So easy for beginners now!

@Madmike
Apparently so. Because as GT said as a joke unless you also lobotomize yourself it doesn't count. If you started a new account you are still elite. You are just wearing the face of a Noob. You still have those skills and an understanding of the game. Which is something a real Noob has none of. They have a glaze in their eyes and no idea where to start. And yet these people willfully pretend it is not so. So yes telling them to shut up is easier than trying to explain this for the umpteenth time to people who don't want to listen.

Shadya up!! You make me wanna Grief !
(Hej we could make a hit single with that title, maybe top of the Pops...
Announcer " P. Mobius and C.Napoleon: I wanna Grief... The newest smash dance boogie get down number UUUUUNoooo")
:)

Cheers Cmdr's
 
Oh look a veteran player who knows everything about the game can figure out how to start from scratch without struggling? And so he claims "2 EZ" for beginners because he already knows the tricks and whatnot...and just pretends a Noob could do it as well sooo easily.

Shut up. That's not how this works and you know it.

Erm what a rather rude and weird response. It was a suggestion not a claim. It's why I put a question mark there. Talk about a kneejerk reaction. How's about you shut up if you're just going to overreact and infer things much stronger than actually were said - maybe you took the post in the wrong spirit, if you actually read it properly at all (unlikely).. At least others can disagree about various things without recourse to rudeness.
 
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It has got easier for newbies, I'm sure of it. Like the nice lady with the DBE (I think she's called Blaine) who shows up to show you how to fly your ship these days. Back when I started - RTFM. I'm not saying this is a bad thing.

Also. When Multicrew comes in, you'll be able to join a ship and blaze away with the turrets until you've earned enough to swap your Sidewinder for a better ship - before you even leave the hangar.

One of the many, many things I don't like about multicrew.
 
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2.3 is going to make exploration a paying profession. Start with a sidewinder and just add a 300 credit fuel scoop. Even with just the Basic Discovery Scanner you'll be able to make bank.

Too easy? Maybe. Or maybe this is how Elite: Dangerous should have been from .

Yep, exploration will be the new early game. Do a few ground missions to buy a DBX, visit farseer and you're off on a grand adventure into the deep black. I think it's kinda cool TBH, exploration is awesome. The only potential issue, if you want to call it that, is you can go sidewinder to DBX to anaconda if you choose....although that will probably be really rare, deep space exploration is a little tricky for newbies (getting power plant worn down, caught in neutron stars, high G worlds, emergency stops etc etc). I think I could pull it off NOW with ease but not when I first started playing.
 
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It has got easier for newbies, I'm sure of it. Like the nice lady with the DBE (I think she's called Blaine) who shows up to show you how to fly your ship these days. Back when I started - RTFM. I'm not saying this is a bad thing.

Also. When Multicrew comes in, you'll be able to join a ship and blaze away with the turrets until you've earned enough to swap your Sidewinder for a better ship - before you even leave the hangar.

One of the many, many things I don't like about multicrew.

You had a manual ! Luxury ! We used to dream of a manual
 
I must admit that is a good theory I had not considered but then why must FD only add content for big ships? If the content comes in for all levels (like MC all can do it) then its maybe not an issue?

Slf is a good example that you make . outside of the keelback the ships self capable do take a while

Not just for big ships - solid ones. It doesn't take all that long to put together a decent Cobra or Viper, but it does take some time to really kit one out if you are starting from scratch. That's not even starting with Engineering yet. It's more than just getting the ~11mish credits to kit one of those ships that I mentioned, there is also the knowledge and learning curve associated with establishing an income flow that allows you to maintain those ships, and those are really the entry point/bottom of the barrel. No offense to those who fly Cobras/Vipers, I like them myself, but in terms of raw capability, they really are the (Combat) starting point.

Additionally, the fact that Multi-Crew (in theory) allows a new player to skip straight up into...whatever ship their patron carries them up to...and there really isn't any reason to make a large effort to preserve the early gameplay. It will still be there for a lot of new Commanders, in any case, and they will be able to join the fray, so to speak, much faster than in days past. As a game grows, this is inevitable, and I'm ok with how Frontier seems to be handling it so far.

Riôt
 
Not just for big ships - solid ones. It doesn't take all that long to put together a decent Cobra or Viper, but it does take some time to really kit one out if you are starting from scratch. That's not even starting with Engineering yet. It's more than just getting the ~11mish credits to kit one of those ships that I mentioned, there is also the knowledge and learning curve associated with establishing an income flow that allows you to maintain those ships, and those are really the entry point/bottom of the barrel. No offense to those who fly Cobras/Vipers, I like them myself, but in terms of raw capability, they really are the (Combat) starting point.

Additionally, the fact that Multi-Crew (in theory) allows a new player to skip straight up into...whatever ship their patron carries them up to...and there really isn't any reason to make a large effort to preserve the early gameplay. It will still be there for a lot of new Commanders, in any case, and they will be able to join the fray, so to speak, much faster than in days past. As a game grows, this is inevitable, and I'm ok with how Frontier seems to be handling it so far.

Riôt

I still fky the weaker ships from time to time just for fun, but i agree it is a real pain there are no in game reasons not to do it

My vulture does everything my eagle can do but just better. From an RP POV you woukd be nuts to risk your meatsuit in an eagle if you had even a mildly fettled vulture.

My hope is one day we get under cover infiltration missions where we are given a ship we have to make a name in and we fail if we lose it
 
The longer you play, the more game evolution is going to wee-wee you off.

The easier EVE and other games got, the more folks came to play. The longer you play, the whimpier starting off gets. They nerfed EVE so, my entire corp left.

Then like SWG, they came out with the New Game Experience (NGE) and EVERYONE leaves and the game goes under.

Trying to get new players is what they Devs have to do to survive in todays gaming world, ruining the game costs them everything. Id hate to be a Dev.
 
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