Smuggling missions now pointless.

All the nerf did was widen the gap between people who can spend hours refreshing missions and those who can't. As long as FD won't fix the mode switching the issue is still there, but now only a few can profit.
 
Last edited:
All the nerf did was widen the gap between people who can spend hours refreshing missions and those who can't.

If thats your conclusion than I take you haven't done any of the missions, or haven't even been to any outpost 500 ly from the bubble...

*edit*
<- stands corrected. I had not read Sandro's memo yet. My bad :(
 
Last edited:
If that yours conclusion than I take you haven't done any of the mission, or haven't even been to any outpost 500 ly from the bubble...

sadly was Andromalius wrote is true!

Hello Commanders!

This is just a tiny update on long range smuggler missions.

We've currently made them more rare, nothing more.

In the near future, we will be looking to make some more changes (cargo size, time limits, reward values), but this hasn't happened yet.
 
The consideration is the balance of risk versus reward, in what are supposed to be long-range missions, that none-the-less follow the same rules as any other mission does.

Such a consideration has absolutely zero relevance to how one may perceive as to how others should be rewarded in the process of playing the game. "Fun" is a relative term; quantifying it is a specific defined value of which x must equate to y, or it's unacceptable is again entirely relevant to your specific case only.

The facts are smuggling missions were able to be gained at a rate that did not align with other income sources; the degree of such is obviously a trigger for discussion. Which is fine; but impressing one's own sense of "correct" on others is as condescending as it is irrelevant.

I would like to see Frontier continue with long-range missions; and I'd like to see them find a balance vis-a-vis other income sources so that the risk reward is somewhat consistent.

Because one thing lacking of late has been consistency; versus rather broad brush strokes that create a dynamic that isn't entirely enjoyable.
 
I'm about to make you look very stupid... Stand by while I upload something..

Edit - Please check the ingame date and time of the screenshot.. spawns have been reduced, but you can still get good money payouts if you wait

I am seeing 1 or 2 big payouts every 10 minutes, the rest are lower ranks up to 1.8 million, plenty to pick from if you have a big enough hold... It's balanced much better now.

http://i57.tinypic.com/2iafqbn.jpg

Are those Elite missions?
 
Solution: change your ship. Carry the mission cargo as a bonus, carry cargo you know is illegal where you are going (or just cargo in general) to be the real payout. Actual smuggling is packing cocaine in DVD cases along with a couple of tons of actual DVDs. You didn't think smuggling was packing a tiny hold full of drugs and flying into port really fast did you?

If you use missions to supplement other activities (i.e. taking things where you were going to go anyway, taking bounty missions against pirates in systems where you like to hunt pirates, etc) it will feel a lot less like a grind and a lot more like your own game.
 
I gotta say I am thoroughly disappointed they nerfed this so much as this is the most fun I have had in Elite for a long time.
For the first time I have had my Asp fitted out in a multi role configuration, weapons, cargo & discovery and have been doing the smuggling missions along with the rares run.
I logged last night to be faced with some 300k missions which I took only to discover the missions timers are much shorter as well.
Of the 4 missions I took one timed with 100ly still to travel, 2 more i just made it in. With the 4th I was in the target system and the mission updated and gave an extra 4 hours to complete (new perhaps).
Anyway I'm back to my regular haunts feeling a bit let down really after the recent smuggling fun /sigh
 
Well what can I say, we all know about the Sothis nerf not that I really had a problem with it anyway but smuggling was the only thing that brought me back into the game.
I knew about Sothis and the riches to be made there but I wasn't greedy I found a nice system that was giving me missions for 600k for a 90 LY trip, I was happy carving out my own little space slowly building up a nest egg to buy a ASP and go exploring the outer reaches.
The system wasn't even handing out multiple missions like Sothis was just one or two a time, nice little payment of couple mill an hour that was enough for me I was happy due to my limited time I get to play anyway.

So what happens Sothis get nuked of course, you can't have an MMO without the usual moaning ers that seem to infest everyone of these games, but why has every other system got nuked as well? Smuggling missions from what I've seen tonight have been made completely pointless yet again. Now all I get are the same missions for a quarter of the price to do further jumps...why am I going to do that.

Unfortunately some of us don't get to spend their lives on games so this was nice for us "time-restricted" folk. The game is a bloody grind fest as it is already without making it flipping worse.
I haven't got a problem with nuking the big payouts although I still don't understand why everyone was complaining, so what someone earn't 40mil an hour? (fair play to them). Just because your line of work doesn't pay that much what's the problem?

It's just sad that a DEV can't seem to make a balanced judgement on these things, ok nerf it fair enough but don't destroy it. Now I sit in my system looking at missions that to be honest aren't even worth my time reading let alone actually doing.

The issue here is that you are looking at the CR as the defining point to give you the motivation to do something, if I'm honest "all the missions are pointless" until you find that you are doing mission for a reason other than CR, but I won't rant any more about my issues with missions. "The universe changes, some call it a nurf."
 
sadly was Andromalius wrote is true!

The issue here is that you are looking at the CR as the defining point to give you the motivation to do something, if I'm honest "all the missions are pointless" until you find that you are doing mission for a reason other than CR, but I won't rant any more about my issues with missions. "The universe changes, some call it a nurf."
.
True but as all things in ELite D gives you credits of some kind whether that be from exploring,trade, smuggling, even if you want to explore further afield you will need a fuel scoop and guess what that cost creds. The whole game is based around creds so you can deny or ignore it if you want but whatever you do in the game has to do with creds whether you like it or not. The creds were never my point , as I said I didn't go to sothis but found that the low end smuggling missions gave me a viable alternative to grinding out sites so I could go and do better things. As I mentioned in another post if it was just about creds I wouldn't still be in my cobra that I bought 5 months ago. It was about fun , something I might add I hadn't had in the game for a few months.
.
Practising flying in quick to stations hitting the entrance in the early ones nearly killing my ship, dodging interdiction and real players and making a "fair wage" whilst doing it was great fun, now I get move these containers twice the distance for a quarter of the price and nothing to dodge or evade apart from my own sense of terminal boredom , err no thanks.
 
Last edited:
I had taken a break from ED as some people have done the reasopn I came back was these missions! But as the previous poster said

.
Practising flying in quick to stations hitting the entrance in the early ones nearly killing my ship, dodging interdiction and real players and making a "fair wage" whilst doing it was great fun, now I get move these containers twice the distance for a quarter of the price and nothing to dodge or evade apart from my own sense of terminal boredom , err no thanks.

YES IT WAS FUN. gave new meaning to ED. It Gone. Sad demise.

Regards Lankspeed.
 
Is re-rolling the Bulletin Board for missions for an hour interesting enough to warrant your full attention?

No, but I can't play when eating, of mowing the lawn, or washing my car or myself or my cats or the lawn. But I can startup the game and just peek at the board between these activities, and take missions until I can play, or when the timer of the first mission I took becomes important. I don't look at the screen and watch the board change, I just do other things next to it :)
 
Back
Top Bottom