Small-detail physics that bother me. (Just a rant).

Being obnoxious is not a good way to present a rational argument.



Why would we want to with your attitude?

Why would anyone be responding to a post referencing video evidence disproving their arguments, if they hadn't actually watched them? Is that rational discourse? I'm guessing you're identifying as one of these "NFM" types? Like spacey games, hate spaceflight? ;P

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I stopped reading right there.

You're obnoxious. On to the ignore list you go.

LOL just more virtue-signalling ad hom huh? No substantive points whatsoever. Intellectually, you're on the slippery slope down to Godwin's law.. "ooh he's like a little Hitler!"

Evidently i've touched a nerve... Like spacey games, hate spaceflight? :)
 
Why would anyone be responding to a post referencing video evidence disproving their arguments, if they hadn't actually watched them? Is that rational discourse? I'm guessing you're identifying as one of these "NFM" types? Like spacey games, hate spaceflight? ;P

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LOL just more virtue-signalling ad hom huh? No substantive points whatsoever. Intellectually, you're on the slippery slope down to Godwin's law.. "ooh he's like a little Hitler!"

Evidently i've touched a nerve... Like spacey games, hate spaceflight? :)

Don't flatter yourself. You're just irritating. There's absolutely nothing else to it.
 

Robert Maynard

Volunteer Moderator
Errant nonsense! By "Newtonain flight model" i presume you mean "no speed limit" - other than that the flight model's identical to ED, except you can roll, pitch and yaw equally well.

This "NFM" has become some kind of euphemism amongst ED fanbois for "not speed limited", which really just boils down to "being free to move". As "pilot" of the ship, through space.. a la "spaceflight". So the "NFM" phrase is intended to make basic motion seem like some kind of arcane and esoteric extravagance - it's "like spacey games, hate spaceflight". Convinced as you are that it's all hopelessly dull and implausible.

But you're just so wrong on so many levels... the lack of speed restriction in the previous games was totally independent of the time acceleration function. Your thrusters always work when you fire them, regardless of velocity, in real-time. They also work when time acceleration's used. But you don't have to use both at the same time! Or else how would combat work? Switching time acceleration on every time you needed to move? Did you check out any of my playthru vids? See anything to compare to those scenes in ED?



Real-time moonshot in FE2/FFE, 20-odd years ago ~ 1 hr.

Same trip in ED today ~ 15 hrs.

And you think that's an improvement. Nuff said.

In the original there was no yaw and there was a speed limit.

How far did you get playing the game in real-time without using time compression? The point being that the unlimited speed was coupled with limited acceleration (and fuel, of course), so to accelerate to interplanetary speeds would take a while, unless time compression was used. So not dependent on time compression, unless one considers sitting watching a ship accelerate slowly to be compelling gameplay.

.... and time compression is incompatible with multi-player.

How did you calculate the "moonshot" duration in E: D?
 
I always found I-War's(1&2) flight model fun, yet free, and mostly realistic.

The game automatically set your throttle to a maximum of 1000m/s or so, but you could manually accelerate as fast as you wanted. Of course, slowing down was a pain in the bum again. I used to use LDS(I-Wars version of supercruise) to kill momentum. Lol
There was no boost, if i recall, and your agility was based on your current engine power settings, which was I-Wars version of pips.

When i first played ED, i was disappointed in the flight model, but it's actually a good balance of fun Vs space realism. Though i still wish i could "unlock" the more realistic side of things.
 
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