Weren't thinking machines banned after the Butlerian Jihad?
That's still some millenia further down the timeline.Weren't thinking machines banned after the Butlerian Jihad?
Interesting ideas, thanks for sharingYou can work around the problem in two ways.
1) Attacks/raids only by NPCs. And FC owners get an alert 1hr before the attack (your NPCs intercepted chatter) and jumping FC out of system prevents the attacks.
2) Attacks only happen when pilot is in Open. Also, add on a "distress beacon" in the menu that lets the FC owner alert any pilot within 5ly of the carrier. Pilots landed on the defending carrier can join the crew to fight off the invaders, in exchange for a reward preset by the FC owner. Y'all have billions, surely you can spare a mill for defense purposes. Pilots need to eat![]()
too.
Other game I know has a time window for attacks, set by the owner of the vessel to be raided. So if that happens, he is available for defense. It's the attackers in that concept who have to adjust.You can work around the problem in two ways.
1) Attacks/raids only by NPCs. And FC owners get an alert 1hr before the attack (your NPCs intercepted chatter) and jumping FC out of system prevents the attacks.
2) Attacks only happen when pilot is in Open. Also, add on a "distress beacon" in the menu that lets the FC owner alert any pilot within 5ly of the carrier. Pilots landed on the defending carrier can join the crew to fight off the invaders, in exchange for a reward preset by the FC owner. Y'all have billions, surely you can spare a mill for defense purposes. Pilots need to eat![]()
too.
we can be up to 65,000ly from the bubble an attack window works if someone can trivially be there for every window but this doesn't work with the game's scale and travel mechanics.Other game I know has a time window for attacks, set by the owner of the vessel to be raided. So if that happens, he is available for defense. It's the attackers in that concept who have to adjust.
Where is the benefit to the carrier owners all I see is a mechanic where the carrier owners get an extra tax and there's no benefit to them. Someone else gets to go raid a carrier but the guy you want to pay for security gets nothing but an even higher maintenance bill. This at the moment seem to be a game loop which only benefits the attacker and the options for the defender aka carrier owner are all negative. The idea could work but you need to go back to the drawing board and find some positive interaction for the carrier owners because right now this doesn't sound good and would be better replaced with the addition of on foot content for NPC megaships and planetary hubs.As said again and again the design would allow for the ship owner that pays an actual external, internal and harware-type of defense (3 layers) that cannot be trepassed).
And if one goes for the sabotage entry accessing via stealth etc.. it would still meet the very strong in ship protection.