So about space legs.... RPG or FPS?

Since all things seem to point to the april leaks as being accurate, it seems like we are getting space legs as the new era in 2020's big update, so this has left me wondering what we are all hoping for from "space legs", are we wanting another First Person Shooter like Call of Duty? Or are we hoping for a more nuanced Role Playing Game experience where we get to interact with the environment and the characters there in with more than just weapons? Or maybe a bit of a hybrid, with RPG elements away from the battles, but some intense First Person Perspective combat?

Personally; I'd hope for something that contains some good combat missions, but has a lot more depth than a galaxy wide death match, so I'm hoping for the third option of a FPS/RPG hybrid. I'm envisioning something with elements from the "mechanic" genre of games allowing us to dismantle/build/fix/upgrade things, and the ability/requirement to engage in dialogue with NPC's, as well as combat scenarios. I'd imagine that legs will bring about the ability to interact with NPC's at stations, build and leverage relations with them. For example, one such dialogue leveraging previous facours to NPC's could run like "come on bro, after all that Lavian Brandy I brought you at christmas, the very least you can do is find me someone who can help me to get 3 cracked industrial firmware..."

Similarly I'd imagine being approached in a space station by a shadowy operative of a faction that trusted my CMDR asking me to assist in a delicate matter or ending someones political career, permanently. Such a request could see the player having to go one-man-army bloodbath on that NPC's fortified and heavily guarded residence. OR maybe getting a distress call that a megaship is being boarded by thargoids and all passing ships being asked to exterminate the incursion, inside the megaship.

My worry about space legs is that all we will get is tantamount to "Call of Duty: Thargoid-Splatterers" and all the immersive RPG elements and alternatives to "run and gun" shoot-em-up playstyles will be skipped. Having played through the campaign of a good few installments of the Splinter Cell franchise, I would love to see stealthy gameplay being a viable means to complete certain missions. Having played through the original Operation Flashpoint: Cold War Crisis where you had a large amount of tactical freedom in how you went about achieving your objectives, and noone cared how you done it, I'd pray that "Space Legs" will offer the players similar freedoms.

So that is a quick outline of what I hope for from, and what I am affraid we will get as "space legs", whats your thoughts?
 
I would wish for a mixture of RPG/FPS but I believe that FDEV doesn't have the talent for it (which doesn't mean they are untalented in general, it's just not their expertise from what I've seen). So I hope for base building/survival. I hate that genre, but at least there is a chance they get it right.
 
Since all things seem to point to the april leaks as being accurate, it seems like we are getting space legs as the new era in 2020's big update, so this has left me wondering what we are all hoping for from "space legs", are we wanting another First Person Shooter like Call of Duty? Or are we hoping for a more nuanced Role Playing Game experience where we get to interact with the environment and the characters there in with more than just weapons? Or maybe a bit of a hybrid, with RPG elements away from the battles, but some intense First Person Perspective combat?

Personally; I'd hope for something that contains some good combat missions, but has a lot more depth than a galaxy wide death match, so I'm hoping for the third option of a FPS/RPG hybrid. I'm envisioning something with elements from the "mechanic" genre of games allowing us to dismantle/build/fix/upgrade things, and the ability/requirement to engage in dialogue with NPC's, as well as combat scenarios. I'd imagine that legs will bring about the ability to interact with NPC's at stations, build and leverage relations with them. For example, one such dialogue leveraging previous facours to NPC's could run like "come on bro, after all that Lavian Brandy I brought you at christmas, the very least you can do is find me someone who can help me to get 3 cracked industrial firmware..."

Similarly I'd imagine being approached in a space station by a shadowy operative of a faction that trusted my CMDR asking me to assist in a delicate matter or ending someones political career, permanently. Such a request could see the player having to go one-man-army bloodbath on that NPC's fortified and heavily guarded residence. OR maybe getting a distress call that a megaship is being boarded by thargoids and all passing ships being asked to exterminate the incursion, inside the megaship.

My worry about space legs is that all we will get is tantamount to "Call of Duty: Thargoid-Splatterers" and all the immersive RPG elements and alternatives to "run and gun" shoot-em-up playstyles will be skipped. Having played through the campaign of a good few installments of the Splinter Cell franchise, I would love to see stealthy gameplay being a viable means to complete certain missions. Having played through the original Operation Flashpoint: Cold War Crisis where you had a large amount of tactical freedom in how you went about achieving your objectives, and noone cared how you done it, I'd pray that "Space Legs" will offer the players similar freedoms.

So that is a quick outline of what I hope for from, and what I am affraid we will get as "space legs", whats your thoughts?
Honestly, new call of duty is amazing. Wouldn’t mind if it’s just an ED reskin lol.

but realistically I’m expecting something similar to fallout, simple FPS mechanics and upgrades
 
Going back to the book the darkwheel, the inside facing of coriolis stations had a city on it with a patch of neutral gravity in the middle. There is enough there to construct an entire blanderunner type dark gritty future that, while its a combat oriented FPS along the lines of space wild west perhaps, there would also be other professions tha could duck combat altogether if they wanted to.

You could even take taxis between the city facings... new adventures await.
 
You are just talking about the FPS part? For a moment I thought you are crazy... But even then, CoD isn't really a prime example for complex FPS... ;)
Correct just the FPS. And the new COD is probably the cleanest FPS combat I have every played. They added a feature where you can mount to walls and corners. A simple touch that makes the game a lot more dynamic. It’s much less of a twitch fest than it used to be
 
Going back to the book the darkwheel, the inside facing of coriolis stations had a city on it with a patch of neutral gravity in the middle. There is enough there to construct an entire blanderunner type dark gritty future that, while its a combat oriented FPS along the lines of space wild west perhaps, there would also be other professions tha could duck combat altogether if they wanted to.

You could even take taxis between the city facings... new adventures await.

Space RDR? Taming thargoids in the dusk? @RELSPI can help with the details for that bit.

:D S
 
Whats this now? :)

My standard play thru is leather armour sneaky sniper. No vats ever. If i use vats its cause the game beat me without it.
Well I don’t mean to say that simple is bad, quite the opposite really. I think shooters are best with simple mechanics that can be used fluidly to work out complex situations.

let the tactics come into play rather than gimmicks ya know?
 
thargoids

Alex stepped away, heart beating, blood rushing to his head. Compound eyes, jointed limbs, headantennae, double cutting jaws . . . Thargoids! Here, on a space station! Thargoids were deadly. Thargoid spacers had their fear-glands removed, and were considered to be the most effective and potent of humankind's enemies. The bounty for killing a Thargoid was huge, and for capturing and delivering the juvenile form, the Tharglet, to any Space Navy researchcentre, even greater. What were they doing here? The Thargoids chatted together and watched Alex coldly. Alex noticed that each had an appendage resting on its thoracic plate, where they holstered their hand-lasers. 'Back off,' a voice whispered, and Alex turned. McGreavy stood there blinking through his deformities. Alex had not grasped how short the man was; he only came up as far as Alex's chest.

Thargoids . . .' he whispered. 'rubbish,' McGreavy said, and dragged Alex away. 'They're Oresrians, and the one thing that can make an Oresrian deadly is being confused the way you've just confused them

Wild west in space.

Edit: lol at this forum...He didnt say rubbish you know :)
 
Alex stepped away, heart beating, blood rushing to his head. Compound eyes, jointed limbs, headantennae, double cutting jaws . . . Thargoids! Here, on a space station! Thargoids were deadly. Thargoid spacers had their fear-glands removed, and were considered to be the most effective and potent of humankind's enemies. The bounty for killing a Thargoid was huge, and for capturing and delivering the juvenile form, the Tharglet, to any Space Navy researchcentre, even greater. What were they doing here? The Thargoids chatted together and watched Alex coldly. Alex noticed that each had an appendage resting on its thoracic plate, where they holstered their hand-lasers. 'Back off,' a voice whispered, and Alex turned. McGreavy stood there blinking through his deformities. Alex had not grasped how short the man was; he only came up as far as Alex's chest.

Thargoids . . .' he whispered. 'rubbish,' McGreavy said, and dragged Alex away. 'They're Oresrians, and the one thing that can make an Oresrian deadly is being confused the way you've just confused them

Wild west in space.

Only a Thargoid may call another Thargoid Thargoid?

:D S
 
Correct just the FPS. And the new COD is probably the cleanest FPS combat I have every played. They added a feature where you can mount to walls and corners. A simple touch that makes the game a lot more dynamic. It’s much less of a twitch fest than it used to be
That sounds... quite simple? :D
 
Back
Top Bottom