Simple question about VR

Don't worry, I didn't intend to start a crusade against VR here. But what you're trying to tell me, that Horizon's planets generally look more interesting, I can't keep quiet about. That's gross nonsense and at best true in VR, but by no means absolute.

It's not nonsense, it's simply a subjective opinion that I happen to agree with. The Odyssey tech still needs a lot of work, and is much more cartoon like. There is less variety on Horizons worlds, but the terrain is far more interesting. Certain parts of Odyssey show a lot of promise (the new rocks look stunning close up - shame they don't render in time when driving at speed), but for me that promise is far from being realised.
 
Yes, it is primarily about the textures. But VR in general is indeed nonsense and nothing more than pixel popcorn blown up by an optical trick - at the expense of otherwise much higher possible resolutions or comes with much higher hardware requirements to even come close. This is basically why pure VR gamers don't want to grasp what looks so much better on flat screen.
For me, its not about how it looks. For me, it’s about being able to interact with a virtual environment in a way that is natural. The in-cockpit VR environment, especially with a HOTAS setup, manages to nail that perfectly, in ways that the unnatural head movements required for 2D head tracking never did. Being able to look up through the canopy as I track my destination through my gravity braking maneuver, or lean forward to get wider field of view as my next jump point rises above the horizon, is what makes VR a “must have” for cockpit games going forward.
 
Yes, it is primarily about the textures. But VR in general is indeed nonsense and nothing more than pixel popcorn blown up by an optical trick - at the expense of otherwise much higher possible resolutions or comes with much higher hardware requirements to even come close. This is basically why pure VR gamers don't want to grasp what looks so much better on flat screen.

Again, entirely subjective. ;) In my opinion, pretty much your entire post is nonsense. :)
 
If someone tells me, without even making a single point, that my whole contribution was nonsense, that is always a clear indication that he is in the wrong and knows exactly that he's skating on very thin ice that can only be held together by loud chatter.

Yes. I almost didn't reply when you started that. ;)
 
But that's exactly what I can do with my headtracker (yes, the cheap EDTracker for a tenner ;)). I have configured my side panels so that they are immediately in front of my eyes by pressing a button. In VR I had to constantly move my head left and right, which is extremely annoying in certain situations, especially when mining. Because this is, what gives me nausea over time, and not the often mentioned effect from driving an SRV in VR.

But even with my current settings, it already works for me exactly the way it works for you in VR. There is no such thing as "unnatural" head movements here, just smaller, provided you have set your head tracker optimally to your preferences. My head movements, for example, are minimal for a 180° view compared to VR. And then, of course, I still want to play a game first and foremost and not train my neck muscles.

Or to put it another way, what exactly do you think you can interact with in VR that I can't with my head tracker?
Look over my shoulder? ;)

In all seriousness, I get why you don't like VR. But for me, I never liked the whole process of looking left while turning my head to the right, just so I see what's to my avatar's right through a tiny window into the game world. Sure, maybe I could invest in half dozen or so monitors to increase my field of vision, but that still won't give me the full sphere of vision VR ultimately gives me, nor the depth perception (which occasionally comes in handy even in ED), nor the impression of being physically in the cockpit of my space ship.

Also, I can interact with the open panel on my left, while looking to my right... but I'm sure you can do that with head tracking as well.
 
Yes, it is primarily about the textures. But VR in general is indeed nonsense and nothing more than pixel popcorn blown up by an optical trick - at the expense of otherwise much higher possible resolutions or comes with much higher hardware requirements to even come close. This is basically why pure VR gamers don't want to grasp what looks so much better on flat screen.

Why this woah-poah-bang effect lasts any longer than 3 days for most people is a mystery to me. For my part, I found this effect only dull and boring after a few days and have not even been able to experience the ever-popular nausea effects of SRV driving. Mind you, I don't play with the horizon fixed because I get a better feel for surface structures that way.

I'm sorry, but VR leaves me pretty cold overall. Let me know if we can have all that without having to put a box over our heads, and with comparable resolutions, then maybe I'll give it another try.
When I read such comments, I must think did they really try VR or have any understanding what VR has to offer.

VR is not about pixel count but creating a 3d spatial environment, 360 degrees all around that gives you perspective and depth. When sitting in my ship at a station with the menu screen up, a ship fly’s by and goes behind the menu screen and gets blocked, all I have to do to see the ship again is to lean over and I can look behind the screen to see the ship. Sitting in my ship I have a true sense of distance to everything in the ship, that’s what VR gives you.

With TrackIR you still see the monitor, desk, keyboard, the room you are in but put on a VR headset and all that is gone and now you are in the game. I never thought I could go to Skyrim but in VR I can, and walking around inside Skyrim it’s cool and terrifying at the same time.

MY first VR headset had pixels the size of Golf Balls ( of they seemed so ) and the experience still blew away the flat screen.
 
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Look over my shoulder? ;)

In all seriousness, I get why you don't like VR. But for me, I never liked the whole process of looking left while turning my head to the right, just so I see what's to my avatar's right through a tiny window into the game world. Sure, maybe I could invest in half dozen or so monitors to increase my field of vision, but that still won't give me the full sphere of vision VR ultimately gives me, nor the depth perception (which occasionally comes in handy even in ED), nor the impression of being physically in the cockpit of my space ship.

Also, I can interact with the open panel on my left, while looking to my right... but I'm sure you can do that with head tracking as well.

I use both VR and a Tobii. I by far prefer VR, but there is the issue of being entirely cut off from the world around me. So for times when I need to maintain some awareness of my actual surroundings I play in pancake. The thing I found I just could not give up from VR was being able to Just Look Around.

Anyway, all that to say: it ought to be possible to configure your tracker such that you don't have to turn your head so very far? That's at least the case with the tobii since it tracks both head movement and eyes. It's less "turn head left and look right", and more "turn head slightly to the left and look at the left side of the screen". The head and eye tracking will then turn my view far enough to look out my Krait's side window.

Definitely takes a lot of getting used to. I hated it during the first session I used it and almost decided to try a return. Now I'm fine with it. Can't get it to work on foot though.
 
My playing has tapered off. I received a VR set for Christmas a few years ago. Was hoping Odyssey would be in VR, but oh well.
 
Wow the vitriol hehe...
VR.
I guess it's each to their own.

I for one didn't give VR a cat in hells chance due to locomotive issues with shooters which let's face it, rock in pancake.
I've not played a shooter in VR.
But there's a good reason.
I don't want too.
Because I'm sat on my butt, in my cockpit (see pic) and enjoying an incredible experience in elites new oddity.
I'm enjoying it because it looks pretty. It feels alot more immersive, and cuts me off from our real world.
I'm out there, hauler or pirate or just mapping, smuggling u name it.
I feel there. Like I'm inside that ship.
That's why l play elite.
I don't give a rats about the fps aspect. That's not why I play elite in vr.
Alot better titles out there for that.
But nothing comes close to elite in my cockpit
 

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Same here, but not just the necessary awareness for daily needs, it's also part of the way I like to play games. I really would miss a quick and easy access to the forums or a chess server and really hate to be bound in a certain situation by a technical device. The problem is, that I need glasses for the monitor but not for VR. Combine this with the fact that I'm kinda audiophile and really need my headphones (can't stand the original inbuilt phones, similar to inbuilt TV speaker. A no go to me). So whenever I want to do that, I have to take up my headphones, then the VR headset, then take on my glasses and finally can read a forum. Sounds like fun to you? None of that is required for my headtracker.

When using VR I run Virtual Desktop and launch Elite from there. This gives me a shortcut key to switch to desktop in VR. I could read from there, but typing is a little too much of a PITA. Not because of the VR headset, but because I don't have room for my keyboard when playing Elite. Otherwise I'm in a similar situation. Headphones have to come off (Rift S in built are not even worth considering), then headset, then glasses... and if the goal is "get up from my desk", also: extract myself from the HOTAS mounting frame.

Sometimes I play without VR because I know that today I will feel too trapped and constrained with the headset on.

I've never been able to test a Tobii myself, but I'd have a hard time guessing that a device that's about 15-20 times as expensive as my EDTracker can do it as well. That's exactly what head trackers are made for! Or wait... it really only reacts to your eye movements? I guess that would make me extremely nervous, because I can easily keep my head still, but my eyes not so much.

It reacts to both eye and head movement, which are independently configurable (per application). I like it tracking eye movement, but found it extremely disconcerting when I first set it up. It comes with an application where you can have it draw a circle on the screen where you are looking (useful for configuring and positioning the tracker) and that can screw with your mind a bit. It's a little like when you have a spot in your vision from a bright light that is off center, so when you try to look at it your eyes end up chasing it around.

But yeah, expense is an issue and I won't defend that. I have spent a great deal of money on playing Elite Dangerous when one considers the peripherals that I only use with ED: HOTAS (multiples of these), VR headset (multiples of these), Tobii. If I think about it too long I feel like a total jerk.
 
Has anyone cracked in layman's terms, an ingame keyboard, much like the one toted by logitech but was never made?
Namely a virtual keyboard with haptic gloves perhaps? I've tried all the other options and this is to me, the last comms hurdle needs to be jumped over
 
Has anyone cracked in layman's terms, an ingame keyboard, much like the one toted by logitech but was never made?
Namely a virtual keyboard with haptic gloves perhaps? I've tried all the other options and this is to me, the last comms hurdle needs to be jumped over
This one has always worked well for me:

 
I don't get what the problem is since the free cam thing works in Odyssey on foot doesn't it, why does it flatten it when using the eyeball camera? Is it as simple as someone forgot to set a property on the new player camera?
The initial reasons given for Odyssey not supporting VR can be summed up in that if FDev were to do on-foot VR, it would have to be implemented fully with motion control etc.. After some discussion they compromised to the current solution that allowed VR players to essentially play Elite as it had always had been minus the onfoot portion, but with the onfoot portion projected in the headset so people wouldn't have to take it off every time they entered that mode.

Obviously, a full VR implementation would be a ton of work which they weren't going to do at that time and plans for it are likely very far down the list. However, a further workable compromise would be to use current mouse controls for onfoot with the view in VR, similar to that of the title screen, but obviously where the options menu stays static, the helmet HUD would have headtrack. FDev may not want to do this because for some anything less than Alyx would be considered undesirable/unplayable/lazy/heartbreaking, as evidenced by some refusing to see that the current scenario is better than no VR and working with that as a start. And steps to move forwards would just be used by the vocal few as a means to criticize Elite more (and btw; here's my code for a different game) etc..
 
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Used to have a 3 monitor set-up on my old PC but I decided to make do with a single monitor when I upgraded my PC because I also treated myself to a Quest 2, which I figured would suffice for my EDing.

To be fair, I do enjoy playing ED in VR and mining is especially enjoyable when you can look around to get an idea of where all the nearby 'roids are, but I digress.

I just treated myself to a 42" ultrawide, curved, monitor for crimble because the faff of taking the HMD on and off every time I got in and out of a spaceship was just destroying the fun of playing ED for me.
So, erm, what's old is new again. Or something. :confused:
Why are you saying you need to take the HMD off when onfoot, when you actually don't need to?
 
On a Horizons planet, in an SRV, would I see exactly the same quality VR? Obviously the planet textures would be different but there are exactly zero visual issues in Horizons.
Are there definitely no VR issues on the same planet in an SRV? The VR in an SRV is flawless? It's just I have heard there are shedloads of little VR issues.
Depends on where you heard doesn't it? I tried VR recently in Odyssey and the SRV was great. I'm running i7 six core, RTX 2060 & 16Gb RAM, Samsung Odyssey 2 and VR Medium was fine. To be fair Odyssey Settlements were bottlenecks, as they have been, but again I'm not running the best of the best so my expectations adjust accordingly. FDev are still optimizing so we will see, but I was actually very surprised and happy with the performance I got, which was pretty much similar to Horizons in VR.
 
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