pointless, you wouldn't see anything.
In combat, seeing a target that is behind you is not going to give you any more information than the scanner and target holo - the 'view' would just be fleeting glimpses as you both manoeuvred.

Fight not only the use of cameras, but only one of. If you open the picture in full screen, the mirror is not small. Their size and position can be varied. The fact that they have a place in and realize they can be differently. The fact that they do not exist at all, and it's weird.
 
I'd also be in favor of strategically placed external cameras around your ship if available (like on the fins of an asp) to look back at the hull of the ship and examine integrity, damage, etc.
 
Love the idea. Even out of combat, it's easy to get disorientated, spinning around in all directions to find the planet, for example, so you can determine where the station's mailslot is by flying toward the planet. Just checking the left/right/up/down/rear cameras, you can get your bearings after dropping out of supercruise.

Having the tabs at the top of the screen between your legs for up/down/left/right/rear, you can switch between views. If the first tab as OFF, you can turn off the viewscreen as well if it causes frame drops and use it only when needed.
 
I now actually think the only way external camera views of any nature are going to appear in the game will be as purchasable add-ons.

It's the only thing that makes any sense.
 
I now actually think the only way external camera views of any nature are going to appear in the game will be as purchasable add-ons.

It's the only thing that makes any sense.

lol aw, man, I hope not. If this were EA, I wouldn't doubt it. FD has been fair from what I've seen so far, though. We'll see soon enough i suppose.

I think external cameras would add a new level of strategy in combat, so long as all ships have them. I'm not sure if the OP's suggestion would be the best way to do external cameras, but much respect for the thought and detail in that brief presentation.

I'm also hoping for some type of camera or external view where can see your own ship flying through space, but that's another matter.

+Rep and nice job.
 
I love the proposed idea. Would be a great way to avoid bumping into things and people during docking procedures. =)
 
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