You'll excuse me but as far as I remember well Elite 1, (played about 40 years ago) the cloaking device had the opposite effect.Silent running capability is built into every ship and does what a "cloaking device" would do in reality—hide (cloak) you from the enemy sensors.
What I'd love to see would be jamming pods in utility slots—activate it and at close range you'll throw off other ship sensors, disrupting their gimballed/turreted weapons tracking like with chaff and at higher range making your ship an unresolved contact. Unlike silent running it doesn't shut off your shields and unlike heatsinks doesn't use ammo.
Trade offs: high power draw and heat generation when activated plus moderate SYS cap drain similar to, but not as severe as shut-down pulse neutralizer; doesn't work on thargoids; takes up a utility slot; silent running with heat sinks gives you more uninterrupted stealth time. Perfect for running away from pirates/gankers in a trade ship or taking heat off you in a CZ.
You don't have to. It can be built right into the ship, e.g. Python Mk2No doubt the grind for a cloaking device would entail finding non existent materials.
The four energy banks started draining (not the shields) and they did work against Thargoids - when attacking the Thargoid station during the final mission the Cobra had just enough energy to stealth up to the station, launch the missile, and hyperjump away without the Thargoids firing a shot at you.In the original you did become completely invisible but the shields drained continuously. You could only go stealth for a limited time. Not sure it worked against Thargoids though - I can check it out from an old .tzx save I have. The screen changed colour, too - I think blue on the ZX Spectrum.
Can't see them adding one in - heat sinks now perform that function so ships can't see you on their radar (but can still eyeball you - though I think night vision in ships should not be able to see you but they can IIRC)
You're 200% right! I did actually mean the energy banks... But (age-related...) thought they too were called shields ('backups').The four energy banks started draining (not the shields) and they did work against Thargoids - when attacking the Thargoid station during the final mission the Cobra had just enough energy to stealth up to the station, launch the missile, and hyperjump away without the Thargoids firing a shot at you.
Speccy version, of course.
Unfortunately not so much - although I played the original when it came out (first on Acorn Electron, later on the Speccy) I never completed the missions or progressed much up the rankings. A few years ago I revisited the first 3 Elite games (Speccy Elite, DOS FE2 & FFE) and gained Elite rank in each, so my undimmed memories of them is due to them being fairly freshYour superior knowledge is untarnished with age
It could be well balanced to deter this, perhaps the cloaking/camo hull is a paperweight hull. Possibly useful to smugglers but with the danger of being an easy ‘pop’ if discovered. HRPs could bolster it but obviously take up internal space and never offer anywhere near the same level of armour.Seems like something more for a single player game. The problem with something like that is it might be considered overpowered when you're using it against other players.
I think it would depend on how it would be implemented. If you're cloaked in supercruise that'd be a huge advantage as one of the biggest cues for needing to prepare for an attack is seeing hollow squares or triangles on the radar persistently trying to get behind you. However this may be a little too niche since NPCs make no effort to evade you when you're trying to interdict them. Once you've started an interdiction, the element of surprise is gone and the cloak has done it's job, so probably not needed after that.It could be well balanced to deter this, perhaps the cloaking/camo hull is a paperweight hull. Possibly useful to smugglers but with the danger of being an easy ‘pop’ if discovered. HRPs could bolster it but obviously take up internal space and never offer anywhere near the same level of armour.
I‘ve never been a PvP’er so I’m out of my depth here but, obviously depending on the details of this hypothetical module/device, it could offer something akin to that brief and initial advantage that fighter pilots had of attacking from ‘out of the sun.’ With that initial advantage used up you‘re left to deal with the penalty of that module choice.
Not that this is ever likely, but I do quite like the broad strokes of the idea.
Everything can be built right into the ship. The point was (I think) that new features are options that almost always require some form of Game Related Interest Neutralizing Device.You don't have to. It can be built right into the ship, e.g. Python Mk2