I've always been in favour of the idea of ED having "gold-rushes".
They'd show up regularly and people who had dwindling bank-balances would be able to chase them to refill their coffers.
However...
In my head, at least, they'd be a temporary thing.
A system where one faction has a heap of surface outposts would go to war and you'd be able to earn credits by taking planetary-scan missions - until their opponents had all the data they wanted about the enemy outposts.
A system would be in outbreak or famine and there'd be an opportunity to supply food or medicine for big profit - until the emergency ended.
Or, perhaps, a system with a low population would go into Boom and there'd be a heap of opportunities to transport people from nearby systems to the Boom system - until the supply of immigrant workers dried up or the Boom ended.
The current thing with mining, though, would seem to be a fairly permanent state of affairs.
You need credits, you find a pristine ring system, go there and pick it clean.
Rinse & repeat for apparently limitless funds.
This doesn't seem like an especially good idea, to me.
It is, basically, making credits completely worthless.
It seems a bit bizarre that FDev would limit people's opportunities to earn credits from missions in the way that they have and then give people a limitless source of income from mining.
Spend a day mining, spend a month doing whatever you want.
Rinse & repeat.
Doesn't seem to provide many viable alternatives in regard to the whole "blaze your own trail" thing.
And then, if FDev decide to impose some credit-sinks to soak up all this newfound wealth, it's going to create a situation where those credit-sinks are going to hit the people not mining much harder than those who are.
We've only just put an end to the imbalance between those who were willing to board-flip and those who weren't, and now we're likely to see that replaced by another imbalance between those who mine for easy-credits and those who don't.
And, given that mining is perfectly legit', people would have to be nuts to ignore it as a source of income.
Which will be great for the popularity of mining but it'll render pretty-much every other source of income in the game completely redundant.
They'd show up regularly and people who had dwindling bank-balances would be able to chase them to refill their coffers.
However...
In my head, at least, they'd be a temporary thing.
A system where one faction has a heap of surface outposts would go to war and you'd be able to earn credits by taking planetary-scan missions - until their opponents had all the data they wanted about the enemy outposts.
A system would be in outbreak or famine and there'd be an opportunity to supply food or medicine for big profit - until the emergency ended.
Or, perhaps, a system with a low population would go into Boom and there'd be a heap of opportunities to transport people from nearby systems to the Boom system - until the supply of immigrant workers dried up or the Boom ended.
The current thing with mining, though, would seem to be a fairly permanent state of affairs.
You need credits, you find a pristine ring system, go there and pick it clean.
Rinse & repeat for apparently limitless funds.
This doesn't seem like an especially good idea, to me.
It is, basically, making credits completely worthless.
It seems a bit bizarre that FDev would limit people's opportunities to earn credits from missions in the way that they have and then give people a limitless source of income from mining.
Spend a day mining, spend a month doing whatever you want.
Rinse & repeat.
Doesn't seem to provide many viable alternatives in regard to the whole "blaze your own trail" thing.
And then, if FDev decide to impose some credit-sinks to soak up all this newfound wealth, it's going to create a situation where those credit-sinks are going to hit the people not mining much harder than those who are.
We've only just put an end to the imbalance between those who were willing to board-flip and those who weren't, and now we're likely to see that replaced by another imbalance between those who mine for easy-credits and those who don't.
And, given that mining is perfectly legit', people would have to be nuts to ignore it as a source of income.
Which will be great for the popularity of mining but it'll render pretty-much every other source of income in the game completely redundant.