Really glad to see that CQC is a bit more lively lately! However, I'm worried that the mode's high skill ceiling will be a problem that will prevent it keeping sustainable population levels in Deathmatch.
From my experience playing Deathmatch, there is often a situation where there's 2-3 very experienced players and 3-4 less experienced players. Ideally, the 2-3 skilled players would largely fight among themselves, and the 3-4 newer players wouldn't have to worry about them too much.
However, the scoring system of Deathmatch greatly rewards farming newer players over fighting your equally-skilled adversaries. Especially when there's 3 good players, fighting the powerful players will often lead to them just ignoring you and racking up more points by murdering vulnerable enemies who are already engaged. When you throw the Weapons and Stealth powerups into the mix, the scoring system greatly rewards farming in the mad rush to hit the point threshold.
This obviously isn't ideal, as it means a worse experience especially for newer players who just get killed over and over again.
One solution to this would be to add a small point penalty to dying while in the lead, and a corresponding bonus to the person who killed you (say, 50 points). This would go a long way to encouraging high-skill players to fight each other more in Deathmatch.
I've not played very recently so please let me know if this problem is outdated.
From my experience playing Deathmatch, there is often a situation where there's 2-3 very experienced players and 3-4 less experienced players. Ideally, the 2-3 skilled players would largely fight among themselves, and the 3-4 newer players wouldn't have to worry about them too much.
However, the scoring system of Deathmatch greatly rewards farming newer players over fighting your equally-skilled adversaries. Especially when there's 3 good players, fighting the powerful players will often lead to them just ignoring you and racking up more points by murdering vulnerable enemies who are already engaged. When you throw the Weapons and Stealth powerups into the mix, the scoring system greatly rewards farming in the mad rush to hit the point threshold.
This obviously isn't ideal, as it means a worse experience especially for newer players who just get killed over and over again.
One solution to this would be to add a small point penalty to dying while in the lead, and a corresponding bonus to the person who killed you (say, 50 points). This would go a long way to encouraging high-skill players to fight each other more in Deathmatch.
I've not played very recently so please let me know if this problem is outdated.