Please give us the slide physics back, you had in a game 20 years ago...
Higher curve walls on slides only make sense if we have some kind slide physics where riders are swinging up on the sides at high speeds and have the risk of falling out of the tube.... At the moment the higher Tube walls seem only to be there to look more realistic but don't really affect gameplay... Please take a close look how your team got this done correctly in RCT3 soaked.
I have similar post in discussion, but wanted to add this to suggestions, too. A lot of people are complaining about this in the comments of YouTube Videos, but it seems here in the forum is no topic about this.
Higher curve walls on slides only make sense if we have some kind slide physics where riders are swinging up on the sides at high speeds and have the risk of falling out of the tube.... At the moment the higher Tube walls seem only to be there to look more realistic but don't really affect gameplay... Please take a close look how your team got this done correctly in RCT3 soaked.
I have similar post in discussion, but wanted to add this to suggestions, too. A lot of people are complaining about this in the comments of YouTube Videos, but it seems here in the forum is no topic about this.