Size of the patches

I'm still on 2.5Mbps broadband so download of 1GB/hour for me.

It is a bit annoying when you go on for a quick game but realise it's going to be a couple of hours before you can start.
 
It's not the patch size that's the problem, it's the method of putting that patch out. The download servers/method used here suck.
 
I'm guessing the actual differences betwen patch binaries is minimal, so you would think some kind of delta file and a set of hashes would be all that is required.

I always (and maybe incorrectly) assumed they were using something rsync-like. If they don't, then I wonder what would be the reason not to...

Just out of interest, what do you mean by an offline installer? surely it would have to be downloaded at some point, unless FD sent it to you via CD? Do you mean a method of downloading and installing seperately or am I just missing the point entirely. I probably am aren't I...:(

I'm guessing 'offline installer' meant something like download one binary file (patch.exe) onto a USB or something, then take that with you and simply execute the installer on the machine you want to patch. Then you can download on a public computer (where you most likely can't install anything, so the current launcher is out of the question) and install later on a different machine.

It's not completely offline (the downloading part), but you don't have to be logged in through the launcher (or install the launcher first) in this scenario.
 
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Someone want to tell me why every patch in this game is over a gigabyte? I mean, I get that there are terabyte drives, but what ever happened to compressed files and tight programming?

I hate to say this, but hell, I've downloaded smaller complete games that actually had a storyline and better graphics than are available in Elite that were much smaller. Between the last update and this, we're talking almost 5 gigabytes of download. And 11.5 hours of downloading on my internet. Are the devs taking lessons from Microsoft in "How to p/0 your customers off 101"?

I don't know about anyone else, but my bandwidth CAP is only 19 Gigabytes a month.... and this games update (if I allowed it) would use a third of it. Every other online game I've played has an offline installer/updater, but not this one? What's up with that?

My only hope is that I can somehow download the patch at work, and copy it to my home machine If that doesn't work I'll have to unplug my tower, bring it to a friends house in town, and sit there for 5 hours on their crappy internet.

Imagine my joy.:mad:

Oh, and so you know..... I just spent over 4 hours downloading the first quarter of the patch before I'd had enough of wasting my bandwidth on an exercise in futility. And yes, I'm p*d about it.

I'm not sure the issue is the size of the game per se, or anything to do with code that's not "tight." My live game folder (excluding the test server and offline combat model installs) is only 3.6Gb in total, which is way smaller than the majority of modern games. I guess the data we're downloading is primarily updates (i.e. new copies) of the assets already installed rather than extra bloat making the game bigger and bigger with each patch. With the exception of the major updates, my game folder hasn't grown that much over the last couple of months since release.

FD need to do something about the download speeds from the update servers though. I have a 156Mbit connection and still only get about 1MB/sec download speed if I'm lucky. It's not consistent either and fluctuates wildly, so each patch takes an age to install. :(
 
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My whole client is only around 8gb and the 2nd update today dl'd in 20 seconds. (70/10mb BT infinity) I can dl the whole game in less that 20 minutes
Since beta there have been issues for some on dl speeds but as the majority don't have these issues then it is likely not an issue at FD's end.
Might be something here that may help? https://forums.frontier.co.uk/showthread.php?t=117888
 
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I always (and maybe incorrectly) assumed they were using something rsync-like. If they don't, then I wonder what would be the reason not to...



I'm guessing 'offline installer' meant something like download one binary file (patch.exe) onto a USB or something, then take that with you and simply execute the installer on the machine you want to patch. Then you can download on a public computer (where you most likely can't install anything, so the current launcher is out of the question) and install later on a different machine.

It's not completely offline (the downloading part), but you don't have to be logged in through the launcher (or install the launcher first) in this scenario.

That's right... or have to pack your tower up and take it to wherever there's internet and no bandwidth cap.
 
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