I'm not talking about fun.
In post #171 you were. So that's where my confusion stems from.
Smugglers are into smuggling, because it makes more money than legal trade of what is within their grasp. A game that does not facilitate this principle is doing it wrong.
When smugglers get caught they spend a lot of time in jail. Do you want to incorporate this as well in the game?
You're dealing with gameplay mechanics. You're not going to put a player in jail for years, just because there's a real life precedent. There are different rules in the game than there are in real life. When arguing about a feature within that gameplay mechanic it's not really relevant how the real life situation deals with it, but how it is dealt with within the game. It's a matter of effort vs reward.
You cannot disregard fun in a gameplay equation. An activity like smuggling has 2 rewards. It's a fun activity, and you gain some credits. Trading doesn't have that fun activity (opinions vary of course)
The fun factor is secondary that is dancing a tango with 'interesting', 'less boring' and 'intuitive'.
Completely disagree here. In a game the fun factor is the most important factor to consider.
The entire system is fully procedural and player/corporation/faction successfulness has nothing to do with it. You can make a slight dent with massive numbers, but when you leave it alone everything goes back towards a perfect balance. Politics, storylines and role playing with influence is what makes the whole system fun and interesting.
Currently allot of people are putting allot of time and energy in creating this game towards something the masses will like, but it might all be meaningless due to too much procedural generation with too much balance.
Sorry if I don't address this, but this seems to be a different discussion. I'm confused enough already as it is
What I don't get is this: if money is pointless by some people, why the same people get upset if someone makes it, and call for nerfs, which Frontier duly apply?
Could it be that FD applied the nerf because they themselves deemed the activity overpaid?