Skimmer Missions not fixed

FDev you need to turn Skimmer missions off or fix again.

https://www.youtube.com/watch?v=OCTQNRwF1SY&feature=youtu.be


Why don't you just stop whining... all you kids do is WHINE, WHAA this and WHAAA that.
you can't make money ... WHAAA OMG HARD GAME WHAAAA I WANT ANACONDA WHAAAA
you can make money easy ... OMG WHAAAA WHAAA LOOK THIS GUY HAS MILLIONS AND I DONT WHAAAA

How about you just shut up kid? You are bad at game, admit it and move on to play CoD or some other kiddy friendly game.
You don't even understand that you must have high rank to even get those missions, like he says on video "it takes money to make money". you can't do this if you're crap rank and you can't rank up with a crappy ship, you need good ship to get your combat rank up first.

Worst part, is that you whine about skimmer missions ... while there are lot of other ways of making FAR MORE money than with skimmers. Combat bonds works just as well, if not better. Bounty hunting with federation pledge gets you a good 50 mil per hour too ... there's also trading that can get you 30-50 mil per hour....

I really hate children who constantly whine.
I have over 2 BILLION credits, so yeah ... why not remove payments from game completely, so all new players have to fly sidewinder forever! this is a good way to kill the game.
 
Depends on the site. The place I know of to do this, you happily get five at a time, every minute. It's a + "normal" security site.


A criminal in 1 jurisdiction, and often just the jurisdiction of that base and not the actual system. It's hardly problematic. After finishing my batch of missions totally 50-odd skimmer kills, I had a 32k bounty with a single faction who owns no systems, and level 2 notorierty. It has no impact on my ability to continue playing the game however I like.

Covert massacre missions which require far more effort, far more kills and will guarantee get you a system-owner bounty pay out far less.

Do you really think destroying a Federal Corvette and becoming a system-wide criminal is only worth 1-2m credits, while shooting fish in a barrel with skimmers is worth 7-8m per mission, up to 40m when stacked appopriately?

i mean, you could say "how is this worth x" for almost all the missions available. you can rack up 30/50m for trading and that's flying in a straight line. you can get even more doing passenger runs and that's flying in a straight line while watching netflix. or you can do one of those "kill 200 ships for 2 million" missions and wonder what on earth the devs are thinking. the reason so many go hurling themselves at supposed "goldmines" now - even when they're arguably not - is a combination of really wonky mission design and utterly baffling payouts. but that's a problem for the devs to solve (sensible chuckle).

but fwiw - i tried this out at a ++ base, and it was without a doubt one of the most fun things i've done in a long time. taking on up to 8/9 types of skimmer at once, alongside the goliath and turrets, and having the waves of skimmers keep spawning in nonstop while juggling rearm / repair was absolutely fantastic. compared to the old skimmer missions where half the kills never seemed to register, or running out of skimmers to kill after 2 had spawned but the mission wanted 12, or etc etc. a lot more challenging than wading into a high res turkeyshoot and murdering everything in sight or dropping some canisters off from point a to b (imho).
 
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Depends on the site. The place I know of to do this, you happily get five at a time, every minute. It's a + "normal" security site.


A criminal in 1 jurisdiction, and often just the jurisdiction of that base and not the actual system. It's hardly problematic. After finishing my batch of missions totally 50-odd skimmer kills, I had a 32k bounty with a single faction who owns no systems, and level 2 notorierty. It has no impact on my ability to continue playing the game however I like.

Covert massacre missions which require far more effort, far more kills and will guarantee get you a system-owner bounty pay out far less.

Do you really think destroying a Federal Corvette and becoming a system-wide criminal is only worth 1-2m credits, while shooting fish in a barrel with skimmers is worth 7-8m per mission, up to 40m when stacked appopriately?

No, I think massacre and assassination missions are not paying enough to be worth my time, so I don't bother with them. Except solo massacre missions in a wing (one or more for each wing member) so that the kills multiply like bounties.

The payout I tested with skimmers yesterday was about 40 million / hour and some G5 materials using a SRV. It's high, but not higher than trading slaves or medicines to outbreak systems.
 
No, I think massacre and assassination missions are not paying enough to be worth my time, so I don't bother with them. Except solo massacre missions in a wing (one or more for each wing member) so that the kills multiply like bounties.

The payout I tested with skimmers yesterday was about 40 million / hour and some G5 materials using a SRV. It's high, but not higher than trading slaves or medicines to outbreak systems.

I find assassination missions to be "Fine", but the massacre missions are completely out of order. The reward for massacre missions is fine, if it wasn't for anything more than 8-10 targets, but for 42 targets, up to 120+ for a non-wing mission? No way. Further, the effort it takes to actually complete a massacre mission if the BGS is your thing makes them completely untenable from the perspective of creating any noticable impact.
 
I find assassination missions to be "Fine", but the massacre missions are completely out of order. The reward for massacre missions is fine, if it wasn't for anything more than 8-10 targets, but for 42 targets, up to 120+ for a non-wing mission? No way. Further, the effort it takes to actually complete a massacre mission if the BGS is your thing makes them completely untenable from the perspective of creating any noticable impact.

I'm actually convinced massacre missions is a workaround to get incentive to do BGS activities. You were going to kill those ships anyway, better if you get paid, don't think they are intended to have a reason outside of the BGS scope.
 
I think these "skimmer massacres" show one thing very clearly: the procedural mission system is unsustainable in a long run.

Components that - IMHO - cause mission balance to be virtually impossible:
- they rely too much on procedural generation of a finite set of pieces they're constructed from, instead of depending on more easily controlled inputs;
- too big of a difference between entry-level and top ships in terms of firepower, cargo capacity etc.;
- they rely too heavily on reputation with mission-giving factions + player's level of trade/fight/explore progress bars (if I may call them that).

And despite of so many input variables being taken into consideration when mission is being generated, it still produces illogical and unbalanced results.

Maybe Clearly further sophistication of the mission generation system is a dead end as it already appears far too complicated for its own good, especially when results are considered. May I suggest simplification as an alternative?
I see it as:
1) Restrict amount of missions players can undertake to one per faction and increase rewards to counter-balance (this should rectify the scale problem of stacking up missions which I see as balance-destroying);
2) Resign from relying on trading/fighting/exploring progression as one of mission input variables (instead, treat them as sort of game progression measurement in certain areas and tie rewards for reaching each level of it);
3) Focus mission generation system on activities chosen by the player:
- introduce separate tab for each mission type so that the player can chose the activity they wish to engage in (similar to existing Passenger Lounge);
- focus procedural generation on current ship's capabilities so that content - reward- and difficulty-wise - is tied to current ship the player is piloting.

I'm not sure this will solve all the problems, but I'm happy to propose something to maybe rectify the balancing act of these missions.
My opinion is the procedural generation system needs to simplified and focused in the right place, instead of being this leviathan of myriad of inputs that work meh at best.
Plus, the proposed solution can positively contribute to mission generation workload, due to focusing of generation efforts in areas players are interested, instead of providing bazillion of missions they're not each they launch mission board.
 
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I don't see anything broken here. Fdev fixed the missions and it's obviously how they want them to be. If you have a problem with this then find a different activity to do in this game.
 
I don't see anything broken here. Fdev fixed the missions and it's obviously how they want them to be. If you have a problem with this then find a different activity to do in this game.

ikr? it's not like anyone is somehow being locked out from doing this content behind a grindgate, it's available to everyone with horizons. everyone complains there's no end game content as such, but when something comes along which might actually help fund upgrades to one of the big 3 (or anything else with an expensive addition or six), suddenly it's "too overpowered". like, i dunno about everyone else but i've no real interest in trying to slowly piece cash together to maaaaybe upgrade one module on a cutter from the proceeds of six billion data runs giving about 8k a pop. i have an anaconda. i have 15 ships. i have dedicated setups for most forms of ingame activity. i have over 1000 hours ingame. and besides this, there is literally nothing else i can do which pays money that comes close to being able to a) finance building out a top end ship and b) give me some quick rebuys so i actually dare use the thing i spent all that previous game time grinding towards.

but nope, apparently that's bad somehow and if you lose your ship you should spend about 3 weeks realtime hauling tea to god knows where to be able to afford to get it back. sounds....uh....fun?
 
If you guys don't see the unlimited re-spawn of skimmers again and again as a problem here then we are all doomed.
 
So how many of you who are complaining about the Skimmer missions still being broken have actually gone out and given them a try?

Because this is anything but easy mode- I had my Python shot out from under me on my first approach to the base in question, and respawned in a detention center several dozen light years away.

Second approach, after a lengthy drive from a safer landing spot to the base, I still had to make a dash across more than a kilometer of open terrain filled with turrets, skimmers, Goliaths, and Stingers to get into the (relative) safety of the base. Then there was the rush to find a safe place to get cover, and even then, I wasn't completely immune to hostile fire.

Honestly, it was some of the most fun I've had in the game in a long, long time. I feel like the payouts are fair, given the additional risk. I'm sure anybody else who's actually done these missions will also agree.
 
So how many of you who are complaining about the Skimmer missions still being broken have actually gone out and given them a try?

I did, and I still think they are a bit broken. They are harder, true that, but only till you get the SRV inside the base. After that, skimmers keep re-spawning, and because you can stack the 20 of them, once there it is just point and click for millions. It is anything but hard either.
 
If you guys don't see the unlimited re-spawn of skimmers again and again as a problem here then we are all doomed.

i'll take the non stop pressure of being shot at by like 9 skimmers simultaneously pretty much the entire time i'm at the base, as opposed what the old versions of these missions did. you know, fly to base, 2 or 3 skimmers MIGHT eventually decide to spawn in, kill them, none ever come back, forced to relog to menu and come back just to get the mission to work properly - maybe - because driving back to your ship, taking off, then flying back 2 or 3 times failed to produce any and you've already wasted 40 minutes of your life trying to make game mechanics breathe some life into themselves.

like, if you think the base spawning the things you're supposed to be shooting at *spawning* the things is a sign the mission is broken, then just take the whole thing offline and be done with it because that IS the mission. i genuinely don't know what people think these missions are supposed to be like, but they're definitely supposed to have skimmers in them.
 
No tears from me. I am just making FDev aware of it so they can fix it early before all the complainer/whiners start using it and then whine about if for the next 2 weeks about it being changed. I could give a **** how people make money. I just get really tired of all the complaining threads in these forums.

lol, what? That makes no sense. "I'm tired of all the complaining" Creates thread complaing and asking for something to be nerfed, lol. Please go play another game.
 
As others have said, I don't see a problem here. He might be able to make a lot in an hour, but there is danger involved. Also, he's going to be losing faction with whomever owns that base. In short, risk/reward balanced, so I'm fine with it.

With one caveat - Is there still the bug where the missions say you have to kill the skimmers at a particular installation - so you should need to travel between several sites in a system - but they can all be completed at one base? If that's the case, that should be fixed. However, if all the stacked missions are for the same base, and he's just plowing through them in sequence - well, sounds fine to me.

Heck, I might even try these (assuming I can find a place where the target faction isn't one I care about the reputation plummeting) as I love doing things in the SRV. Raiding bases is fun!
 
FDev you need to turn Skimmer missions off or fix again.

https://www.youtube.com/watch?v=OCTQNRwF1SY&feature=youtu.be

"ohhh FD look look, they are doing it again. They are cheating because they can get UP TO 100M hour. Nerf nerf nerf"

brownosing much?! how does this affect you?!


Skimmers are working as intended!!! stop complaining for every little video you find in youtube! stop wasting everyone time will ya!


Hell I think the OP is trolling on his 2nd account!
 
No tears from me. I am just making FDev aware of it so they can fix it early before all the complainer/whiners start using it and then whine about if for the next 2 weeks about it being changed. I could give a **** how people make money. I just get really tired of all the complaining threads in these forums.

"you could give a *****" but yet you gave a ****** and here you are whining about something that is working as intended!
 
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