Man, I wish one of them would actually write a sci-fi movie.
Man, I wish one of them would actually write a sci-fi movie.
Lol, if you think those movies resemble the plots I gave you need to learn to stay awake when watching movies!
Dude. Starship Troopers.
Pffft. That's nothing. He kills like a kajillion bugs in Starship Troopers.
Dude. Starship Troopers.
Of course it is - PvE combat exists in every player's game - however it's up to each player to choose to play among other players who might want to engage them in PvP combat.ED has all manners of adult content, except somehow violence isn't part of that?
What is the purpose of restricting weapons in the proposal?This is a wild idea. When selecting a mode, Open, Solo or PG, you get two more sub-menu selections to select and further define your type of "Style Of Play".
Right. At the moment it's a pointless exploit because the most you can do is get 8 million credits (wing of 4 shoots 1) which is a trivial amount of money, probably less than the rebuy on a lot of PvP ships, and certainly less than rebuy+the actual bounty. Keeping a few million extra credits is no big deal for the amount of trouble caused.I have a bounty of 1 mil.
You have a bounty of 1 mil.
I shoot you: I gain 1 mil and you lose 1 mil.
You shoot me: You gain 1 mill and I lose 1 mil.
Certainly in theory. But in practice, how do you stop the bad guys just leaving any combat it looks like they might lose ... without also making it much harder for prepared traders to walk away from fights with the bad guys? Or do you mean literally reward hunting them, so driving them to high-wake is sufficient to get a payout?Let's do what every other game successfully does: reward hunting bad guys.
Certainly in theory. But in practice, how do you stop the bad guys just leaving any combat it looks like they might lose ... without also making it much harder for prepared traders to walk away from fights with the bad guys? Or do you mean literally reward hunting them, so driving them to high-wake is sufficient to get a payout?
And it's not like the bad guys in Elite Dangerous get any actual reward beyond the pretty explosion, and they're happy to carry on with it.
Slide towards ad-hom aside, that is my point. "Sci-fi movies" is a big net. Hardpoints not mandatory.Lol, if you think those movies resemble the plots I gave you need to learn to stay awake when watching movies!
Slide towards ad-hom aside, that is my point. "Sci-fi movies" is a big net. Hardpoints not mandatory.
Not "the only real difference" at all - the "griefer" chooses to do what they do and presumably gains a measure of enjoyment / satisfaction from adversely affecting others' enjoyment of the game. NPCs, on the other hand, work within Frontier's pre-defined behaviours. One is a product of programming that can be changed at will by the Developer; the other is a player.And the only real difference between a griefer and an evil Npc is a slightly higher challenge....
Not "the only real difference" at all - the "griefer" chooses to do what they do and presumably gains a measure of enjoyment / satisfaction from adversely affecting others' enjoyment of the game. NPCs, on the other hand, work within Frontier's pre-defined behaviours. One is a product of programming that can be changed at will by the Developer; the other is a player.
Simple: make hi-waking (and menu-logging) less easy.
...
I'm not in either camp. I don't want to be ganked, but I easily mitigate the risk by mode choice and blocking.
But I would like to repeat what I just said. "I don't want to be ganked".
This is a solution to "gankers versus carebears"? Really? Make it easier for the gankers to get kills? If that's your solution I really can't imagine what you think the problem is.
Nice selective quoting. And my mode choice is my affair: I use Open, PG and Solo when it suits me.And that is fine, so, stay in private.
You dont have a choice on what the rest of the world does.
I didn't say you did.I never said hardpoints are required.
Not just in my head, no. The Developers would seem to have acknowledged that unfettered PvP has issues and they chose to offer each player the means to completely avoid it if they so choose.That is all in your head. All you objectively experience is a stronger ship flown better, providing a more difficult challenge. That you have psychological issues with someone else possibly enjoying him/herself is not really a problem in game design terms.
However, cranking up difficulty will not make Open more enticing. Conflict between actual people, even within a game, is a very different matter to taking on NPC ships. It has many psychological and social elements that would otherwise not be present. Incidentally, increasing the difficulty of NPC engagements would also make Open harder rather than fairer, so there's also that.
When games are played on equal terms, not at all.But what about being beaten at a game by another human, who might enjoy beating you, is so terrible to you? Does it bother you in other games too?