So Frustrating

Whilst I agree that exploration isn't about heading to the centre as soon as you can, you also shouldn't have modules fail on a dice roll. Careful flying and planning should be able to keep you damage free. It's a massively time consuming task to get anywhere so adding extra dice roll "now you have damage" mechanics would just make it too frustrating and unfair for anyone to do it.

It's not about dice roll, it is about damage from tear and wear. FD has plans to implement tear and wear of modules. Ergo, it means modules will fail if acquiring high levels of tear and wear. I hope they follow trough. Keep your ship fit and nothing will go wrong.
 
It's not about dice roll, it is about damage from tear and wear. FD has plans to implement tear and wear of modules. Ergo, it means modules will fail if acquiring high levels of tear and wear. I hope they follow trough. Keep your ship fit and nothing will go wrong.

Well that could well encourage people to keep repair modules on their ships but then certain modules such as the power plant can't be repaired so they may have to change that (otherwise we're all limited to never explore the outer reaches of the galaxy.) For me the standard wear and tear combined with fuel scoop discipline, zeroing the throttle in hyperspace and not bimming yourself into a black hole on exit is risk enough for me (oh, and those binaries, always a pant soiling moment.)
 
Try the new docking computer. I tried it ages ago and it wasn't so great, but now it is. Absolutely lovely and you won't have any issues at all with collisions. Absolutely love it now. Sorry for your loss it can be frustrating I understand.
 
It's not about dice roll, it is about damage from tear and wear. FD has plans to implement tear and wear of modules. Ergo, it means modules will fail if acquiring high levels of tear and wear. I hope they follow trough. Keep your ship fit and nothing will go wrong.

Wear and tear of modules is a really silly idea. Because there are no outposts outside the inhabited space, there is no possibility how to keep the explorer ship fit. You can have a load of auto repair units, but those are limited by ammo which is also unavailable 20.000 Ly from inhabited space.
If there will be an unrepairable wear and tear of modules, the whole universe will be like in Frontier First Encounter. You simply cannot fly to the end of the galaxy. And if you cannot fly to the other side of the galaxy and back, there is no reason to have 400.000.000.000 of stars at all.

So, with non-repairable wear and tear on hull and/or modules, the main marketing idea (400 billions of stars for you) does not have sense at all. Let's see if the FD is stupid enough to shoot their own leg.
 
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Every explorer's nightmare. No other ED career has the same risk. Feel for you.
I limit my trips to about 500 systems. Not only less to lose if something goes wrong, but also less time to forget how to park.
 
Sorry to hear that. Hindsight is a wonderful thing, thankfully it has not happened to me - I use a docking computer to do the honours on my return from the dark. To say I'm a bit rusty at docking after months of exploration is an understatement, the computer does a much better job of it than I would.
 
I didn't know someone went there to take care of business. Whoever it is deserves massive bows and rep. I'm glad to hear that the dreg was dealt with.

CMDR Anuranium. He's also one of the Fuel Rats and last night he jumped 1000ly to rescue a guy who'd run out of fuel. He's a good guy.
 
I keep my Asp parked at an orbital near the edge of human-space. When I want to explore, I fly out to it in my Clipper; park the Clipper, and explore in the Asp. Reverse process on return: I go to sell my data in my Clipper, with its ridiculous shields and super guns and docking computer.

Wow, I've always been too scared of losing my data in the ship exchange to try that. Good to know it works. Thanks!
 
CMDR Anuranium. He's also one of the Fuel Rats and last night he jumped 1000ly to rescue a guy who'd run out of fuel. He's a good guy.

I came across that name today. Found an earth-like planet on my way out to NGC 7822 with his 'first discovered by' name tag on it.
 
I have been thinking this many times.

The death penalty for explorers losing their data is way too harsh.

Some people have spent months out exploring.

Making it possible to lose possibly months of work due to docking computer messing up, a griefer in an orca having fun, or any other "act of God", was probably not the best of ideas.

Thank you for understanding our pain and absolute terror at returning to the bubble. I think half the long term explorers our there are just going to stay out there for fear of losing what they've got.

Problem is exploration has never been meant 'let's travel to center of the galaxy pronto'. Its heavily dis-balanced now. Modules should fail and you would have to turn back at some point.

So problem is people getting this impression there are justifiable reasons to do months long exploration.

While I agree that modules should fail I feel there should be some way of maintaining them and staying in the black as long as possible. We do not require justification for staying in the black for months if we want too any more than any other player requires justification for plying their trade for months. I can, I do. FDev is aware of long term deep space explorers and the fact that we are willing and eager to stay out for long periods of time. We're not "playing wrong" the punishments are too harsh for the current atmosphere of exploring and it should be remedied in some fashion, but that's not for this thread.


Condolences to OP for the loss.
 
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Alot of Explorers are extremely careful when docking for the 1st time again after a very long trip out.

Hell ya, I even forgot where the landing button is on my joystick - after two weeks in space.

But to theOP: Thats sad and only because a couple kids where boosting the hangar to show how cool they are and others QQ all days long.
Resettle and go out again. There are so many nice places out in space and no one to fire you, except the sun ;)
 
I also think that if an exploration ship blows up or (whatever) far enough from a gravity well, there should be a period of time in which you can run back out and collect its black box. Or someone else can. It'd make for some interesting camping/racing events.
 
Ah come one, don’t make any game nerved. Where is the fun anymore if anything is easy to get?

This penalty comes actually from nerving the game - stop the boosters in the hangar
 
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That is a real bummer.

The Asp is the only ship I have destroyed (twice) while trying to land or take off. Not sure why but it seems if I am going to do something stupid while trying to land it will be in my Asp..
 
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