So cheating is already in use in CQC

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Was in a match today (roughly 20-30 min ago)- the winner's hull was stuck at 1% for quite some time (even before I started firing at him in these screenshots) and I suspect was using a hack to accomplish this as they did not die. Here are the screenshots.

EDIT: Name redacted and pictures removed - I believe mods can view the edits that were made, if further information is needed please let me know - otherwise, can you pull the screenshots and name from the edit?

So frankly, I hate cheaters, and I trust FD will take care of CMDR REDACTED. Since they generally do not allow players marked as cheating to interact with other players in-game, I expect he will not be playing CQC. Sucks for him.
 
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Hello,

just a quick reminder... due to Frontier's no "naming and shaming" policy, you cannot post the commander's name in the forum openly... at least as far as I know. It might be a good thing to ask a moderator about it!

Haggis McMoose
 
Give the information you have to FD through the proper channels.
Name and Shame will probably earn you an infraction so why get yourself in trouble.
Do yourself a favour and do it right please and remove the Name and Shame elements.
Edit:
Well played removing it.
:)
 
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could have been de-sync, had this happening to myself the other day, i got stuck at 50% hull and it looked like i took no damage, after i dodged around a corner and lost my attacker the damage caught up and i exploded.
 
Good to know about the name and shame ><;

First time actually reporting something like this, what's the proper method?

Send them the same post as a support ticket i guess, so that they can take a look.
Write the same text and add the pictures as attachment to proof it, and well...remove or edit them here
 
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Honestly, they'll be caught out very easily. The difference between E: D and the likes of an FPS is the only way you can really hack in E: D is in an obvious fashion. There doesn't seem to be any slight way to hack without it being noticed. With such a tight playerbase and people having specific home systems it's easy to simply report their name, where they are and what they were doing as well as screenshot stuff. In CQC this is going to be even easier to detect.

What confuses me about this is why the hell would someone hack when they're a backer or beta backer in CQC of all things and in a beta with very, very, very limited players? Are they brain dead...?
 
What confuses me about this is why the hell would someone hack when they're a backer or beta backer in CQC of all things and in a beta with very, very, very limited players? Are they brain dead...?
What is the purpose of a beta if not to try and break the game? Granted, actively cheating may seem extreme, but remember that anti-cheat methods didn't exist until cheating did. What quicker way to bring an exploit to the dev's attention? ;)

From the description, I'm not 100% convinced that it wasn't just lag, but who knows. Hopefully FD can tell the difference when looking over reports.
 
Honestly, they'll be caught out very easily. The difference between E: D and the likes of an FPS is the only way you can really hack in E: D is in an obvious fashion. There doesn't seem to be any slight way to hack without it being noticed. With such a tight playerbase and people having specific home systems it's easy to simply report their name, where they are and what they were doing as well as screenshot stuff. In CQC this is going to be even easier to detect.

What confuses me about this is why the hell would someone hack when they're a backer or beta backer in CQC of all things and in a beta with very, very, very limited players? Are they brain dead...?



I beg to differ.
 
CQC will be empty on launch if hackers are allowed to continue spoiling (any/many/all) matches.

What happens if two hackers meet in a match? Timer countdown?

Hope it gets fixed soon. Its a problem in Open too, met two obvious hackers so far.

Added the CMDR's name to my block list.
 
What is the purpose of a beta if not to try and break the game? Granted, actively cheating may seem extreme, but remember that anti-cheat methods didn't exist until cheating did. What quicker way to bring an exploit to the dev's attention? ;)

From the description, I'm not 100% convinced that it wasn't just lag, but who knows. Hopefully FD can tell the difference when looking over reports.

I don't believe it was lag as I saw other clients shooting at him too before I engaged and he was still at 1% for a while then as well. Then I engaged and he remained at 1%. I'm not certain what the death condition is when one client lags and the others don't - so maybe?
 
What is the purpose of a beta if not to try and break the game? Granted, actively cheating may seem extreme, but remember that anti-cheat methods didn't exist until cheating did. What quicker way to bring an exploit to the dev's attention? ;)

From the description, I'm not 100% convinced that it wasn't just lag, but who knows. Hopefully FD can tell the difference when looking over reports.

What? Cancer medicines didn't exist before cancer did, so cancer is a good thing because hey, cancer medication!
 
I don't believe it was lag as I saw other clients shooting at him too before I engaged and he was still at 1% for a while then as well. Then I engaged and he remained at 1%. I'm not certain what the death condition is when one client lags and the others don't - so maybe?
It really depends on how ship status is handled. I suspect that due to the dynamic P2P nature of the main game, each client generally keeps track of it's own HP and shields and all that, with the host sending it info when it gets hit; this would make sense to me for a system where players are joining and dropping out of instances rapidly. I then further suspect that the CQC connection system is a mirror of the main game's connection system because if it works, why fix it. This would all lead to possible situations where players who get disconnected or lag heavily don't appear to take damage, because the client isn't receiving any hit information from the host.

That being said, if the player was flying around and actively getting kills, I'd start to doubt this being the case. Furthermore, this is all speculation because I don't actually know how the connection system in Elite works beyond guessing.
 
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CQC will be empty on launch if hackers are allowed to continue spoiling (any/many/all) matches.

What happens if two hackers meet in a match? Timer countdown?

Hope it gets fixed soon. Its a problem in Open too, met two obvious hackers so far.

Added the CMDR's name to my block list.

Hacking is inevitable in nearly all multiplayer videogames. The best counter to hackers is harsh punishments. 2 week "ban" to the shadow server is not a harsh punishment. Unfortunately FD's policy against hackers is too lenient and will have to get more serious for there to be a reduced amount. That said they also need to be flexible with appeals over questionable situations.

Also, the worst hackers are the ones who only change their values to a subtle degree where they have only a marginal edge. 5% extra speed, 10% extra damage, 7% extra strafe speed, 5% more health, etc. etc. These are the ones that rarely if ever get caught. -unfortunately.
 
Here's a good solution:

1.Report Hacker
2. FDevs monitor said Hacker (or whatever spacemagic they use)
3. FDevs ban haclker for X weeks and resets his save.

You cheat, you restart.
 
I have experienced this in CQC in a variety of guises and I am certain that it's not cheating but merely a network synchronisation problem.
 
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I'm usually quite cynical but due to the number of "oddities" I've seen in CQC so far (rubberbanding, power ups disappearing with no one there, friendly/hostile flags moving from one place to the other etc) I'd be leaning towards this being innocent. I blame those Australians and their 600 ping!
 
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I'd love to know why naming and shaming is not acceptable? I mean, if you can provide evidence...why not shame the loser to the world?
Is it to protect someone's delicate feelings or something? Or just a polite form of weak political correctness?
Urgh.
 
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Hah... already?

I mean... not unexpected but come on, it's CQC, why would anyone need to cheat?

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I'd love to know why naming and shaming is not acceptable? I mean, if you can provide evidence...why not shame the loser to the world?
Is it to protect someone's delicate feelings or something? Or just a polite form of weak political correctness?
Urgh.

It's the idea that false accusations are more prominent than their counterpart, and regardless of an accusation's accuracy, the act itself will cause much bad reputation for the person in question.
 
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