Sloths: WE vs Habitat

Relax. No need to get upset over how UKZooFan perceives this issue. Distorting the truth? Come on now.
I still think it was a manipulative comment. Up until their post, the public opinion was something like 5-4 or 5-5 depending on how you count NZFanatic's vote. In addition there were 2 people (or 3 if we count NZFanatic in the grey area) who were neither team habitat or exhibit.

In a situation like this, if someone claims the majority wants A or B instead of just stating their own opinion, I would consider that comment suspicious. It's simple maths in this case and opinions don't change the objective truth. If you ask my opinion, I'm neither team habitat or exhibit. I just want sloths in the game, but it seems some people want it their way so much that they are willing to go against mathematics and distort the truth. Just wanted to point that out.
 
I would say habitat, though I could be swayed towards WE if there is the ability to mix species (i.e. the ability to construct a tropical house with free flying bats/birds and a sloth sharing the same space).
I think a major thing that could help a habitat sloth (and the koala) feel more natural would be the ability to sleep while climbing - most, if not all, climbing animals have an idle animation while climbing (big cats/binturongs lie down on poles/branches, koalas stop and cling vertically etc) - adding a version of this animation where they close their eyes and fulfil their need to sleep would remove one of the reasons to stop climbing. As would the ability for arboreal feeding platforms to actually be arboreal and filled remotely, like the underwater feeders.
 
Definitely habitat! I would rather the WT exhibits be put aside for small birds, bats, and butterflies/moths. There is really no reason why sloths shouldn't stay off the ground in-game. If Frontier can do brachiation, they can also add some new feeders/water stations, which the koalas could also use, and give them the proper behaviors. If they were added to WT exhibits, I would be pretty upset, to be honest. Sloths are in no way "exhibit" animals, they are definitely habitat animals.
 
I don't understand why people are thinking walkthrough exhibit would be good when the only example we've seen of it in action would be bats. Just because we have a mammal for an exhibit box now doesn't mean they should be regulated to just them.

Sloths live in huge habitats in real life. They live in large rainforest houses, where even in my local zoo, they're free to explore to their heart's content. I don't like it being regulated to a single, customizable box, where as we have seen, they're not able to share it with anything else. For example, I would want birds and sloths in the same open habitat.

Having developed the only Sloth mods for Planet Zoo, I'm team habitat sloths all the way. The ones we currently have out are based on the Koala rig, which actually is a pretty decent fit for climbing. The only main issues I have for it are the walking animations, but I am certain that if Frontier makes this animal, they can do custom animations for it.

Absolutely no Three-Toed sloths. I am #ANTITHREETOED
 
Considering sloths can't walk, I'm on team WE. Unless they allow them to just teleport from tree to tree, which honestly is not a bad idea.
 
If the developers put in certain dynamics, behaviors and tree movements it could also be a habitat animal.

For the particular type of animal (not really fast and mobile), for the fact that it is not a large mammal, for the fact that in real zoos it is very often found in indoor exhibits, I would prefer it to be an animal exhibit, but not necessarily walktrough exhibit
 
For many of us franchise players, the distinctions are not merely about enclosure size or animation complexity, but also the processes involved in breeding, trading, and working to improve stats across generations.

For these reasons I'm Team Habitat for sloths all the way! I love that we have bats, and can see the walk through exhibits working really well for butterflies, small birds like passerines and other tiny animals like mole rats that are maintained as a colony or population. Maybe even fish if I dare to dream big! But I'm still holding out hope that larger birds (parrots, macaws, eagles, vultures) and mammals of the sloth's size remain in the habitat column so that those of us who do more than just build have the opportunity to play using the full management experience.
 
I think the decision could depend on which sloth we get. Three-toed sloths would only be possible as WE. There is no way they would function properly as habitat animals with the current game mechanics. Two-toed sloths on the other hand could barely be doable as habitat, given they tweak feeding and some other behaviors slightly to make sure they are not constantly on the ground like koalas. If they are up in trees and climbing frames 99% of the time, it wouldn't be very immersion breaking to have two-toed sloths as habitat. That being said they would also be perfectly fine as WE animals. For further reasoning you can find all my comments on the subject matter in the post linked below.

 
I think the decision could depend on which sloth we get. Three-toed sloths would only be possible as WE. There is no way they would function properly as habitat animals with the current game mechanics. Two-toed sloths on the other hand could barely be doable as habitat, given they tweak feeding and some other behaviors slightly to make sure they are not constantly on the ground like koalas. If they are up in trees and climbing frames 99% of the time, it wouldn't be very immersion breaking to have two-toed sloths as habitat. That being said they would also be perfectly fine as WE animals. For further reasoning you can find all my comments on the subject matter in the post linked below.

What makes two toed possible as habitat compared to three toed? They both can't walk.

I think sloths could only work as habitat species if they implement a teleportation system like they did with the meerkat burrows.
 
What makes two toed possible as habitat compared to three toed? They both can't walk.

I think sloths could only work as habitat species if they implement a teleportation system like they did with the meerkat burrows.
Both can walk, but two-toed are significantly more capable on the ground - I'd still want tweaks to the climbing system to encourage them to stay climbing wherever possible (same for the koala), but they can get themselves around to get between trees.

Source: https://youtu.be/VWaTzpeXvA8


Plus two-toed are actually found in captivity outside their native range, but that's a whole other issue...
 
What makes two toed possible as habitat compared to three toed? They both can't walk.
I would highly recommend following the link I've posted. There you can find some really good resources (i.e. videos, including the one ralph shared) on both terrestrial and arboreal locomotion of the two families. The differences on the ground as well climbing; including self-defense, territorial behavior and reflexes, could surprise you.

Edit: Here's two more, that I realized were not in the previous links.

The animal on the ground in the first video is a three-toed sloth, the rest of the animals in both videos are two-toed.

Source: https://www.youtube.com/watch?v=PSHGBvHRNR4

Source: https://www.youtube.com/watch?v=Fhfz2KBA4_4&t=27s
 
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Considering they mostly don't move, I imagine them more in a WE than in a habitat. I'd be fine with both, yes, but thinking about it and knowing how PZ works, a thousand angry guests would complain they can't see the animal cause the sloth prefers to sit in a tree at the backside of the habitat for 10 ingame years...
 
Considering they mostly don't move, I imagine them more in a WE than in a habitat. I'd be fine with both, yes, but thinking about it and knowing how PZ works, a thousand angry guests would complain they can't see the animal cause the sloth prefers to sit in a tree at the backside of the habitat for 10 ingame years...
Plus they'd starve on their way to the food.
 
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