Simple BGS Questions

Ive made a start to get involved and try to understand the BGS Im watching general You tube guides ect suggested by members here but questions that may be simple yes /no come up and I am trying to absorb in managable chunks.

Im currently supporting a Controling Faction having helped win a war my faction is in Boom and Im taking as many Delivery/Data missions as possible over two next door systems and choosing Influence mostly as a reward (unless the mats are very juicy) so far so good Yes?

Is there a source were I can see the weekly/daily progress with past data so I can monitor progress over time and keep an eye remotly? I know how to see current

If I want to add pressure to the recent foes who are second should I help the next faction down also till they are both in conflict?

Is it fine to take missions with good mats from lessor factions sometimes

When Im sent to another system with a delivery mission I try to only accept work from culturaly the same kind of factions to build their influence correct? All independents

Good for starters
 
Im currently supporting a Controling Faction having helped win a war my faction is in Boom and Im taking as many Delivery/Data missions as possible over two next door systems and choosing Influence mostly as a reward (unless the mats are very juicy) so far so good Yes?
A mixed approach is generally better than just doing one thing - for a controlling faction you can trade, explore, bounty hunt and run missions.

Is there a source were I can see the weekly/daily progress with past data so I can monitor progress over time and keep an eye remotly? I know how to see current
Not in-game. https://elitebgs.app is pretty good for out-of-game tracking of bubble systems.

If I want to add pressure to the recent foes who are second should I help the next faction down also till they are both in conflict?
You could, but unless someone's actively backing them the work for your own faction will push them down on their own.

Is it fine to take missions with good mats from lessor factions sometimes
If you're well clear on influence and not trying to boost up to 75% for an expansion, sure, go ahead, especially in higher-population systems. It's not going to make a massive difference and if you need the materials...

When Im sent to another system with a delivery mission I try to only accept work from culturaly the same kind of factions to build their influence correct? All independents
All depends what you're trying to do. But sure, if your objective is to boost the influence of a certain type of faction in the local region, sounds good!
 
Im currently supporting a Controling Faction having helped win a war my faction is in Boom and Im taking as many Delivery/Data missions as possible over two next door systems and choosing Influence mostly as a reward (unless the mats are very juicy) so far so good Yes?
Yes
Is there a source were I can see the weekly/daily progress with past data so I can monitor progress over time and keep an eye remotly? I know how to see current
Inara/EDDB, but note they need to be updated via various 3rd party software scraping your game logs (or something. I personally don't install that software, and manually eyeball everything instead)

If I want to add pressure to the recent foes who are second should I help the next faction down also till they are both in conflict?
Not really. You should continue to work your main faction, and where possible, hurt the other faction(s) by doing things like negative trading, trading on black markets owned by them (if they exist, and they are not anarchy)

Is it fine to take missions with good mats from lessor factions sometimes
Definitely not, IMO.

Short version, if you run two identical missions, one for a faction on 80% influence, and the other for a faction on 20%, it'll be a net loss for the one on 80%, and a net gain for the one on 20%. Without getting into point buckets and stuff too much since you're new, if that mission would increase your faction by 5%[1], the outcome to run that mission once for either faction would be 77.28% and 22.72%. You need to work a lot harder if you want to balance that out... specifically, you would need to run 4 of those missions for your faction on 80% to counteract a single mission for the faction on 20%.

It's just not worth it.

When Im sent to another system with a delivery mission I try to only accept work from culturaly the same kind of factions to build their influence correct? All independents
If that matters to you, sure. It doesn't have any bearing on the support for your faction.

[1] No activity actually gains "%" influence; rather, they earn "points", but as I said, I'm avoiding explaining that atm.
 
Thank you Commanders all good trying not to download yet more apps could anyone give a link to Innara historical data on a Minor or Controling Faction I cant seem to find it navigation wise
 
Im currently supporting a Controling Faction having helped win a war my faction is in Boom and Im taking as many Delivery/Data missions as possible over two next door systems and choosing Influence mostly as a reward (unless the mats are very juicy) so far so good Yes?

Yes, but also think on using the liberated station to your advantage. You can run some trade to it or sell explo data too. If you get interdicted in the system and kill the pirate you should get a bounty voucher for your faction. You can sell that one too for some extra inf. Just don't sell bounty vouchers for any of the other factions in your system as that will have a negative impact on yours, it's similar to running missions for the other factions.

Is it fine to take missions with good mats from lessor factions sometimes

I'm with Jmanis on that. Don't run missions for the other factions in your own system.

Not in-game. https://elitebgs.app is pretty good for out-of-game tracking of bubble systems.
I use this to check on my own and opposing factions and as I'm in Colonia I also use Ian's website https://cdb.sotl.org.uk/ to get an overview what is going on in the region and if we have to keep an eye on extra systems or factions. I check both daily. Also don't worry to much about the daily change and look more at trends, that gives you a better understanding if and where you need to work more or less depending on what your goals are.

Most of all don't forget to have fun, if not you could burn out fast from the bgs and game. Viva la anarchy.
 
Thanks I dougbt I will burn out Ive brought plenty of fuel ;)

Its like the role has trebled in complexity since last week and before 69 G started I was enjoying my normal trading and mining and engineering and mat harvesting and being interdicted and now for the sixth night im of to a CZ in support of my Boys plus all the other stuff just trying to get up to speed I love complexity it reminds me of another life before the lockdown lol
 
BTW, just for the record, "Simple BGS Questions" is a bit of a misnomer. A lot of people incorrectly do things in the BGS and don't get the expected result, so then think "Oh, it must be bugged!!". Two informal guidelines I always apply are:
  • The BGS is a simple mechanism, with complex results; and
  • You're actions are never isolated
 
Im supporting an independent controlling faction thats just out of War and in Boom

Im taking lots of trade missions and delivering to another Independent minor faction (in lockdown maybe famine)that I would like to get stronger When I deliver it says my controling faction has increased there eco influence in the home stystem and the recipient has lost Eco Influence in his own ok

So I took a data mission from him back to a diferent faction in my home system and both gained influence I had hoped it would reduce the recipient any thoughts on my objective ? Im trying to create a very small bubble of independents to buffer my home systems
 
Im supporting an independent controlling faction thats just out of War and in Boom

Im taking lots of trade missions and delivering to another Independent minor faction (in lockdown maybe famine)that I would like to get stronger When I deliver it says my controling faction has increased there eco influence in the home stystem and the recipient has lost Eco Influence in his own ok

So I took a data mission from him back to a diferent faction in my home system and both gained influence I had hoped it would reduce the recipient any thoughts on my objective ? Im trying to create a very small bubble of independents to buffer my home systems
Screenshots of the specific missions you're doing would help; mission outcomes depend on a lot of things.

Also, iirc you're supporting an anarchy right? That can may affect the template being used.
 
I havnt yet worked out how to do screenshots on PS4

Yes the two mission givers are Anarchy factions

My controling faction was supplying Wine to the minor (3rd place 16.8% Bust Lockdown)in a Tourist station

the minor (4th place 7%) in my home system is Corperate Federation

and the data they recieved was "Internal security data delivery" (which seemed strange to me coming from an anarchist Chief)
 
Delivering alcohol, or any other commodity classed as a drug, has a negative effect on the receiving faction. It's still positive influence, but negative economic.
 
Delivering alcohol, or any other commodity classed as a drug, has a negative effect on the receiving faction. It's still positive influence, but negative economic.
really? i didn't know that.

does this work the same for the controlling faction if you sell a commodity classified as a drug in the Commodity Market?
 
Delivering alcohol, or any other commodity classed as a drug, has a negative effect on the receiving faction. It's still positive influence, but negative economic.
Well i'll be stuffed. I was all geared up to comment that this wasn't true, but I run a supply mission for beer... lo and behold.

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Now I want to test to see if ordinary market trading of beer and wine has the same effect. (unless you're aware of that too)

Reason being, I know missions to transport weapons have +ve Economy and Security effects, as does vanilla trading of weapons on the market.

Makes me wonder if Biowaste trading actually does cause Outbreak these days, and it's not just the missions.
 
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I don't think regular market trading has anywhere near the same negative effects, if it does at all. I think you might need to sell thousands of tonnes of goods on the regular market to see the same effect a single delivery mission has.

I guess the receiving faction just needed to party now, and party hard, hard enough to give themselves an economy-damaging hangover.

It's the same with the other commodities that produce negative effects via missions, the most famous of which is probably Biowaste, which causes Outbreak if delivered by mission. But I don't think flooding a planet with biowaste on the regular market can cause an Outbreak, or if it does, you need lots and lots of it to have a similar effect.
 
Well i'll be stuffed. I was all geared up to comment that this wasn't true, but I run a supply mission for beer... lo and behold.

Now I want to test to see if ordinary market trading of beer and wine has the same effect. (unless you're aware of that too)
Back pre-3.3 it used to be the case that
- donate legal drugs
- fetch legal drugs
- deliver legal drugs
all had different effects (the first two positive, the third negative) to the receiving faction.

It got simplified a bit with the move to slider states, but I'm pretty sure there's still at least a difference between donate/fetch and deliver for drugs and weapons. (Can't be certain - my playstyle means I very rarely do fetch/donate missions)
 
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