Thanks for the videos, it looks quite clean and easy UI to generate mods and apply experimental effects. I like it.
That said, I wonder if we'll see any videos of the material / data collection effort required? Likely
not the most exciting viewing lol. Despite playing normally for hundreds of hours game-time, I'm still very material-poor. I'm constantly ejecting excess materials that are, apparently, rare but I have lots of them. I've even spent time
deliberately trying to obtain certain materials using guides on Inara for example, yet I've still had poor luck. So, where some people seem to be able to gain all they need "through normal play" (I see that phrase a lot) which I assume
doesn't mean deliberately going looking for materials (I didn't even think it was possible to obtain some stuff without making a focused effort) I appear to have been far less lucky. Other members of my Private Group have found themselves in the same boat.
I'd be very interested to hear how people are finding the Material Traders when it comes to filling in the gaps in their Engineering inventory. Are the restrictions of being only able to barter within each category proving limiting, or is it working well? Sadly I've not go the time at the moment to try the Beta myself...if it runs for a few weeks, perhaps I will.
FYI: My typical in-game activities tend to be the following:
- Passenger Runs - usually the Bulk kind & I generally just go where they take me, though I have taken a few of the "long distance" type ones too.
- Cargo Runs - same thing, I just follow where they take me.
- "Vanilla" A to B trading for profit...quite like that.
- Mining - not done this for a while as I was seeing very poor drops even in pristine locations, but I got a few of my basic materials this way.
- Community Goals - mainly the cargo hauling ones.
- Bounty Hunting - Often members of the group will wing up to play in a Haz or HighRes or a compromised Nav Beacon. Only happens where we're all online and close by each other at the same time.
- Conflict Zones - don't do this very often.
With any Cargo / Passenger / Data type missions with material / data rewards, I make a note of what I'm short of and will take one offering these vs. one just paying the most money. With the combat-oriented activities, I do check the debris left behind from destroyed ships for anything I need, but it's very rare to get anything I've not already got plenty of now. I also periodically pop into USS's if I'm not in a hurry to get somewhere, but at best find some moderately useful Materials, none of the ones I'm really short of.
With the new Engineering, it seems that, to avoid frustration, one needs to try and get fairly material rich to be able to blast through the rolls quickly enough to get what you want. So, I wonder if, other than the material broker, people are finding RNG a little more on their side when it comes to finding stuff through "normal" play?
Anyway, thanks again for the summary video, I'd love to hear your insight on the actual gathering of Materials though
Scoob.