Newcomer / Intro Sidewinder in Combat: Training Mission

So I presume there are still places that are more than 13 light years away (apart) ?
Plenty.
There are also lots of systems which are further than 130 light years away from the nearest neighbour, though you won't encounter those very soon, they can be found at the fringes of the Galaxy and between galactic arms.
 
Welcome to the Black, Commander. Here is my usual Welcome spiel;

First, let me welcome you to the Elite: Dangerous Galaxy. My rule 2 is; Have Fun (it is just a game, but WHAT a GAME!). Rule 2a is; In VR have LOTS more fun!!!

The learning curve is so steep (it has an overhang!) that the mountain goats go around in teams, roped together (and even then they may fall off, but that means the Vultures get to eat!). However, when you master something, and do it well, the buzz is worth the effort. To my mind the most important skill to master is landing your ship. Until you can do this nothing else matters (how can you complete a mission, for example, if you killed yourself on landing?). It would be a good idea to go through some of the Training missions to start learning the necessary skills to survive.

Now, Golden Rule 1, which is; Never Fly if you cannot cover the REBUY. REBUY is the insurance excess on your ship, and is 5% of the value of your ship (including all upgrades, but not the cargo). Any changes you make to a ship will affect the REBUY. You can see what your REBUY is on the Status screen (normally accessed by pressing key 4 when in cockpit view, although I do not know how to access the Status screen on a console), bottom left, below Balance. If you get killed, and you can cover the REBUY, you will get a replacement ship identical to the one you lost (although the cargo bay will be empty). However, if you cannot cover the REBUY you may well end up back in a basic Sidewinder. Please do not let this happen to you, as the forum is littered with tales of woe when other Players have ignored Rule 1, and then got killed. This links to a classic one I have seen;


You will, at various stages, upgrade your ship (buying is covered in the next paragraph). Be aware that all internal equipment has numbers and letters associated with them. The number is the Class, while the letter is the Rating. Until you have a good understanding of the Class make sure (when upgrading) to fit the same Class as the unit coming out. There are stories of Players who fitted a 1A FSD to their Sidewinder, thinking it would help increase the jump range, only to find that (as the FSD that came out was a Class 2) they had REDUCED the jump range. The letter is for Rating, with E being the weakest and A being the strongest. However, there are two that confuse this somewhat. All D Rated equipment are very light (and are preferred by Explorers for this reason), while B Rated has heavy armour (which is great for combat specialists). I do not (at this time) intend to explain weaponry, as this is definitely a matter of personal preference.

When you decide to buy a new ship, try to have 200% of the purchase price first. That way you have enough for the ship, some basic outfitting, a couple of loads of cargo, and a couple of REBUYs (just in case). If you are trading in a ship, take it back to factory spec first. When you sell any ship you will always take a 10% hit on the value of the ship at the time of selling. However, if you take it back to factory spec first you get back the full amount that you paid for the upgrades (at this time, at least). Then, when you sell the ship, your losses will be reduced. For example, I have an A Rated Cobra MkIII worth 10Mcr. If I were to sell her now I would take a loss of 1Mcr. However, if I take her back to factory spec and then sell her my loss will be about 35Kcr.

One final piece of advise I have is that, when something within the Game gets boring, switch to something else for a while. There are so many different things you can do it should not be difficult to stay interested. I, for example, will alternate between Trading, RES Combat, Exploring and helping new Players in Starter Space (and there are a whole lot MORE in the way of things to do!).

Have fun, fly safely, and see you out amongst the stars. Feel free to ask any questions, we all had to learn somewhere, and those that care will answer all they can.
 
Plenty.
There are also lots of systems which are further than 130 light years away from the nearest neighbour, though you won't encounter those very soon, they can be found at the fringes of the Galaxy and between galactic arms.
WOW! 130 light years ! I suppose only a Carrier can make that jump ?
 
Welcome to the Black, Commander. Here is my usual Welcome spiel;

HR said: "First, let me welcome you to the Elite: Dangerous Galaxy."
Me: Thanks. Is Elite: Dan' Gal' part of ED: Horizons Season or something separate ?

HR said: "...... It would be a good idea to go through some of the Training Missions to start learning the necessary skills to survive.
Me: Agree, but I'm watching the Training Videos first just learn how to do the missions. Even then it's not easy.
Take Power Management adjustment in the Combat Training Mission. Just finding how to use the default key bindings ......... 😟


HR said: "Now, Golden Rule 1, which is; Never Fly if you cannot cover the REBUY. ....... If you get killed, ........ "
Me: ......you MUST be able to cover REBUY, maybe ...... 😉 Thanks.

HR said: " ...... The number is the Class, while the letter is the Rating. ...... "
Me: Great stuff ! I've saved this ....... 👍

HR said: "....... That way you have enough for the ship, some basic outfitting, a couple of loads of cargo,
Me: Won't the cargo attract pirates ? Remember my primary aim is to be cargoless (to avoid being attacked) and defenseless (to avoid, minimize combat).

HR said: "....... when something within the Game gets boring, switch to something else for a while. ...... "
Me: I doubt I will get bored, providing I'm achieving something eg. a week's, maybe month's travel to a distant star no problem providing I eventually get there. 😉

HR said" ...... Feel free to ask any questions, we all had to learn somewhere, and those that care will answer all they can."
Me: Yes and you and they are. Thank you again.
Oh! this looks good. No time to read at the moment ...... (busy trying to get a new visa to stay in Bali .... :confused: They won't let me back into Australia. :cry:) Will be back ...... with my usual questions and comments.

EDIT; Thank you. Have left you, or others, with a couple of questions .... 😉
 
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My interest in any form of combat is zero. I only thought I better learn something just in case I need to defend myself. However, maybe I can avoid any form of combat. I won't be playing multi-play, and more than happy to play in the SOLO Mode if that assists in avoiding combat. I wish to explore, map and record. Avoiding any combat, unless forced to defend myself. If this is possible, I don't need to learn how to shoot at anything. Is that possible?
The best way to defend yourself is run.
Run like the solar wind. 😷
 
Cohen: "Upgrade to a Hauler as soon as you can. It increases your jump range immediately.
Alternatively, A-rate FSD.
If you do both, congrats, you've got yourself a great explorer."


Me: If I have both, what is its range ?

Cohen: "honk every system ....."

Me: What is honk ?

Cohan: " ......and get a DSS or Cobra Mk III as soon as you can."

Me: What happened to the Hauler ? :confused:
 
A Hauler with a minimum mass build can jump 30 light years with full fuel tanks, 35 light years if the tanks only have one jumps worth of fuel.

With a lot of engineering and adding antique alien based technology there are ships that can jump 70 light years.
There are certain combinations of mined materials that can be synthesised into a fuel additive that can boost a jump by 15% or so, alternatively neutron stars have jets of plasma which if you know how will supercharge your FSD and let you do an even longer jump. Boosted jumps have to be treated with caution as it is possible to arrive in a system by boosting only to be trapped as there aren’t the resources to let you boost jump back, though nowadays you might be able to get someone with a carrier to rescue you.
 
Sorry for any confusion. My welcome "Welcome to the Elite: Dangerous Galaxy" is really just a general welcome to the Game. I will admit there are a few differences between the Real Milky Way and the Elite: Dangerous Milky Way, but we are all playing in the same Galaxy.

Even if you are in Solo Mode you will get interdicted by pirates regardless of whether you have cargo or not. What happens afterwards will be related to cargo; if you have some they want it, but if you don't you will get a sarcastic comment and they will leave.

Trading is one of the quicker ways to build up your credit balance. If you find a good route where two (or more) Star Systems have compatible demands you can bounce back and forwards between them and earn decent credits (especially if they are close together). It did not take me too long to get to Elite in Trading (and I started playing when the Game was first launched, so before any 'buffing' was done). This was partly down to the fact I got an Anaconda within a few months, and she was (and still is) a HUGE help. I won't discuss ship selection, as this is down to personal preferences and flying styles. I have tried the T series of ships, and hated them (they do not fit my style of play), but I know Players who love them and won't fly anything else.

While you are "Harmless" you can remain in the "Starter Space Systems", where you should only Players at a similar level as yourself (should you play in Open Mode), but once your Combat skills go up a level you cannot return to "Starter Space" should you leave it.
 
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Google is your best friend.

I don't know. What happened to the Hauler? Do you still have it? Or did you trade it in for the Cobra Mk III?

You can find a list of all the ships here.
 
HR said: Even if you are in Solo Mode you will get interdicted by pirates regardless of whether you have cargo or not.
Me: Poo Poo!

HR said: Trading is one of the quicker ways to build up your credit balance. If you find a good route where two (or more) Star Systems have compatible demands you can bounce back and forwards between them and earn decent credits (especially if they are close together). It did not take me too long to get to Elite in Trading (and I started playing when the Game was first launched, so before any 'buffing' was done). This was partly down to the fact I got an Anaconda within a few months, and she was (and still is) a HUGE help.
Me: Can you have more than one ship?

HR said: While you are "Harmless" you can remain in the "Starter Space Systems", where you should only Players at a similar level as yourself (should you play in Open Mode), but once your Combat skills go up a level you cannot return to "Starter Space" should you leave it.
Me: Good enough reason NOT to improve my combat skills. Ha!
Thanks. Question above ..... ?
 
Yes, you can have multiple ships. So I suggest you don't trade in the Sidey, nor the Hauler.
Anyway, if you've got enough xp, not only combat skills, you will want to leave the sandbox and play with the grown-ups.
Although quite a few of them haven't done much growing up.
 
Yes, you can have multiple ships. So I suggest you don't trade in the Sidey, nor the Hauler.
Anyway, if you've got enough xp, not only combat skills, you will want to leave the sandbox and play with the grown-ups.
Although quite a few of them haven't done much growing up.
Ha!
But what if I stay in SOLO ? 😏
 
Why would you? It's not like every player is out to kill you.
Since I started playing ED, I have been killed by another player perhaps four times.
You pay a small fee for a rebuy, shrug and carry on.
 
You certainly CAN have more than one vessel (not including Ship Launched Fighters), but you can only fly one at a time, and when you log off, you will be back in the ship (and location) where you logged off.

If you stay in Solo you will NEVER get to meet other Players. However, if you ever venture into Open you may well meet other Players (especially if you stay in Human Space (otherwise known as The Bubble; currently there are two of these)), some will be hostile (some people just want to see the Galaxy burn), others may just acknowledge your presence, but others will be prepared to help you. In the past (before Starter Systems became a thing) I would head to the Starter Systems and offer to advise and help new Players get a better start.
 
Why would you? It's not like every player is out to kill you.
Since I started playing ED, I have been killed by another player perhaps four times.
You pay a small fee for a rebuy, shrug and carry on.
No .... it's no just that.
Things like taking out that insurance on your craft !
Or Supercruise Assist. I only found I had one because somebody here suggested I have a look. And there it was !
 
If you stay in Solo you will NEVER get to meet other Players. However, if you ever venture into Open you may well meet other Players (especially if you stay in Human Space (otherwise known as The Bubble; currently there are two of these)), some will be hostile (some people just want to see the Galaxy burn), others may just acknowledge your presence, but others will be prepared to help you. In the past (before Starter Systems became a thing) I would head to the Starter Systems and offer to advise and help new Players get a better start.
Yes ......... SOLO does seem to have a very narrow focus. OPEN might be a place of more interest ..... but a bigger challenge. However, my understanding is the playing in one mode doesn't stop you from jumping to the other. Or even jumping between one and the other ..... Is this correct ?
 
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