Simple but Critical Squadron Management Fix Necessary for PowerPlay 2.0

The advent of “Squadrons” in Elite now five and a half years ago ushered in a golden age of player interaction and large group involvement in galactic events. “Player groups” and “Player Factions” could now fly together formally as a unit rather than as an obscure entity on the forums. New groups could coalesce more easily and established groups had access to amazing new tools for networking, monitoring their in game player minor faction (PMF), and competing with other groups via the Squadron Leaderboards. This exceptional development correlated well with a peak era of community engagement and player activity. However, it was not without some minor technical flaws and items of frustration for many squadrons, specifically one of great importance to many squadrons enthused about both Powerplay (PP) and optimal management of the Background Simulation (BGS) for their preferred power by means of supporting a PMF.



Put briefly, the squadron management interface does not allow certain squadrons to pledge their support to both their preferred Powerplay patron and their PMF if the “Superpower” affiliations are discordant.



What follows is the briefest explanation of PP 1.0 “BGS Ethos” mechanics that I can manage and a technical explanation of the “Squadron Management” button that can and should be fixed in the PP 2.0 update. As Arf eloquently stated on the stream, this is a technical problem that likely has been missed or is unheard of by the current community managers and development team.



Powerplay 1.0 features “Ethos” considerations for each power that impact preparation, expansion and fortification. The proportion of certain local government types present and exploited can drastically impact the amount of player effort necessary to expand, fortify, or undermine a PP 1.0 control system. Quite often, the most situationally useful governments do NOT correlate with the superpower affiliation of the PP patron. Some examples:

  • An Imperial patronage faction can be situationally useful to Federal Zachary Hudson.
  • An Alliance corporation can be useful for both expansion and fortification of Federal Felicia Winters.
  • Obligatorily independent communist, cooperative and confederate governments are the only governments favorable for fortification of Imperial Aisling Duval.
These “Ethos” considerations make up the backbone of “Powerplay BGS” with many large squadrons pouring excessive effort into planting, growing and maintaining the most suitable PMFs over the past 10 years. Such groups eagerly and anxiously await information about what, if any, impact these ethos considerations will have on PP 2.0. However, that is not the issue at hand here.

The current “Squadron Management” interface does not allow ANY squadron to “pledge squadron” to a PP patron of a different superpower affiliation than their PMF or vice versa. Many squadrons that created their PP relevant PMF years prior to “Squadrons” release are faced with the currently irreversible choice of pledging EITHER for this PMF or their PP patron. This effectively locks them out of earning points towards one of the leaderboards. It also forces them to forego the valuable “Squadron Allegiance” menu that is very helpful for BGS surveillance and maintenance if they pledge to their power rather than their PMF.

This negligent and persistent disparity completely disregards the purpose of PP “Ethos” and is punitive to those that planned their PMF creation or adoption with powerplay utility in mind. We humbly implore the current community management and development team to acknowledge and eliminate this simple technical problem to further improve the accessibility of PP 2.0 to all of their enthused pilots!



TL DR- Removal of the “hard stop” inability to pledge in the “Squadron Management” page to a Powerplay patron of different superpower than the squadron minor faction and vice versa must be removed with the PP 2.0 update.

Linked issue tracker post can be found here:


Warmest regard to all,

CMDR Alanzo Firenze and Celestial Light Brigade
 
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This has been a critical issue for a long time preventing many squadrons from competing for powerplay leaderboard trophies if they want to keep the tools to access information about their adopted minor faction. Aisling Duval groups are particularly affected by this problem as no Imperial governments can be beneficial for Aisling Duval powerplay triggers.

If Frontier cannot fix this, then they need to at least offer a one-time manual adjustment of player minor faction governments or resetting squadron allegiances.

The solution that makes the most sense is just remove the barrier for independent factions to be aligned with non-independent powers; such a fix is probably as simple as deleting the few lines of code dedicated to making squadron pledging restricted in the first place.
 
Good point... frankly I hope that PP ethos // BGS etc. will be revised under PP 2.0 framework and, as OP remarked among other things, also by removing those incongruences where some local Fed/Imp superpowered factions are considered favourable (for government type) by a non aligned superpower for triggers consideration.
 
  • Obligatorily independent communist, cooperative and confederate governments are the only governments favorable for fortification of Imperial Aisling Duval.
As a point of order, Communist, Cooperatives, and Confederacies can all belong to the Alliance as well as being independent, and Confederacies can be Federal too. Not that any of this detracts from your point; it still put anyone who wants to support Aisling Duval in a strange position of supporting an Imperial power but then also exclusively supporting non-Imperial minor factions.

Hudson has the exact same problem, and Mahon has a similar but different issue. Hudson only benefits from Feudal and Patronage governments, which, ironically, can be part of any superpower except the Federation. All while Hudson is the president of the Federation.

Mahon's issue is different in that he benefits from corporations, which can belong to any superpower, but he can only benefit from corporations. This means that the Prime Minister of the Alliance, the most ideologically diverse superpower in the game, benefits from exactly one government type. This, coupled with the fact that the Alliance has only one powerplay character, has lead to corporations more of less taking over Alliance space, simply because of Mahon's powerplay ethos.

A lot of folks would be very happy if some changes were made in Powerplay 2.0 to the ways and types of governments that help powers.

Also, as the former leader of Aisling's Angels on Playstation, the bit about not being able to support both Aisling Duval and a PMF that helped her affected me personally. When I created the squadron, I had to decide if I wanted to support Aisling or the Aisling's Angels PMF, and I hated that. (Especially when the PC squadron, by the virtue of the fact that it was older that squadrons themselves, was allow to, in practice, support both the PMF and the Power. But that's neither here nor there.)
 
Why not removing at all the factions' superpower alignment?

At the end that was needed to achieve Fed/Imp ranks and unlock ships... just tie everything to the powerplay under PP 2.0 (i.e. like rank progression happens for every positive action/mission completed within Fed/Imp space)
 
Good thread. PP 2.0 is a big chance to rebalance the BGS as well, which has become very stale and extremely biased toward some governments while hindering others.

Corporations have pretty much won the game by now, while controlling by far the most systems with no slowing down in sight.

Democracy & Theocracy are doing well, despite not being favorable to any power. They do profit from RL bias and donations overload respectively. Still, their supporters might want to have a Power they can work together with.

Anarchy is obviously the big loser here, while being on life support and shunned by every Power as well. Making them favorable to every Power would go a long way in stopping the zombification and getting them out from 6 feet under.
 
Good thread. PP 2.0 is a big chance to rebalance the BGS as well, which has become very stale and extremely biased toward some governments while hindering others.

Corporations have pretty much won the game by now, while controlling by far the most systems with no slowing down in sight.

Democracy & Theocracy are doing well, despite not being favorable to any power. They do profit from RL bias and donations overload respectively. Still, their supporters might want to have a Power they can work together with.

Anarchy is obviously the big loser here, while being on life support and shunned by every Power as well. Making them favorable to every Power would go a long way in stopping the zombification and getting them out from 6 feet under.
I hope (we all hope) that BGS is finally separated from powerplay and, why not, some rebalancing for specific cases.
 
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