Horizons So apparently nothing has changed...

I have not played in a few months because I got tired of waiting for fixes and things to do...

And the game is still exactly where it was back then.. Missions that don't work, lack of things to do and so on... So is going on? Why has there not been at least a patch to fix some of the glaring problems like missions that cannot be finished? I supported this game from day one but I sure as hell do not feel like I am being supported back now by the DEVS.

I don't care about all the big hype for this new version/update constantly being touted. What I care about is playing a game that is fun, does not have bugs that are apparently IGNORED for months on end and lack of any communication on what the hell is going on. I want something that works NOW THEN worry about this new content and additions.

Am I angry? Damn right I am. Logging in after all this time to see nothing has changed... NO excuse.

If you dont care about the fact that they are working on those very things right now, than what is the point of this topic? Seems like you are rather angry and frustrated in every reply to the people above me, so what is it you concretely expect right now, other than 'next month' being 'yesterday'?

I much prefer to have a good system next month, than a bunch of bandages and a better system next year.
 
Do you routinely reply to a post and then take parts of a quote out of context to try and pass an insult?

I said "I mentioned being a founder to show that I FULLY supported this game from day one so I am not just some kid that happened along, bought a low end package and am not just complaining to complain"

Next time, quote the entire comment. Not just what you want to try and turn into something else..

No, I don't. I misread and continued that on into my quote. Don't ask why, my powers of selective hearing know no bounds..even in text. I apologize for that.

It wasn't an insult, either. Rather, it is a sentiment, that I've gained from rereading your posts (thoroughly, this time) that you have no real motivation for discussion.

Moreso, just point a finger at frontier, get on a soap box and make demands about how they should make their game.

Without, of course, knowing any background as to how Frontier has gotten to where they are, little to know indication of where they are going and no firm leads on what is getting fixed next.

I agree, it feels slow, as I said earlier, but there is no amount of demands or accusations that will change it at this point. This is all a rehash of everything that has been said already and it won't be the last.
 
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No, I don't. I misread and continued that on into my quote. Don't ask why, my powers of selective hearing know no bounds..even in text. I apologize for that.

It wasn't an insult, either. Rather, it is a sentiment, that I've gained from rereading your posts (thoroughly, this time) that you have no real motivation for discussion.

Moreso, just point a finger at frontier, get on a soap box and make demands about how they should make their game.

Without, of course, knowing any background as to how Frontier has gotten to where they are, little to know indication of where they are going and no firm leads on what is getting fixed next.

I agree, it feels slow, as I said earlier, but there is no amount of demands or accusations that will change it at this point. This is all a rehash of everything that has been said already and it won't be the last.

Maybe a re-hash for you and others but not for me since I have not been active for the last few months, as I said.

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If you dont care about the fact that they are working on those very things right now, than what is the point of this topic? Seems like you are rather angry and frustrated in every reply to the people above me, so what is it you concretely expect right now, other than 'next month' being 'yesterday'?

I much prefer to have a good system next month, than a bunch of bandages and a better system next year.

BEFORE I left for a few months, we were told "they are working on it". Apparently nothing changed because it is months later. And there is no way it has taken this long to fix even some of the most blaring bugs. Let's use one example, many of the missions that do not work. Trying to use the excuse that it is taking this long to fix the missions is just that.. an excuse. I don't deny there may be some major bugs they have had a heck of a time tracking down.. But MANY of the bugs complained about are not something that takes a rocket scientist to diagnose and bug fix.... especially some that are game stopping like some of the missions are.
 
OP, take a walk and comeback around the middle of June. The new major update should be around then which includes an overhaul of the entire presentation of the mission system, and probably a large chunk of the way missions work in general, along with a whole host of other facets.

In the meantime, there's plenty of other stuff to play, and since you have Horizons, it's not like you're gonna lose access to it for not playin' for a bit.
 
Maybe a re-hash for you and others but not for me since I have not been active for the last few months, as I said.

Eh, damn, you're right. Outlets for frustration aren't always obvious.

Point of advice. Almost every time we have a newsletter come out, this discussion shows up on the newsletter thread. People have been giving Frontier plenty of grief every time we see a newsletter go by with no big reveal or promise of fixes and scheduled release date. I'm one of those voices on several of them that is showing fatigue with the way Frontier is doing this. So, take a peek on those and get a good sense that there are more than a few people feeling the way you do. And do voice your opinion there as we know Fdev reads and responds in those threads particularly.
 
There are definitely concerns... but when we are talking about programming, there is a also a definite "time warp" affect. It takes days to correctly program something that executes in milliseconds. Scale that up and you have a monstrous amount of code that needs to be gone through, modified, and chased down... even before you try and correct any effects from your changes.
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There is legitimate criticism... and then there is anger. Which is really no way to express criticism anyone is willing to listen to <although - me thinks I've been trapped as the opposing voice in this one>.
You've mentioned that you've been away... for a few months. Obviously, you expect everything to be the way you want it...when you want it. Heaven forbid, it takes a little longer then "you" expect... with the resultant angry rhetoric streaming from on high into the social consciousness of these forums.
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You mention that, to paraphrase, there is no "fun" to be had anywhere in the game/galaxy/simulation... what have you.. because... to paraphrase again... "Things Got Bugs".
Since you are by no means.. the only "founder"... I would not hesitate to surmise that "many" (if not most of them) still playing have the exact opposite experience from yours.
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I mentioned earlier that "Fun" is where you find it... even in a buggy, buggy driving across digital looking terrain before falling through a hole in the planet!
As a founder, you signed up to a development program. If you look back at what began as an idea... and developed into a galaxy... one would think there is enough progress to at least gain some small smidgeon of respect for all the hard work put in by the devs. Perhaps, that would also give you an appreciation for just how much is left to do.
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It is when we forget where it all started and begin to think like this is something "owed" to us NOW... that we stop legitimate criticisms and turn to anger as a means of expression.
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Try to have a better day tomorrow :)
 
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If you dont care about the fact that they are working on those very things right now, than what is the point of this topic? Seems like you are rather angry and frustrated in every reply to the people above me, so what is it you concretely expect right now, other than 'next month' being 'yesterday'?

I much prefer to have a good system next month, than a bunch of bandages and a better system next year.

Have some rep there feller! A few people haven't quite grasped that concept.

It cost FD a lot of money to delay 2.1 to make it right for players of the game. They should be applauded for their efforts yet instead, every single day I see someone complaining that they want everything fixed yesterday.

It's never going to happen. They are working hard on the next major patch, making sure it's ready for release. All we have to do is be patient, I'm sure we can do that...

Oh and...https://forums.frontier.co.uk/showthread.php?t=239143


So yes the devs aren't doing anything, honestly. That looks like quite a lot of changes inbound.
 
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FWIW here's all the fixes from all the minor patches since start of 2.0

- Fix a render crash with schematics
- Remove debug version string
- Cannot target anything when in ship vicinity fixed
- The following controls should now work when near a ship. All other targeting buttons (cycling, next hostile, sub target, wings etc)
- Cargo scoop lowering
- Shield toggle and stabilize
- Poll the state of module perks to notice when they go from No Effect to Available, and refresh the synthesis UI page
- Allow Mac users to use Micro Resources that were previously gathered using their Horizons-enabled commander on Windows
- Fixed some mission string substitution errors
- Fixed some stability problems with exploration data.
- Fixed a display issue with major faction rank progress bars.
- Crash fix for following crafting sub-menu access from modular menu
- Crash fix for skimmer firing
- Fix crash from NPC messenger
- Fix crash with missing asteroid physics
- Fix an audio crash near planetary ports or when deploying SRV's
- Fix an error when resurrecting a dead commander with an alive vehicle
- Don't overwrite the plotted route in the galaxy map if opening the system map
- Fix an issue where the planned route could be wiped after a hyperjump
- Fix module buyback not correctly preserving full details of the module being restored
- Stop disconnecting players with a transaction server error when failing to eject cargo
- Ship spins very fast after launch and is destroyed fixed
- Make POI's that were supposed to be visible from the ship be visible
- Cargo racks at POI's do not spawn loot
- Add planetary checks to "don't die" missions
- Add missing timers for off base planetary missions
- Extract mission destinations for mission external panel entries so mission icon shows up on galaxy map
- Off set Wing members drop outs to avoid collisions
- Apply cargo transfer to cached ship state so it won't forget our cargo changes when we dismiss/recall our ship
- Fixed stolen flag being sent incorrectly in cargo transfer and boarding
- Fix for incorrect landing volumes on Diamondback Scout
- Fixed some missing paint job references
- Don't set the near planet flag on saves for platforms that don't support Horizons
- Don't generate rocks when in a glide
- Fix for floating rocks after switching vehicle types
- Select correct GPU if an nVidia Optimus is installed
- Minor surface shader optimization
- Balance tweak for GPU timings on min spec AMD cards
- Changed the way we find the gpu version to match the way we select the graphics adapter. We now the first non-Intel card instead of the last card
- Unable to accept CQC squad invite with mouse, can only use controller to select it
- Added the user's time played to the Commander statistics screen
- Fix missing black paint job for Viper MkIV
- Various text fixes
- Latest translation batch added
- Don't crash if an invalid preset is selected in bindings.
- Fixed a crash in trail rendering.
- Prevent a crash if closing bulletin board while the page is updating.
- Fixed a prospecting drone crash.
- Fixed a render crash with asteroid cluster.
- Fixed a crash from NPC launching.
- Zooming into a discovered planet surface map and zooming out will show all unknown planets - fixed.
- Corrected an issue when accumulating replication on SRVs so that we don't halt network replications if the owner is currently in the classified camera.
- Shouldn't have to drive away from the crashed ship sites and Barnacles to be able to recall your ship.
- Fixed a network error when shutting down drones.
- Rebalanced the ice field lighting in the CQC map.
- Fix for at least one cause for broken materials on Radeon HD 5000/6000 GPU's.
- Fix skipping in ident video.
- Plus sign fixed for German language.
- When purchasing exploration data, Universal Cartographics is now able to include details on all bodies in a system.
- Fixed a number of star systems with stuck controlling minor factions.
- Addition of 'Alternate Download' option for users with slow download speeds.
- Fix for users unable to launch the 32-bit ED client.
- Fix for some new customers not seeing the redeem product prompt.
- Minor background update when launcher is booted via Steam.
- Fix for crash when approaching some settlements (AZRAEL - SEARLE PORT)
- Fixed a crash in drone component
- Fix for crash during outfitting
- Added guards for a door manager related crash
- Fixed Mine/Missile malfunction causing the client to crash
- Added guards to help prevent a Capital Ship related crash
- Ensure cargo is transferred when re-buying a ship from an orphaned SRV
- Limit Galnet to only displaying recent articles in the game
- Fix Darnielle's Progress in the Maia system
- Fix some names in local trading report news articles.
- Stop requiring the Phekda permit to travel to that starsystem
- Rank missions should no longer instantly fail for no apparent reason
- Ammo store shouldn't show drones as purchasable if there is no stock
- Galaxy map now remembers the previous Cargo Mass slider setting, unless enough real cargo is added to the ship to exceed the slider setting
- Don't replot the current route just because the Galaxy Map is opened. Fixes the route being forgotten sometimes if viewing the galaxy map during FSD charge, and helps to avoid forgetting the in-system target at the end of the route
- The SRV is now refuelled when it docks at a port
- Fixed an issue when deploying the buggy to a garage in a port, the buggy started slightly below the ground.
- Fix Imperial Cutter schematic
- Translations updated.
- Various text fixes.
- Fix bug when determining network connection MTU causing assorted player-to-player connection problems.
- Fix for network object ID exhaustion.
- Fixed some missing Powerplay translations.
- Fixed some metadata mismatches causing server errors.
- Fixed a server crash if a star system is being accessed while being deleted.
- Various server performance and reliability improvements
- Translation updates
- Fix for settlements and barnacles sometimes not appearing
- Allow local news articles to only be shown at certain markets within a single starsystem
- Misc reliability fixes when awarding Trade Vouchers to Wing members
- Disregard background sim consequences for crimes committed against Powerplay NPCs
- Filter out background sim local news reports from more than 30 days ago
- Various background sim reliability improvements
- OSX: Fix OSX users not being able to save bindings
- Stop excessive wheel damage causing an insta-kill on the SRV
- Fix for an error in Ship Landing Sensors
- If a POI spawner gets replicated to us and we are on a platform that does not support it, then put it into an invalid state which will cause it to do nothing
- Fix for data link scanner not scanning when the option 'Firing deploys hardpoints' is disabled
- i Sola Prospect in the Brestla star system now always stocks all ships and modules
- Never display the online/offline status of members of large private groups
- Fix the level of demand shown in Commodity Markets when the stock level reaches 0
- Various server performance and reliability improvements
- Fix an error on the server when a Deathmatch game starts
- Fix the splash at the end of a game showing incorrect results
- Fix the team balancing to account for player rank correctly
- Fix a server error for when a player joins shortly after the lobby enters the initialising state
- Make sure we don't mark a CQC game as about to end when its in the loading state
- Adjusted how teams are set up in CQC games so make them more balanced
- If someone joins a CQC match when the current game has less than 1 minute left, then have them wait on the lobby screen for the next match instead of joining a game about to end
- Hold on to CQC spawn points for longer to avoid spawning on top of a ship
- Lowered the min damage threshold for getting an assist on a player in CQC
- Remove the first blood bonus from capture the flag mode
- Remove the highest score bonus from free-for-all games as the highest score will be the winner, so they ended up double dipping for XP when winning
- When you accept a pending CQC invite, then decline any other invite you have
- Fix CQC Loadouts not always being saved
- Updated translations for some languages.
- Fixed some missing Powerplay system effects
- Updated galactic mean commodity prices

Obviously they're mid way through the current major patch which is likely gonna fix a bunch of stuff up. (and new bugs)
 
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Nope, nothing has changed - the devs go quiet for a few days, and the forums gradually turn into:
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Pay attention... Because I have Horizons DUH and the bugs exist in HORIZONS DUH!

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You need to be a hell of a lot clearer with your comments. As you sound similar to comments from Dangerous Discussion. e.g. Which missions
If you want things to change learn to be specific :)

Yes I am not doing some missions at the moment as known problems, but these are not related to HORIZONS.
As far as I am aware all mission types relating to HORIZONS wrok fine with no problem, apart from LEARNING how to do them.
 
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Anger... That state of mind produced when we violently deny the realization that things aren't the way we want them to be <Now...Now... Now!!>... While continuing to believe <falsely> that we have the power to change any of it.
So, if someone punches you in the face...don't get angry. You're just learning how the world is...or something like that?

What if you get kicked in the balls everyday? Do you get used to it eventually?
 
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Michael Darkmoor - you are trolling, please stop.
I too am frustrated by the many problems with the game. We wouldn't care at all if it wasn't such a fantastic game. I'm having lots of fun but there are many missions I have learnt to avoid. Looking forward to 2.1!
 
So, if someone punches you in the face...don't get angry. You're just learning how the world is...or something like that?

What if you get kicked in the balls everyday? Do you get used to it eventually?

Actually, when someone punches you in the face you indeed should not get angry. Likewise with other body parts. Obviously you should stop it from happening, and you may need to resort to physical violence to prevent further damage to be done, but anger plays no useful role there. There is nothing wrong with taking action against what one perceives to be unjust or undesired, but its generally best to do so while keeping feelings of anger, rage, vengence and such out of your mind whenever possible. Even if only for your own sake.
 
BEFORE I left for a few months, we were told "they are working on it". Apparently nothing changed because it is months later. And there is no way it has taken this long to fix even some of the most blaring bugs. Let's use one example, many of the missions that do not work. Trying to use the excuse that it is taking this long to fix the missions is just that.. an excuse. I don't deny there may be some major bugs they have had a heck of a time tracking down.. But MANY of the bugs complained about are not something that takes a rocket scientist to diagnose and bug fix.... especially some that are game stopping like some of the missions are.

There's to things you can do: either spend some time fixing these bugs. These bugs will disappear with the new system anyways, so you'll be investing time into what will only be short-term improvement. Or you can ignore the short-term and fix it properly. They go for the latter. You may be angry about it or voice your frustration, but from a development point of view it is a sensible thing to do. Just like new players now dont care we had to go for two months before being able to name players, in two months new players wont care that you and I had some broken missions for four months.

But again: what do you want? Why wait until we have a rough deadline in the very near future for the improvements to come, and then go berserk on the forums? Beta will start in may, no ammount of anger will make it happen faster. As for 'excuses': nobody is asking you, me or anyone else for forgiveness or some such, so there is absolutely no 'excuse' to speak of. There are rational explanations, and how you deal with that is up to you. My advice would be to do something else you enjoy until the beta is released. Unless you enjoy being angry online, in which case by all means continue. ;)
 
Horizons launched in december, barely any content added (majority contet was added to non horizons also)

6 months later maybe 2.1. patch...

All this while taking people money in advance... GL on selling season 3
 
Horizons launched in december, barely any content added (majority contet was added to non horizons also)

6 months later maybe 2.1. patch...

All this while taking people money in advance... GL on selling season 3

Perhaps...though, I think FDev have calculated the damage of the delay.

IMO, a lot will ride on the content and quality of 2.1. Either it restores faith, keeping people in the fold or it is a dissapointment and we start to hemorrhage players. I'll still be here, with my LEP, I'm in the for the long haul regardless if I am unhappy with the game right now (not really, just a few gripes).
 
So, if someone punches you in the face...don't get angry. You're just learning how the world is...or something like that?

What if you get kicked in the balls everyday? Do you get used to it eventually?
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Some people like that sort of thing... Interesting that you equate an emotional outburst over a game one has a choice to play with physical trauma (assuming you meant the victim has no choice in the matter).
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There was no statement concerning whether one should/shouldn't get angry. Definitions don't tell people what to do....
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Michael Darkmoor - you are trolling, please stop.
I too am frustrated by the many problems with the game. We wouldn't care at all if it wasn't such a fantastic game. I'm having lots of fun but there are many missions I have learnt to avoid. Looking forward to 2.1!
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And you are overstating... please stop :)
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But speaking of definitions.... how would your personal definition of that "label" apply to other posters in this thread? Name one, name them all... or failing that... post the definition itself and we will all make up our own minds on who is who.
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Back to topic... shall we?
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Difference between the way you approach the frustrations of the game (and there are many... this is true!) and the ways of some others is that you still find fun in the parts of the game you play... and "Anger' doesn't seem to fit into the discussion on how to make the game better. It (anger) is ineffectual in this context and only serves to cloud the real issues.
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If 10,000 people playing this game made a list of the top one hundred game issues they wanted fixed tomorrow, you might find a small percentage that matched 50% of the time... but you would not have everyone agree on everything. Those who want their personalized list of fixes done "now" and expect them to be corrected when they come back on line "next week" or after a "few months" are in for a certain amount of self-made disappointment.
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They make themselves this way because their expectations do not match reality.
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With that being said.... The floor is yielded.
 
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While I have to admit I feel sorta disappointed by the lack of Horizon-related content so far, I'm still quite alrighty with the game.

This as long Horizon season will deliver all the content they promised us, notably multi-crew and Commander customization. Honestly I'm not sure what the Engineer expansion is going to cover, but if it's anything different than that, I'll be slightly disappointed. Not because of the content's quality, but because it was what they told us we were getting when we purchased Horizons' season pass. But even so, I don't think that salty posts or even reasonable discussions are going to do the trick. I firmly believe that Braben is very dedicated to this project, but that's all... I don't really expect for the Devs to listen to the playerbase too much, and actually they would have even good reasons to do so, because for how much people can sound reasonable handling the game is their job and not ours...

From what I got we won't see Engineers until June, with all the wonderful improvements it is said to deliver us (And the expected associated bugs.), but even now the game is captivating and I like playing it on a regular basis.
 
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