Sitting Duck or FSS mode

No different to when you are inspecting the system map or galaxy map. When in the bubble there shouldn't be too much need to enter the scanner.

Sure it is. I can supercruise to a star 400,000ls out and browse the sys map or gal map during the entire trip.

I'd love to see them make the FSS not auto-throttle to zero too. It would be handy even just to be able to use the FSS while supercruising towards the next probe target.
 
But wouldn't this technique (twerking your exhaust in the star's corona) essentially have the star obscuring almost half your field of view when doing the FSS.... ?

I agree, shall we discount the fiddly twerking maneuver and maybe hope we get a mini scanner somewhere so that we can see potential threats on their way? Or any other ideas that don't include a hot backside!
 
One would presume that, if you were interdicted, you would leave the exploration mini-game and enter the interdiction mini-game just like as it is now when you're in any of the sub menus. :)
 
I'd love to see them make the FSS not auto-throttle to zero too. It would be handy even just to be able to use the FSS while supercruising towards the next probe target.
Yes ! this would be good! - I remember some years ago asking for a directional scanner, that way we could head off in supercriuse to the furthest planet while using the directional Scanner (DFSS) :D Anyway what would happen in multi-crew? 3 sitting ducks? Which raises another question, what can and can't be done in Muliti-crew with FSS?
 
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Sure it is. I can supercruise to a star 400,000ls out and browse the sys map or gal map during the entire trip.

I'd love to see them make the FSS not auto-throttle to zero too. It would be handy even just to be able to use the FSS while supercruising towards the next probe target.
Yeah. The throttle-zero and Supercruise-only requirements are clearly due to technical and programming issues. They have no logical or game play justification. Frontier need to suck it up and fix it. Throttle zero is especially egregious since it negates the entire value of multicrew scanning.
 
Yeah. The throttle-zero and Supercruise-only requirements are clearly due to technical and programming issues. They have no logical or game play justification. Frontier need to suck it up and fix it. Throttle zero is especially egregious since it negates the entire value of multicrew scanning.

Supercruise-only, probably, but throttle to zero is just a design decision as other fullscreen modes don't have that limitation. It's probably something that is very much subject ot change if people make it clear they want it differently.
 
oh noes - we're back to the immersions!

What are you on about... I was genuinely asking.

On the livestream, when they start doing the FSS, there is enough distance between the ship and the star so that the star does not obscure any of the system bodies they are yet to find. But if you were to engage the FSS in the close vicinity of the star, it's safe to assume that you may have situations where at least one of the bodies is behind it, and we currently don't know how the mechanic will behave and if you will be able to see the purple fleck or even pinpoint the body in question.

It's a reasonable question if we're discussing techniques on how to explore while keeping your ship safe.
 
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But wouldn't this technique (twerking your exhaust in the star's corona) essentially have the star obscuring almost half your field of view when doing the FSS.... ?

I don't think the FSS is a 'real' view, otherwise they'd have to deal with objects behind you or being occluded by other bodies in the system. I reckon it's a 'flat' view which doesn't take into consideration your position or the actual position of the bodies.
 
I don't think the FSS is a 'real' view, otherwise they'd have to deal with objects behind you or being occluded by other bodies in the system. I reckon it's a 'flat' view which doesn't take into consideration your position or the actual position of the bodies.

I think it is.... check out the livestream for example at this mark:

https://www.youtube.com/watch?v=rtmmmP_waf4&t=50m41s

They're in FSS view but you can clearly see the star surface animation in real time, solar flares etc.
 
I think it is.... check out the livestream for example at this mark:

https://www.youtube.com/watch?v=rtmmmP_waf4&t=50m41s

They're in FSS view but you can clearly see the star surface animation in real time, solar flares etc.

Sure - and I'm impressed they added in that detail - but I reckon still 'flat' in terms of the orbits. You'll see all the planets in the system along the orbital plane, regardless of your position or theirs. You'll never have to wait for something to come out from behind the sun, or a gas giant etc.
 
Using multicrew makes sense with this.

Helm flying toward the first thing found while a crew member scans more stuff.
 
Sure - and I'm impressed they added in that detail - but I reckon still 'flat' in terms of the orbits. You'll see all the planets in the system along the orbital plane, regardless of your position or theirs. You'll never have to wait for something to come out from behind the sun, or a gas giant etc.

Actually I also came away from the livestream with the district impression that its a real view from your ship's location. I can't say that they ever stated that explicitly, but a) the view in the FSS screen very closely matched the cockpit view before they activated it, and b) the movement felt pretty similar to the 360° turret interface that multicrew gunners get. At any rate, easy to test once the beta lands, but it would be quite nice if one of the community folks could drop by and answer the question: "Is the FSS view rendered from your actual ship location, and if so, how does it handle objects obscured by the star?"

To the OP's concern, I'd love to have a config menu option for this. "Throttle down when activating full screen views Y/N?" Default to yes for newbie-friendliness, but that way experienced players can choose the behavior they prefer. As it is, I'm sure there's plenty of pilots (myself included) who've gotten into trouble because they forgot to throttle down or stayed in map view too long.
 
Using multicrew makes sense with this.

Helm flying toward the first thing found while a crew member scans more stuff.

In the Q4 reveal post they made a point of saying that the new system was designed with multicrew in mind. They haven't specified which seat controls it, but it would be very odd if while the gunner was scanning the system, the pilot was stuck twiddling their thumbs with the throttle locked to zero. Although I do wonder if having the ship move around would cause problems for aiming the scanner in the zoomed-in modes.
 
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