And yet, they're not player controllable in any way.
Why couldn't dredgers be built out as a player asset that leverages their unique function as a non-persistent non-armed ship for salvaging roles or mining roles.
Or why not as a non-persistent USS that appears after CZ's and such where you can feed dredgers and defend them against pirates for a 1 time reward to dock and get unique items that aren't insurable that the dredger produces on-ship with it's automated manufacturing facilities.
Or perhaps design them like they were originally supposed to be and have them be bigger than a Fleet Carrier and just scare the ever loving hell out of anyone these things appear in system with... Have 1 exist in game and periodically role thru systems and consume all space based stations and reduce all rings to depleted. Make it completely random (confined to the general area around human inhabited systems) where it will show up and players would have only 24 hours to resist and drive the dredger out before consuming all of the stations or escape otherwise your ship and assets on any stations consumed will be re-directed to a refugee ship (similar to the prison ship). Consumed stations are gone for good, altering the BGS and factions that were represented in the stations lost. Since it's random, this could happen in an important system (even sol) as the Dredger doesn't care about permits. Potentially re-shaping the narrative in unexpected ways.
Why instead, are we just going to get the same megaship data-scan "mechanic" but with some hostile ships flying around it to attack you. Lame.
Why are we wasting dredgers?
ps.
Why are we still wasting black holes 6 years in to the game? Black holes and certain neutron stars have the opportunity to be something unique and awesome ....and the most we get is exactly the same gameplay as regular stars + either a lensing effect that doesn't have any gameplay or a way to 1-time boost your jump distance.
p-ps.
When are the thargoids going to actually be something players have to care about?
I feel like whatever allowed the rollout of black holes to remain as they are is also responsible for thargoids being opt-in garbage and for taking the cheap way out with dredgers and not finishing powerplay.
Why couldn't dredgers be built out as a player asset that leverages their unique function as a non-persistent non-armed ship for salvaging roles or mining roles.
Or why not as a non-persistent USS that appears after CZ's and such where you can feed dredgers and defend them against pirates for a 1 time reward to dock and get unique items that aren't insurable that the dredger produces on-ship with it's automated manufacturing facilities.
Or perhaps design them like they were originally supposed to be and have them be bigger than a Fleet Carrier and just scare the ever loving hell out of anyone these things appear in system with... Have 1 exist in game and periodically role thru systems and consume all space based stations and reduce all rings to depleted. Make it completely random (confined to the general area around human inhabited systems) where it will show up and players would have only 24 hours to resist and drive the dredger out before consuming all of the stations or escape otherwise your ship and assets on any stations consumed will be re-directed to a refugee ship (similar to the prison ship). Consumed stations are gone for good, altering the BGS and factions that were represented in the stations lost. Since it's random, this could happen in an important system (even sol) as the Dredger doesn't care about permits. Potentially re-shaping the narrative in unexpected ways.
Why instead, are we just going to get the same megaship data-scan "mechanic" but with some hostile ships flying around it to attack you. Lame.
Why are we wasting dredgers?
ps.
Why are we still wasting black holes 6 years in to the game? Black holes and certain neutron stars have the opportunity to be something unique and awesome ....and the most we get is exactly the same gameplay as regular stars + either a lensing effect that doesn't have any gameplay or a way to 1-time boost your jump distance.
p-ps.
When are the thargoids going to actually be something players have to care about?
I feel like whatever allowed the rollout of black holes to remain as they are is also responsible for thargoids being opt-in garbage and for taking the cheap way out with dredgers and not finishing powerplay.
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