It often happens to me that animals in the habitat, for example eat from feeders and unexpectedly the zoo is attacked by the winter. The temperature indicator drops drastically and animal welfare decreases just as drastically and the animals continue to eat and before they finish eating demonstrators appear at the zoo and I get dozens of warnings about poor animal welfare. it is terribly unpleasant and chaotic. In the zoo, in real life, animals that come from warm climates, despite the fact that it is winter and the temperature is low and there is snow on the ground, spend some time outside, having fun at the same time. I believe that the temperature index in animals should also drop much more slowly, but only after crossing some threshold (let's say 40%) the animals should look for a warm place in their habitat and only after regenerating it to ~100% they should behave as if the temperature was okay. I think it should be the same with visitors who freeze immediately before they walk several meters. I also realize that the weather system in the game would have to be rebuilt a bit, it is also too dynamic and chaotic. seasons should be longer and the game time should pass more slowly. This, in turn, would be a reason to rebuild the game's financial system. The conclusion is that the game is too fast and too dynamic. It would be nice if you could slow down other aspects of the game as well as the aging age of the animals.