So far I've spent 30 minutes trying to setup FSS

And I'm still no closer to getting it to work.

Press <not bound> to bla bla bla.

Cannot use adaptive zoom...

This is bloody ridiculous. [mad]

I feel your pain. Since the update dropped, I've had to re-learn mining and exploration. Spent a day and a half figuring out the new equipment needed for mining.

Yesterday and today I spent time trying to figure out the JUST the FSS and how to use / control it. I've finally got gotten a few keys / mouse set to move that screen around, but yeah, I felt like a babe in the woods with this thing.

Oddest thing was the sounds as you look over each type of planet. "Here, you figure it out" could have been replaced with "You found an EW or ICY" or something along those lines. I'll eventually "figure it out."
 
I feel your pain. Since the update dropped, I've had to re-learn mining and exploration. Spent a day and a half figuring out the new equipment needed for mining.

Yesterday and today I spent time trying to figure out the JUST the FSS and how to use / control it. I've finally got gotten a few keys / mouse set to move that screen around, but yeah, I felt like a babe in the woods with this thing.

Oddest thing was the sounds as you look over each type of planet. "Here, you figure it out" could have been replaced with "You found an EW or ICY" or something along those lines. I'll eventually "figure it out."

It literally says what planet type each frequency is in the bottom right corner. :)
 
It literally says what planet type each frequency is in the bottom right corner. :)

Which I noticed later today. ;)

OK, figured it out.
As said, easy when you get the binds but Hells Bells, the process is a PITA.
2 flippin' hrs -_-

Would have been easier if they had just automatically used the same keys / mouse to move the screen around as your ship controls, wouldn't it? That was my assessment. Oh well, at least it's finally set up.
 
30 Minutes is nothing, after a few hours trying to find a good setup with the 'insane' amount of keybinds now required to play I gave up. This update has told me its time to take a hiatus from Elite. Sorry Frontier, but game is getting into the "ridiculous zone' atm.

You can re-use keybinds. I've got pretty much every function in the game that I use mapped on a simple T-flight X (just 12 buttons + hat). Most buttons are tied to several functions depending on the context, or are combined with other buttons to multiply my options severalfold.
 
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Does anyone know how to setup the FSS keybinds for a gamepad?

I don't even know what the first line meanshttps://imgur.com/JLaoz69
JLaoz69
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I've seen guides for how to use it, but has anyone made a video guide for keybinding?

I love the FSS now, but the first 30 minutes of dialing in the controls in beta were a PITA. Now that I'm all set up and getting pro level at it, I've gone and forgotten what was hard about it, otherwise I'd post a guide myself.

The trickiest bit is picking a good analog input for the tuner. You want something that's fast but also has good control. I use the analog finger stick on the Thrustmaster FCS throttle. It's great. The mouse wheel is also a good secondary for fine tuning.
 
The trickiest bit is picking a good analog input for the tuner. You want something that's fast but also has good control. I use the analog finger stick on the Thrustmaster FCS throttle. It's great. The mouse wheel is also a good secondary for fine tuning.

What's a tuner? And where did you find the guide?
 
I've seen guides for how to use it, but has anyone made a video guide for keybinding?

I love the FSS now, but the first 30 minutes of dialing in the controls in beta were a PITA. Now that I'm all set up and getting pro level at it, I've gone and forgotten what was hard about it, otherwise I'd post a guide myself.

The trickiest bit is picking a good analog input for the tuner. You want something that's fast but also has good control. I use the analog finger stick on the Thrustmaster FCS throttle. It's great. The mouse wheel is also a good secondary for fine tuning.

Whilst it would be nice for a guide on keybinding, how could you do it? So many different combinations of controllers are available, combined with those that only use a HOTAS, to those that use a HOTAS and Mouse, to Keyboard and mouse to console controller. And a lot of the bindings for the new exploration tools can depend on what you have already binded for the other functions of the game.

Seriously, it wasn't that much of a problem for me, the area is predefined in the Options/controls menus, it's not like you have to scroll through every bind to find the ones for the FSS/DSS. If people are finding this difficult, how did they set up the game originally and how the heck will they survive if FD do something like introduce Space Legs?
 
Okay, FSS, in beta I used all of mouse and keyboard, joystick (and keyboard, but HOTAS should work), and gamepad. They all work, a two-stick gamepad might be best, but I don't like swapping controllers all the time, found mouse a bit less cumbersome than joystick.

First point: FSS is in a completely different control mode, so you can largely use controls that are already bound to other things in normal flight. You'll need one button to enter it.

Finding bindings, it's got its own section near the bottom of the controls menu.

FSS simplest approach involves moving the camera around, tuning to get the arrows to signals and zooming in on them. What to bind:
  • scrolling/camera: moving around, either bind stick axes as you like or adjust the mouse settings to your liking (or both). Treat it like a turret or a ship.
  • tuning: probably the most crucial. I mainly use keyboard keys bound to tuning increase and tuning decrease, holding them down tunes fast, tapping makes small adjustments. Controller buttons that will repeat have the same effect (my joystick trigger doesn't), some people have used the paddle control on the thrustmaster throttle for example, which is nice as it self-centres. You can bind as an axis instead, this is good with a gamepad stick, or you can bind to an absolute axis for use with a throttle, I'm not a great fan of that, but only have the throttle control on the back of the T16000m, so might be better with a more substantial one.
  • auto-zoom: Your main way of zooming in on bodies, you need to bind an in and out, it can be put on an axis, for example a two-stick gamepad it could be the same stick as tuning, but you don't want to accidentally tweak tuning while using other controls.
  • step zoom: I found I needed this in beta more, if signals were close together then sometimes auto-zoom wouldn't work unless you step zoomed in first a little to separate them. However I don't think that's happened to me in the release version. Bind these to buttons.
  • honk! You can honk from analysis mode in flight, I usually do. If you forget to before you enter FSS there is a dedicated honk binding (FSSDiscoveryScan) so you can do it from within FSS
  • exit: you'll want to leave FSS eventually. You could quit the game, but it's easier to bind a key or button. It can be the same one you use to enter FSS. The mode switch key remains active, so you can also leave by switching back to combat mode.

In practical terms:
keyboard and mouse, I've got mouse on pitch (inverted) and yaw, tune down/up A/D, zoom out/int S/W, step zoom out/in Q/E - these are all together and happen to correspond to my throttle and lateral thruster controls. Honk is mouse 1, quit is the default '.

gamepad: one stick for camera view, the other for tuning (left/right) and zoom (down, up), main trigger honk, step zoom I think I had on face buttons.

joystick: used this least, but stick for camera control. Experimented with twist used for tuning, but too often moving the stick would shift it. Stuck with the keyboard choices for the other controls, but hat will work for zoom in out with other buttons for step zoom.

edit: actually finding things: move around the orbital plane (only circle shown to start), adjust tuning to one of the clusters on the tuner and when you start to see arrows, move towards them. Near matches will be dashed circles, fine tune until you get a solid circle, you can now auto-zoom. You'll either get the body or move in a zoom level (because there are other signals close) and need to point at the one you want, in this situation after getting it, don't necessarily zoom all the way back out, just locate the other object. If you find a gas giant, go back a zoom level after it's scanned and tune down to find the moons if you want them. Sometimes you can't tune to the signal for smaller bodies until the larger one has been scanned. If you're on an object, tuned to it, but auto-zoom isn't working, step zoom in a bit. Potential signal areas will show as stronger blue oblongs, so look out for these as you move around and maybe try the different tuning bands on them if you're having trouble. If you've got one body you just can't find, have a look out of the orbital plane, I found one planet orbiting at 90 degrees tonight.
 
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Greetings,

Good grief per all the replies how about some actual info a player can use?

I'm busy at the moment making millions of credits but I'll offer some basic info. With Beta going live you need to setup new bindings to play with the new toys. Here is my minimum on a PC in the Options/Controls. Setup the following per whatever controls you are using. If on a console you will also need the same. Having two PC accounts I also figured it out on my PS4 Pro account. So can you.

Mode Switches/Switch HUD mode. Switch between Combat and Analysing modes.

Full Spectrum System Scanner

Enter and exit FSS mode. You can actually do this on the PC with one assigned switch as they will both be recognized.

FSS camera pitch and camera yaw. Apply your joystick and it won't interfere with your normal flying. I'm wondering why they didn't go with roll?

Zoom in/out to target. Keyboard or whatever but I love an analog thumb stick on a HOTAS fwd/rev. Analog gives me speed control.

Tune in left/right again on the same analog thumb stick up/down. It is so very fast.

The detailed scanner and launching probes is better discussed in another thread.

Get these basic controls down then go Google how the new FSS works. The basic needed controls are half the battle. Thus you are halfway there.

Might I suggest with Beta going live starting with the latest Frontier tutorials just released on mining and exploration here. Playing the game coming up on 5 years I totally understand what they are talking about. Playing the game for 5 minutes a player might not have a clue what they are talking about. Still they are very good and then I don't have to type so much answering questions on the Forum! I'm busy making millions and Frontier doesn't pay me for answering your questions. Maybe they should consider paying me...:)

Enjoy
 
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one simple addition would have made things easier for me - replacing 'not bound' with the title of the missing key

e.g. "pressing not bound will enter FSS Mode" is not real helpful

"pressing [FSS Mode] will enter FSS Mode" would at least tell you the name of the missing keybind, you'd know what to look for in Options.

just a thought...
 
PC Master Race/Console wars trolling posts will be removed with extreme prejudice. Don't go there peeps. :)

Correct.

Still, someone with forty hours in a trainer should not be given my bird, cold, without even the 1-F16A-1-1 TO (Technical Order)... :(
 
If you have too many fire groups to manage, you can double up combat and analysis functions on the same fire group. The active HUD mode chooses what goes bang. I haven't fully implemented this yet, but I did try it out and it works for some things at least.
 
Greetings,
Full Spectrum System Scanner

Enter and exit FSS mode. You can actually do this with one assigned switch as they will both be recoginized.

You can also bind the DSS Exit button to the exact same one you used for the FSS. That way you don't have to have a separate key to exit the DSS and another to exit the FSS.

Plus to make things easier, I have the HUD Mode Switch key (for Combat/Analysis Mode) right next to my FSS/FSS Exit, DSS Exit button. That way having the 2 side by side makes it a lot easier when you are needing to switch quick and don't want to think and try and remember what the other key you need to press is. If you press the wrong one, just press the key next it and you're all good...
 
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Would have been easier if they had just automatically used the same keys / mouse to move the screen around as your ship controls, wouldn't it? That was my assessment. Oh well, at least it's finally set up.

Yes.

Things that did not help:

1. For some reason the axis I chose for tuning - paddle on throttle and joystick roll worked inverted when there isn't even an option for inverted/regular on that function!

I spent a good deal of time trying to figure that out. Eventually I got this set on the min-stick on the throttle which worked "regular".

2. I thought I couldn't get the zoom function to work. I was attempting to Zoom on signal sources but was not getting a lock. Unfortunately I was targeting USS type sources which are "transient sources" when I was actually tuned on "Concentrated/continuous (?) Signal sources"... Ho Hum!
 
Yes.

...

2. I thought I couldn't get the zoom function to work. I was attempting to Zoom on signal sources but was not getting a lock. Unfortunately I was targeting USS type sources which are "transient sources" when I was actually tuned on "Concentrated/continuous (?) Signal sources"... Ho Hum!

Apparently, you can only zoom in if you're locked on the signal (solid circle) and the signal is really well centered in the reticle.

And if anyone else has problems, here's my setup. Probably not ideal, depending on what you're doing, and I'm still working on it. The decision to only be able to use the UI when you press the button under your left pinky is deliberate - and still causing occasional confusion to me if I scroll through a station's menu and then hear the click of the PD reset...
And I haven't yet found out what the "stepped zoom" is upposed to do in the FSS.
 
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