Since all things seem to point to the april leaks as being accurate, it seems like we are getting space legs as the new era in 2020's big update, so this has left me wondering what we are all hoping for from "space legs", are we wanting another First Person Shooter like Call of Duty? Or are we hoping for a more nuanced Role Playing Game experience where we get to interact with the environment and the characters there in with more than just weapons? Or maybe a bit of a hybrid, with RPG elements away from the battles, but some intense First Person Perspective combat?
Personally; I'd hope for something that contains some good combat missions, but has a lot more depth than a galaxy wide death match, so I'm hoping for the third option of a FPS/RPG hybrid. I'm envisioning something with elements from the "mechanic" genre of games allowing us to dismantle/build/fix/upgrade things, and the ability/requirement to engage in dialogue with NPC's, as well as combat scenarios. I'd imagine that legs will bring about the ability to interact with NPC's at stations, build and leverage relations with them. For example, one such dialogue leveraging previous facours to NPC's could run like "come on bro, after all that Lavian Brandy I brought you at christmas, the very least you can do is find me someone who can help me to get 3 cracked industrial firmware..."
Similarly I'd imagine being approached in a space station by a shadowy operative of a faction that trusted my CMDR asking me to assist in a delicate matter or ending someones political career, permanently. Such a request could see the player having to go one-man-army bloodbath on that NPC's fortified and heavily guarded residence. OR maybe getting a distress call that a megaship is being boarded by thargoids and all passing ships being asked to exterminate the incursion, inside the megaship.
My worry about space legs is that all we will get is tantamount to "Call of Duty: Thargoid-Splatterers" and all the immersive RPG elements and alternatives to "run and gun" shoot-em-up playstyles will be skipped. Having played through the campaign of a good few installments of the Splinter Cell franchise, I would love to see stealthy gameplay being a viable means to complete certain missions. Having played through the original Operation Flashpoint: Cold War Crisis where you had a large amount of tactical freedom in how you went about achieving your objectives, and noone cared how you done it, I'd pray that "Space Legs" will offer the players similar freedoms.
So that is a quick outline of what I hope for from, and what I am affraid we will get as "space legs", whats your thoughts?
Personally; I'd hope for something that contains some good combat missions, but has a lot more depth than a galaxy wide death match, so I'm hoping for the third option of a FPS/RPG hybrid. I'm envisioning something with elements from the "mechanic" genre of games allowing us to dismantle/build/fix/upgrade things, and the ability/requirement to engage in dialogue with NPC's, as well as combat scenarios. I'd imagine that legs will bring about the ability to interact with NPC's at stations, build and leverage relations with them. For example, one such dialogue leveraging previous facours to NPC's could run like "come on bro, after all that Lavian Brandy I brought you at christmas, the very least you can do is find me someone who can help me to get 3 cracked industrial firmware..."
Similarly I'd imagine being approached in a space station by a shadowy operative of a faction that trusted my CMDR asking me to assist in a delicate matter or ending someones political career, permanently. Such a request could see the player having to go one-man-army bloodbath on that NPC's fortified and heavily guarded residence. OR maybe getting a distress call that a megaship is being boarded by thargoids and all passing ships being asked to exterminate the incursion, inside the megaship.
My worry about space legs is that all we will get is tantamount to "Call of Duty: Thargoid-Splatterers" and all the immersive RPG elements and alternatives to "run and gun" shoot-em-up playstyles will be skipped. Having played through the campaign of a good few installments of the Splinter Cell franchise, I would love to see stealthy gameplay being a viable means to complete certain missions. Having played through the original Operation Flashpoint: Cold War Crisis where you had a large amount of tactical freedom in how you went about achieving your objectives, and noone cared how you done it, I'd pray that "Space Legs" will offer the players similar freedoms.
So that is a quick outline of what I hope for from, and what I am affraid we will get as "space legs", whats your thoughts?