Hi All,
Been playing ED on the rift for a few weeks now and I just wanted to find out how others are getting on in terms of Simulator Sickness... my own experience is that I have practically no problem at all with ED whereas I do have problems with other games / VR experiences so just wanted to find out what others though about this.
I've found simulator sickness to be quite bad with Assetta Corso (Driving/Racing Sim) and especially so when one hits walls or if I quickly go from reverse to forward motion. I find it quite hard to look around left / right in Assetto Corsa and especially backwards whereas curiously I have no such problem at all in any Elite cockpit (I've tried Eagle, Sidewinder, Hauler and Cobra so far). The only time I get even mild motion sickness is upon coming in for docking if I fly in hot. So far I've not managed to find someone (small sample of around 4 people) that didn't feel sick after playing Assetto Corsa.. my dad was sick 5 times after having a go - oops... I'll test him on Elite if he'll let me.
This also contrasts to other uses of the Rift where for example if I create an environment in Unity and "walk" around it's really quite easy to get simulator sickness, but I'm wondering if it can't all be to do with movement given that in driving sims we are also "sitting down" in cockpits. Is the brain working out that in space there is no gravity so the inner ear will be hooped anyway? Unlikely I know. Just really curious to hear others thoughts on just how on earth Frontier cracked the issue of simulator sickness (at least for me they appear to have done so).
Cheers - Mark
Been playing ED on the rift for a few weeks now and I just wanted to find out how others are getting on in terms of Simulator Sickness... my own experience is that I have practically no problem at all with ED whereas I do have problems with other games / VR experiences so just wanted to find out what others though about this.
I've found simulator sickness to be quite bad with Assetta Corso (Driving/Racing Sim) and especially so when one hits walls or if I quickly go from reverse to forward motion. I find it quite hard to look around left / right in Assetto Corsa and especially backwards whereas curiously I have no such problem at all in any Elite cockpit (I've tried Eagle, Sidewinder, Hauler and Cobra so far). The only time I get even mild motion sickness is upon coming in for docking if I fly in hot. So far I've not managed to find someone (small sample of around 4 people) that didn't feel sick after playing Assetto Corsa.. my dad was sick 5 times after having a go - oops... I'll test him on Elite if he'll let me.
This also contrasts to other uses of the Rift where for example if I create an environment in Unity and "walk" around it's really quite easy to get simulator sickness, but I'm wondering if it can't all be to do with movement given that in driving sims we are also "sitting down" in cockpits. Is the brain working out that in space there is no gravity so the inner ear will be hooped anyway? Unlikely I know. Just really curious to hear others thoughts on just how on earth Frontier cracked the issue of simulator sickness (at least for me they appear to have done so).
Cheers - Mark