Browsing the other testing threads (particularly Michael's replies in the Mikuun event) I've gathered the following:
- You can flip a station by forcing a civil war.
- To increase a factions influence, you do missions for that faction, or trade with a faction's station. So we'd have to avoid trading with the station we want to attempt to kick out of the system.
- If the faction we choose to support does end up expanding elsewhere (this seems to be a combination of influence levels, and a dev examining what makes sense for expansion). Then doing missions in the home system does not affect the expansion in the new system - you have to do missions that originate from the new system.
- - Again, increase influence enough in the expansion system and boom, civil war, and if the faction wins the civil war I believe that causes a station to change ownership.
Does anyone else know more? (maybe from those that have joined the experiments, I haven't as yet!)
- You can flip a station by forcing a civil war.
- To increase a factions influence, you do missions for that faction, or trade with a faction's station. So we'd have to avoid trading with the station we want to attempt to kick out of the system.
- If the faction we choose to support does end up expanding elsewhere (this seems to be a combination of influence levels, and a dev examining what makes sense for expansion). Then doing missions in the home system does not affect the expansion in the new system - you have to do missions that originate from the new system.
- - Again, increase influence enough in the expansion system and boom, civil war, and if the faction wins the civil war I believe that causes a station to change ownership.
Does anyone else know more? (maybe from those that have joined the experiments, I haven't as yet!)