Things added/fixed in 1.7 according to update announcement (marked by crossthrough):
Animals and Animal Behaviors
I'm sure there's a lot of more minor improvements and addition that we will only discover with the full update notes
Animals and Animal Behaviors
- Edits for major behaviors (Diving, burrowing, climbing)
- Giant otters and caimans need to have their depth requirement greatly reduced, if possible. It is highly unrealistic to require a depth beyond 2m for both species, so as long as there is no technical reason for this requirement, it should be reduced.
- Finish adding diving to relevant species: Bengal tiger, jaguar.
- When starting a new zoo, add the option to select the background that you want for it. As an example, if I'm going to start a new desert zoo, the game prompts me with asking if I want the standard desert map background, the new sandy dunes background, or the Outback background. Some of the scenario and challenge maps have amazing custom backgrounds that we still can't use in sandbox on blank maps.
- In addition to doing this, a few more backgrounds would be awesome. For instance, because of the Japanese campaign map, the temperate biome has an amazing background that turns the actual zoo into an island. This would be incredible to have for all the other biome types.
- Import the barriers from PC used to block guests from walking towards or into unwanted things. Make them flexicolor, and easy to hide. Perhaps 1-3 different sizes?
- Mesh pieces are not see-through by guests, but they really should be.
I'm sure there's a lot of more minor improvements and addition that we will only discover with the full update notes