Parks Six Flags New Orleans, restoration of an abandoned park. (Jazzland)

I started a new theme park based on Six Flags New Orleans.

It is a park which has laid abandoned since it was flooded by hurricane Katrina in 2005. If you google it, you will find many images and videos showing the park in its current abandoned state. My plan is to rebuild the park, keeping all the rides in place.

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So far I have built the entrance, the Mega Zeph and a few other rides.

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Today I created The Jester. I had to increase the hill height a bit and add some twists to keep the excitement and speed up, but it looks the part.
The coaster even has the correct type of cars, but alas the real Jester was a backwards facing coaster, which the game doesn't support.

(Workshop links once I am further along)
 
Total Epicness. I cant wait to see the finished product. I hope you upload it when done so I can relive some childhood ^.^
 
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Real world image:
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Real world POV:
[video=youtube;AIWuvzvLNDA]https://www.youtube.com/watch?v=AIWuvzvLNDA[/video]

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This is the Muskrat Scrambler. A wild mouse coaster which has zero banking and all hard turns. From the real POV video it apparently bruises your insides. The nausea rating reflects that if the trim brakes are disabled. I remember these types of coasters when I was a kid, you always felt like you were about to fall out.

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(Workshop links once I am further along)
 
I remember going to the park when I was a child, it pains me to see it still abandoned after so many years. I don't live too far from it actually.
 
I went there in 2004, just before it went broke (it had been abandoned for a little while prior to Katrina). I thought it was a great park--lots of "big kid" rides, few "little kid" rides, and essentially nothing at all in regards to theming and scenery. I prefer to pay for G forces, not landscaping ;) Good luck rebuilding it. Are you going to just get everything running but leave the debris and weeds it currently has? Are are you going to clean it up, too.

I read on Wikipedia the other day that there's yet another plan to try to reopen it. There have been a number of such wannabe projects since the storm but none have ever happened. And by this point, I doubt anything there is fit to salvage. The flood covered it all with highly toxic sludge, since then everything's been exposed to the weather, termites, and mold with zero maintenance, and the whole place has been comprehensively vandalized and robbed by scrap merchants. In fact, there have also been several plans to bulldoze the whole place but those have also foundered on the cost of the environmental cleanup that would entail. So there it sits, too expensive to fix, too expensive to raze. I doubt things will ever change until New Orleans sinks into the Gulf.
 
I am making it to the "Ideal" restoring rides which were removed prior to Katrina. Adding tree's and bushes.
But each ride position and coaster layout will be as close as possible to what the game can accommodate.
For example the Zydeco Scream is a dual-direction coaster which the game can do, so I will have to get creative.
 
I went there in 2004, just before it went broke (it had been abandoned for a little while prior to Katrina). I thought it was a great park--lots of "big kid" rides, few "little kid" rides, and essentially nothing at all in regards to theming and scenery. I prefer to pay for G forces, not landscaping ;) Good luck rebuilding it. Are you going to just get everything running but leave the debris and weeds it currently has? Are are you going to clean it up, too.

I read on Wikipedia the other day that there's yet another plan to try to reopen it. There have been a number of such wannabe projects since the storm but none have ever happened. And by this point, I doubt anything there is fit to salvage. The flood covered it all with highly toxic sludge, since then everything's been exposed to the weather, termites, and mold with zero maintenance, and the whole place has been comprehensively vandalized and robbed by scrap merchants. In fact, there have also been several plans to bulldoze the whole place but those have also foundered on the cost of the environmental cleanup that would entail. So there it sits, too expensive to fix, too expensive to raze. I doubt things will ever change until New Orleans sinks into the Gulf.

Resident of New Orleans here. It wasn't abandoned before Katrina. Not sure where you got that from and by the rest of your post it seems like you don't much like NOLA.
 
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According to Wikipedia the park operated on weekends until August 21, 2005. Just two days before Katrina formed.

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The park is coming along, I would say I have about 25% of it complete.
Some areas are filled with detail, some are just placeholders. I sort of jump around, working on an area once I find a good photo or video of that area.
The thing is that people only took photos of the park after it was abandoned, I have only found a few dozen from when it was open. And people of course don't take photos of the boring side buildings, only the rides and dramatic areas. So for reference I have to look in the background of the source material for areas that were accidently captured.

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The Zydeco Zinger is a boomerang ride, which Planet Coaster doesn't really support. There was a "semi-functional" boomerang on the workshop, but it required a lot of space.
So I compromised and just connected the two inclines together. The overall size and shape remain in-tact. The ride actually gets great ratings.

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This is the Ozarka Splash log flume ride, as well as the Gator Bait ride (Well the Octopuss will have to suffice anyways)

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The Cajun country area of the park is almost complete.
There are quite a few large buildings in this area of the park.

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Of course the Ozarka Splash ride is a log-flume, so naturally 90% of the guests line up for it regardless. Meanwhile the 1000 prestige rated Mega Zeph coaster has room for another 40 passengers.
 
thats so strange how the highway beside the park is just above the water level

I was looking at the road and thinking how well it would hold water since the grass area is below it. Whoever surveyed the land for building should be fired...

Nice park though! [up]
 
the wooden coaster needs some work on that lift hill yours is way too steep ! and the drop is not smooth out right just a little feedback, look at pov of the coaster for more details
 
@oldsfno: That map is my primary reference for naming everything. I am using satellite photos from various timeframes to get the placement of everything as close as possible. I came across that website about a week ago and I have used just about every photo on there as reference at some point.

@oldsfno:
I originally did make the Mega Zeph exactly as high and as long as the real coaster. Matching each hill to the POV video as best I could, and the path to a satellite photo. The result was that the coaster couldn't finish. It only made it about 75% of the way around. (see the many friction accuracy related posts)

So in the end I made the hill higher (without altering the overall path/size) which makes it steeper. There is a pretty good Mega Zeph that looks the part in the workshop, but it is about 25% bigger and so it wouldn't fit the park.
 
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It took a lot of experimentation and time, but I managed to make a great ride for the "Mardi Gras Madness" dark ride.
In the real park this ride is a shoot-the-target dark ride, loosely based on a trip around town on Mardi Gras. It is meant to be psychodelic.

I tried a few different ideas on this ride. The first being a sleigh ride which went underground in order to be totally dark. But this meant the ride was much larger than the real building, and didn't fit the feel of a tight turning flat track ride.

Instead I went back to the mad car ride, as it can manage 4m long turns. I relaid out the ride so that it uses the entire building interior. The ride ends up being 3 minutes long.
I then went with a sort of jester/medieval theme on the inside. Using lots of props to great a trippy feel by altering where the ceiling was located.
The end result is very trippy. But you will have to wait for the map to be completed to see more.
 
It took a lot of experimentation and time, but I managed to make a great ride for the "Mardi Gras Madness" dark ride.
In the real park this ride is a shoot-the-target dark ride, loosely based on a trip around town on Mardi Gras. It is meant to be psychodelic.

I tried a few different ideas on this ride. The first being a sleigh ride which went underground in order to be totally dark. But this meant the ride was much larger than the real building, and didn't fit the feel of a tight turning flat track ride.

Instead I went back to the mad car ride, as it can manage 4m long turns. I relaid out the ride so that it uses the entire building interior. The ride ends up being 3 minutes long.
I then went with a sort of jester/medieval theme on the inside. Using lots of props to great a trippy feel by altering where the ceiling was located.
The end result is very trippy. But you will have to wait for the map to be completed to see more.

the best part of the ride was the Jester on the roof. His flower would occasionaly shoot water out onto the boardwalk. The ride itself was lackluster. The Carts were offten broken and didnot keep score. in order to exit the ride you had to go through the gift shop.
 
Jacobs Mardi Gars cafe was more of a stage area, that had this 80's rock and roll show. The Skycoaster was the ride where up to 3 people were placed in a sling and pulled back into the air, release and you shot face first towards the ground. The high striker was the "Feat of Strength" game of course. The map does have an error on it SimEx Pirates by the Zydeco scream was changes to The Spongebob indoor coaster when Six Flags bought the park. ( although they left some of the displays in place of the guns and swords in the line room)
 
@oldsfno: That map is my primary reference for naming everything. I am using satellite photos from various timeframes to get the placement of everything as close as possible. I came across that website about a week ago and I have used just about every photo on there as reference at some point.

@oldsfno:
I originally did make the Mega Zeph exactly as high and as long as the real coaster. Matching each hill to the POV video as best I could, and the path to a satellite photo. The result was that the coaster couldn't finish. It only made it about 75% of the way around. (see the many friction accuracy related posts)

So in the end I made the hill higher (without altering the overall path/size) which makes it steeper. There is a pretty good Mega Zeph that looks the part in the workshop, but it is about 25% bigger and so it wouldn't fit the park.

That's fine for the height you made it ,it's just you profiled the drop wrong the drop needs to be evened out its looks like it's getting to the steepest part of the drop at the top of the hill,which should be about in the middle of the hill just hit the smooth tool on the top of the hill towards the bottom of the drop and it will fix that
 
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