As an idea why not give the person who was attacking the person the rewards if for example they get the logger down to less than 25% hull. This would make it less of a blow for pirates who attack (in full rp mode) and the quarry logs.
Using this idea they attack a quarry who after damage decides to log, however the rewards they would get are still given so if it's cargo/creds/combat rating bonuses then it's still rewarded.
There would have too be checks to stop people forming logging groups to get to Elite etc and if a person keeps logging in combat then that would have to be investigated especially if they are in combat but it would lessen the blow to the attacker.
Using this idea they attack a quarry who after damage decides to log, however the rewards they would get are still given so if it's cargo/creds/combat rating bonuses then it's still rewarded.
There would have too be checks to stop people forming logging groups to get to Elite etc and if a person keeps logging in combat then that would have to be investigated especially if they are in combat but it would lessen the blow to the attacker.