Hi,
I'm new to the forums so sorry for jumping straight into this topic for my first question..
What is the best way to simulate time in a game from within programming?
Say you have a football management game, no fancy 3d graphics or sprites, just the front end management console? You have two halfs of 45 minutes and you want to simulate this game and all of the moveable components in a fluid manner but from within a programming loop? How do they achieve this?
:S Cheers.
I'm new to the forums so sorry for jumping straight into this topic for my first question..
What is the best way to simulate time in a game from within programming?
Say you have a football management game, no fancy 3d graphics or sprites, just the front end management console? You have two halfs of 45 minutes and you want to simulate this game and all of the moveable components in a fluid manner but from within a programming loop? How do they achieve this?
:S Cheers.