Simulator Sickness... not bad at all in Elite:Dangerous?

Hi All,

Been playing ED on the rift for a few weeks now and I just wanted to find out how others are getting on in terms of Simulator Sickness... my own experience is that I have practically no problem at all with ED whereas I do have problems with other games / VR experiences so just wanted to find out what others though about this.

I've found simulator sickness to be quite bad with Assetta Corso (Driving/Racing Sim) and especially so when one hits walls or if I quickly go from reverse to forward motion. I find it quite hard to look around left / right in Assetto Corsa and especially backwards whereas curiously I have no such problem at all in any Elite cockpit (I've tried Eagle, Sidewinder, Hauler and Cobra so far). The only time I get even mild motion sickness is upon coming in for docking if I fly in hot. So far I've not managed to find someone (small sample of around 4 people) that didn't feel sick after playing Assetto Corsa.. my dad was sick 5 times after having a go - oops... I'll test him on Elite if he'll let me.

This also contrasts to other uses of the Rift where for example if I create an environment in Unity and "walk" around it's really quite easy to get simulator sickness, but I'm wondering if it can't all be to do with movement given that in driving sims we are also "sitting down" in cockpits. Is the brain working out that in space there is no gravity so the inner ear will be hooped anyway? Unlikely I know. Just really curious to hear others thoughts on just how on earth Frontier cracked the issue of simulator sickness (at least for me they appear to have done so).

Cheers - Mark
 
Thankfully i have never experienced any motion sickness with Elite and can quite happily play for a few hours and still feel comfortable afterwards, although i don't play Assetto Corsa as much as Elite I find no issues either.

Dying light and Alien isolation are an absolute nightmare, depending on the situation but mainly within 5 to 10 mins I've had enough and the nausea has set in.
I would have to turn the mouse speed right down to make turning the character more natural but in the end i gave up and returned to a flat world
 
I fell no sim or motion sickness at all in elite. I could play it all day. After a while the DK2 gets uncomfortable (got better with VR Cover) but that's it.

Mind you i feel sick like a dog after 20 minutes of half life 2 VR.

ED is the perfect VR game. Get rid of the judder in supercruise and it will be the showcase VR title.
 
Elite is known as one of the best games for VR at the moment, that is notorious for not giving motion sickness. It's VR implementation is surprisingly good. I can play for HOURS and not feel a thing. I CAN give myself some vertigo by looking out the side window and doing a roll, or if I lean forward and look down through the floor windows while docking, but that is to be expected and is something you would feel if you were really in a spaceship. It's not the same as getting motion sickness... which I have yet to get in E.D.
 
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ED is completely fine for me. Did have early "aileron roll nausea" in stations but got my sea legs now.

Minecraft's VR mod MineCrift though.... I still shudder. Not just me either, everyone Ive shown Minecrift to was nauseous for a while afters.
Basically anything 1st person I'm not comfortable with, but possibly more due to control interface. WASD/Mouse is good for 2d panel gaming, it doesn't quite fit VR tho.
 
I used to feel motion sickness with Elite after about 30 minutes of play. Then over the course of weeks it increased to 1.5 hours, around when I was able to play for 2 hours I stopped noticing it completely and could play almost indefinitely until the 1.2 patch. There's something wrong with 1.2 that causes Elite to mangle headtracking occasionally and bounce up and down between two reference points that makes me really sick. This kind of judder never existed before.
 
... Basically anything 1st person I'm not comfortable with, but possibly more due to control interface. WASD/Mouse is good for 2d panel gaming, it doesn't quite fit VR tho.

Same here, 1st person anything is the shortcut to Puketown for me. No matter the controller, I've tried keyboard/mouse, Xbox 360 controller, etc. It's just the disconnect between me sitting on a chair in reality while walking in VR. The most instant "grab me a bucket, NOW" is going up or down stairs. Oh boy, do I hate that.
 
Yep, same for me, Elite Dangerous is pretty safe. The first gaming session I did in my DK2 lasted about an hour, and I did feel a bit nauseous after that. I took a break of a couple of days, and when I played again, I tried to avoid rolling, and after an hour still felt fine.

Nowadays I still feel a bit uncomfortable rolling, but looking at the cockpit instead of the rotating stars avoids that problem. Strangely I have no problems inside the stations, I can roll inside them without feeling anything, but rolling in open space still gives me some vertigo.

The things that can make me feel a bit sick are moving my head when in witch space (during the occasional judders), turning my head fast when launching the System Map (as there is a small freeze when it loads), or rotating in the Galaxy Map. As long as I avoid those, I can play in DK2 until my eyes start to hurt, which is around two hours normally.
 
Same here, 1st person anything is the shortcut to Puketown for me. No matter the controller, I've tried keyboard/mouse, Xbox 360 controller, etc. It's just the disconnect between me sitting on a chair in reality while walking in VR. The most instant "grab me a bucket, NOW" is going up or down stairs. Oh boy, do I hate that.

yep.. stairs does it. Even the staircase in the tuscany demo does me in if im not careful. I found myself closing my eyes just to go up or down.
 
... when launching the System Map (as there is a small freeze when it loads), or rotating in the Galaxy Map ...
... I found myself closing my eyes just to go up or down.
Funny how one adjusts to the less thought out parts. I now intuitively close my eyes in those situations and I avoid non-seated stuff, however pretty, like the plague.

But still, HEY DEVS (I mean that in the nicest way possible) please take care of us sensitive VR nut-cases and improve the bad parts. Please? With sugar on top?
#havecashwillthrowatmonitor
 
Elite dangerous is relatively fine for me. I don't seem to suffer much simulator sickness in general though. I can easiely go an hour in half life 2 vr before i begin feeling even mild symptoms. I'm not sure why i'm a bit more immune to it than others, but at the moment i've done 6 to 8 hour sessions of E:D without any ill effects.
 
It has lead to one of my favorite VR moments yet tho. In Half Life 2 in the very start you get locked in a security office and are told to stack boxes up against a wall to let you reach the window and jump out. On standing on said pile of boxes and looking out the window i positively freaked out. The sense of vertigo was intensley disturbingly awesome. I made a silly noise on the way down. Then grinned like a fool for a bit.
 
I get the whooshy type feeling as I swoop down to the landing pads but can play for ages and not feel sick. I'm usually quite fragile when it comes to motion sickness but it appears that FD have done a great job here.

By contrast - UE4 Roller-coaster flattened me for about an hour after I tried it .. *yak*
 
Who cares about the galaxy map mouse pointer. Even if it did work I'd still use my bindings as its much easier to just select stuff and the mouse needs to hover over stuff to work, so if you go and do stuff in the info panel you lost your pop up menu.

But back to the point. I did feel the occasional bout of nausea at first. Now that's completely gone. Utterly, I can play for 10 hours straight doing whatever crazy rolling and whatever and feel utterly fine

I'm so happy this game was made for every possible reason :)
 
@op: Im surprised that you get sick while driving assetto corsa as in my experience it was pretty safe for most people that tried it at my place. It just gets the adrenaline pumping, but I wouldn't want it to feel comfortable in a 600hp racecar ;) Are your framerates good in ac? Only felt nauseous after setting graphics too high (in an older version thou)

Me, I don't get sickness at all. Only demo that hits me bad is that awfull cyberspace demo.(the swing)
My problem is that I get really sleepy in ED. Don't know why but unless I fight at a RES site I can fall asleep quickly. Guess it has to do with the slow movements and the absent of eye strain in the rift compared to a monitor.

Not gaming anything on a monitor anymore, after a few months with the rift gaming has evolved and transformed completely for me.
 
My experience over the last 8-9 months:

At first, I was VERY susceptible to VR sickness in DK2. I was worried I'd never be able to play ED for any length of time. Space stations interiors made my stomach twirl. It didn't take long for me to adjust though, just a few play sessions actually. Now, I can't imagine playing any other way and I can play for hours without the slightest sickness.
 
I rarely use my rift these days, but I've never experienced any sickness with it. In my experience with all the games and demos, the ones that require walking around tend to make you sick. I suppose it messes with some higher function in your brain. Anything that involves sitting, like Elite or driving games, your brain is usually okay with that. Roller coaster demos are horrible, though.
 
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