You're near a larger ships mass which is making it charge slower.
Why is it then when i'm trying to flee from a pirate that's kicking my ass my FSD is really sluggish to charge? It happens almost without exception. I can't be near a large mass every time. Any thoughts?
Thanks.
Related....do mass lock factors stack?
For example if a wing of 2 FAS are locking my Vulture, would the MLF be 28 vs my 10?
Fairly sure it doesn't stack.
Thanks. So, just locked by the nearest ship?
Also, as the mass lock should drop off by the inverse square law, why does it take so long as I boost, boost, boost?
You see it to some extent, but it is painfully slow.
I'm sure FD have the physics right, it's just, well, y'know....
EDIT: marmo, sorry for the hi-jack, it's just a question I asked myself too.
Thanks. So, just locked by the nearest ship?
Also, as the mass lock should drop off by the inverse square law, why does it take so long as I boost, boost, boost?
You see it to some extent, but it is painfully slow.
I'm sure FD have the physics right, it's just, well, y'know....
EDIT: marmo, sorry for the hi-jack, it's just a question I asked myself too.
Related....do mass lock factors stack?
For example if a wing of 2 FAS are locking my Vulture, would the MLF be 28 vs my 10?
So keep the ships at the bottom of the scanner and put some distance between us?
Any tips you can pass on?
Mass lock will not slow you charging to high-wake (to hyperspace). It is slower than a normal charge to supercruise, but a lot faster than trying to go to supercruise when you are locked by an Anaconda, Cutter or Corvette.
If you are interdicted, quickly check the attacking ship. If it's bigger than you, select a system in the Navigation panel, then submit and immediately boost and jump to hyperspace.