Maybe the word 'Combat' in the title is throwing everyone off?
I get what you're saying, and it's make sense at a certain scale, but for now what we have in ED is just not able to accept that type of scale.
Imagine, the Small ships able to do 500ms, the mediums 400, and the large only 300. The uproar from the Large and Rich would drown the forums. But it would be cool to see.
Imagine, turrets that do as much damage as fixed weapons. Just like weapons in real life. The uproar from the small fast ships crowd would drown the forums.
So I propose a trade, you can have your 500 m/s eagle if my slow Conda can have turrets that do as much dmg as fixed guns.
- - - - - Additional Content Posted / Auto Merge - - - - -
There is one reason why i up to some degree agree with the OP: Each of the ships we have required a lot of development time to create. Still some ships are just "get out of me as fast as possible" models, despite all the quality work put into them. A too high number of ships we have are mere "stepping stones" and become worthless to the player in much too short time, which is a painful waste of perfectly good assets and the reason why while we now have the promised 30 ships in game, the number of -usefull- ships is significally lower.
What i really would love to see would be something like the "plus variant" of the low tier ships. Why not have an "Eagle Military Refit", costing the same or even a bit more than a Vulture, but also having combat capabilities similar to the Vulture? In terms of development it would require less work than a new ship. Keep the models, keep the cockpit graphics, keep the sound, just adjust module sizes, add a few utility slots and perhaps increase the size of some of the installed weapons. (Although a good capacitor allows even smaller weapons to shine. ) At the same time it would give us a number of new ships which would actually see player use.
And on the topic if we -need- more ships of the same profile: good question. There are also many car producers in RL producing very similar models... in theory all we need would be like five different car models worldwide... *grin* In terms of gameplay those ships would and should be very similar, spending 4 millions on a Vulture, Enhanced Viper, Military Eagle or Boosted Diamondback would be a matter of style and preference. (And again, you might later either spend almost 60 millions on a FDL, or you rather spend that ammount on the "Vulture Model 2" or other ships of similar price range. Variety is good. )
You already have the Eagle, Imperial Eagle, and Imperial Courier. That is basically the Eagle MK1, Eagle MK2, and Eagle Mk3.
If you want an Eagle MK4, that option is called the FAS. Sure it is ugly, but still the same style of ship in terms of flight mechanics.