So, does this mean Guardian Weapons are garbage?

After release it was noticed that Guardian weapons only did about half of their stated damage against players.

In the patch notes I saw this.

"Weapons & Modules

The damage values displayed for experimental weapons now more accurately represent the damage that they will deal against human vessels"

Now I noticed the damage stats in the station are much lower. So, does this mean it was not a bug and that these weapons are just not that good against human ships?
 
Garbage is subjective in this case, they are very effective vs Thargoids. Why would Guardian weaponry be very effective vs Human ships when they never encountered us anyway?
 
After release it was noticed that Guardian weapons only did about half of their stated damage against players.

In the patch notes I saw this.

"Weapons & Modules

The damage values displayed for experimental weapons now more accurately represent the damage that they will deal against human vessels"

Now I noticed the damage stats in the station are much lower. So, does this mean it was not a bug and that these weapons are just not that good against human ships?

Yes, just like the AX weapons, Guardian tech is rubbish when you have access to engineers. Oh well, another fail. I thought FD would have learned from their AX weapon mistake of making them useless against normal ships.
 
Seems a bit silly not letting them be as good as the base versions of the human weapons equivelant

At the end of the day its guardian rail guns and guardian plasma accelerators. Is plasma not plasma weather shot from a guardian weapon or a human weapon? Is a heavy slug not just a heavy slug weather fired from a guardian weapon or a human weapon?

Could have givin them the same stats as unengineered human versions and left the multiplier in for thargoid damage.
 
Because Garbage means not Super OP ofcourse

There is no weapon that is super op right now. Because of the insane Shield strength currently, the average PVP fight last well over 20 minutes. You would think that if they offered us a weapon that required a significant grind just to unlock, it would at least be slightly better than what we already had.
 
The guardian weapons are fun, don't require to engineer because they can't be. They also have other limiting factors.

The guardian weapons were designed and intended for fighting thargoids. They can, though. Be used on human vessels. Did I mention they are fun?

The whole pvp shield argument is old and ultimately only a pvp problem.
 
The guardian weapons are fun, don't require to engineer because they can't be. They also have other limiting factors.

The guardian weapons were designed and intended for fighting thargoids. They can, though. Be used on human vessels. Did I mention they are fun?

The whole pvp shield argument is old and ultimately only a pvp problem.

Meanwhile in a CZ not far enough away... "Deploy the turrets and release the hou-, I mean fighters! It's time to grind!" -Cutter Pilots
 
After release it was noticed that Guardian weapons only did about half of their stated damage against players.

In the patch notes I saw this.

"Weapons & Modules

The damage values displayed for experimental weapons now more accurately represent the damage that they will deal against human vessels"

Now I noticed the damage stats in the station are much lower. So, does this mean it was not a bug and that these weapons are just not that good against human ships?

Indeed.

Before the patch, the damage you got from a single charged Plasma Charger shot is 45.9 MJs, as I calculated here: https://forums.frontier.co.uk/showt...harger-Damage-Inconsistent-with-Stated-Values

That was when Outfitting listed the uncharged damage as 5 MJs. With the factor of 17 charge multiplier, that meant the total damage that the Plasma Charger could do is 85 MJs - that's including both Absolute and the other portions of the damage that weren't listed (I assumed incorrectly that it had Absolute, Thermal and Kinetic in there).

Fast forward to now... the damage listed now says 2.7 for an uncharged shot. Multiply that by the charge factor of 17...

... 45.9 MJs. Backing out the percentages for damage types, I'm fairly certain that they are ~54% Absolute / 46% Anti-Xeno, as it appears as though our ships do not take Anti-Xeno damage.

They do less damage per shot than a normal PA, have a tad faster fire rate and lack Engineering Mods.

So... yes. They are less efficient against human targets, but much (infinitely?) better against Thargoids.

They look cool at least!
 
Garbage is subjective in this case, they are very effective vs Thargoids. Why would Guardian weaponry be very effective vs Human ships when they never encountered us anyway?

Because their weapons are not used to combat human ships, not even to combat only thargoids.

Those weapons are to be very effective agains humans weak shield, considering that guardian shields are MUCH more strong than yours.

Facts:

Guardians don't have developed WEAPONS to fight thargs, those weapons are their TOP TIER stuff, that guardians use in their civil wars - To take down guardian ships, with that massive shields and armor <-- Not human weak shield/armors.
In the guardian weapons description i don't read " Effective agains thargs and a garbage againt anything else."

Actually, Guardian weapons and another tech broker modules in general are garbage, new content but outdated and can't be upgraded since the launch.
 
You would think that if they offered us a weapon that required a significant grind just to unlock, it would at least be slightly better than what we already had.

Yeah. No.

Besides, the are slightly better than what we already have, for the correct target.

A screw driver is a pretty much garbage as a hammer as well :p
 
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There is no weapon that is super op right now. Because of the insane Shield strength currently, the average PVP fight last well over 20 minutes. You would think that if they offered us a weapon that required a significant grind just to unlock, it would at least be slightly better than what we already had.

They do have their Side grade benefits over the AX weapons when fighting Thargoids.


Just because they aren't better than all your over engineered toys against human ships doesn't make them "garbage"
 
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