P2W can be used as a different term. Just like FPS can be used in 2 different ways.
No, because FPS literally can mean two different things, First Person Shooter or Frames Per Second, while P2W means Pay 2 Win, you spend real world money to buy things that are ONLY possible to get ingame by spending real world money. HUGE difference there between what P2W means and what spending time ingame to earn the ingame coin to buy bigger ships means. Obviously you think that spending time to get good in a game is the same as buying the win, which means you got no clue.
I can't believe that people just refuse to understand what the OP is saying. He is talking about a single aspect of small ships:
SPEED
That's it. He's not saying smaller ships need to be able to take out larger ships, he's not talking about balance, he's not talking about firepower, maneuverability, tactics, anything. He's just asking for more speed.
And yet lots of the replies are about prices, wings, loadouts, comparisons with real life airplanes, grandma's socks and whatnot.
In a combat situation, an Eagle will more often than not be destroyed when encountering a larger ship. The larger ship's matching speed and instahit lasers completely negates the Eagle's size. So why is it in the game? Why was development time wasted into modeling it, making that sweet engine sound for it? Who is going to use the Eagle for more than 10 minutes to complete that Shadow delivery which will pay for the next big ship to replace it?
The point the OP is trying to make is that an Eagle could potentially be useful if, while doing it's own thing against other small ships, it were AT LEAST able to run away from a large ship when it spawns.
I fly a Python, she moves as fast as possible for a Python to move, A thrusters and distributor, so I can literally boost quicker than the booster's run time. I can't outrun a Viper, nor can I outrun an Eagle that's running A class thrusters, which for the record, don't cost as much as the cargo hatch on my Python cost, much less what I paid for my A class thrusters. Top speed without boost is lower than the Eagle or Viper, and my boost speed is also lower than either of them. And the Python is the second fastest of the actual big ships, the Clipper being faster by a good bit, faster than the Eagle or Viper, still slower than a Mk III Cobra. Vulture and FDL will outrun an Eagle but not a Viper, which will outrun everything but a Cobra and Clipper.
So, total lack of experience, limited if any understanding of the game mechanics, and the OP is somehow qualified to tell FD and us how the game needs to be fixed, despite being totally off target and wrong in his basis in the first place, with some of you supporting his call, evidently he's not alone in his lack of experience and understanding of how the game works.
Look kid, if you can't outrun your targets in an Eagle or Viper, UPGRADE the damn thrusters from those E class it comes with to an A class, see how much of a difference it makes. Oh..right..PLAYING the game and actually earning ingame coin is anathema to you, it's Pay2Win, so naturally you don't do that...
Seriously, why haven't the mods eliminated this thread...