so how do you find mat brokers?

To be honest, exploring the galaxy and finding things yourself can actually be exciting.
Thing is, it's probably only fun for new players.

For existing players who have already discovered / travelled through so many systems, it's strange these locations aren't available to them.

Isn't the system already aware of all places visited by each and every player? Wonder why this isn't used as a flag to show or hide these locations.
Lore-wise, it's not like these brokers suddenly popped into existance. They have 'been' there for ages already, just not programmed into the game.

It's always issues like these with games still in development but this one surely seems intentional.
 
To be honest, exploring the galaxy and finding things yourself can actually be exciting.
Thing is, it's probably only fun for new players.

For existing players who have already discovered / travelled through so many systems, it's strange these locations aren't available to them.

It's not much fun when you're half way through upgrading a ship and you can't progress because even though you have a heap of G4/G5 mat's, you've run out of some poxy G2 mat' required for a G4 mod', forcing you to either schlep around in your SRV to find the mat' or schlep around aimlessly looking for a mat trader in dozens of potential locations.

That's not fun. It's crap.
 
It's not much fun when you're half way through upgrading a ship and you can't progress because even though you have a heap of G4/G5 mat's, you've run out of some poxy G2 mat' required for a G4 mod', forcing you to either schlep around in your SRV to find the mat' or schlep around aimlessly looking for a mat trader in dozens of potential locations.

That's not fun. It's crap.
Heh, yeah, I can imagine.

Isn't there anything in station news about these things?
Some adventure games use a 'rumor' system. Wonder if anything of this is in ED already.
That would make it possible to discover things more quickly and at the same time stays believable within the world's setting.
Oh well.. maybe this could be part of that codex update or whatever it was called.
 
Some adventure games use a 'rumor' system. Wonder if anything of this is in ED already.

I do wish ED could adopt something like this for all sorts of purposes.

Whenever you get scanned by a cop, for example, as well as the generic "thank you for your cooperation" message, you could get a 2nd line of dialogue that says something like "We've been getting a lot more visitors here since [insert thing here]".

It'd be a good way for FDev to let people know they're onto something without "holding their hand" entirely.
 
It's working correctly then as the map only shows you what you already know with regards to these traders. As far as finding them is concerned, here is the relevant part from the Beyond Notes:

Each trader type only trades in their type of materials and can be found in different economy types. Locations material traders can be found are:
- Raw Materials Trader: found at extraction and refinery economies, only trades in raw material found on planet surfaces and planetary rings.
- Manufactured Materials Trader: Found at industrial economies, only trades in manufactured materials.
- Encoded Materials Trader: Found at High Tech and Military economies, only trades in encoded materials.
- Systems also need to be mid to high security systems and have populations between 1,000,000 and 22,000,000.
• Materials Traders will not show up in anarchy systems.
• Materials Traders will not show up at stations that are currently controlled by a criminal faction.
• Materials Traders will be unavailable when a station is damaged, under repair or put on lockdown.

I found it best to clear all filters first, then find a system that had 1million population using EDDB and locate it on the map. I used the min slider on the population filter to locate where that system was no longer shown and then moved the slider down one notch. Likewise the max slider for 22 million. Having set those two I would then use the economy filters to locate system that might have the traders that I needed to find. Selecting the system map for a likely candidate I could then select a station and see in the detail details if it had a trader or not. Once I'd done that I could go to the station and see if it was what I needed.



Hope this helps.

it does yes, thank you for this...

seems entirely overcomplicated though lol
 
Please share

I used Cocijo for the min setting and HIP 54681 for the max. My min slider was three "notches" down from the right hand end and the max was two.

You should check on your map to verify.

By the way, one notch on my system was about 3 of the marks on the slider.

it does yes, thank you for this...

seems entirely overcomplicated though lol

Only the first time :)
 
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I find them quite useful, if a little expensive.

absolutely

the cost doesn't bother me much... but I mean, you just spent who knows how many hours unlocking the engineers themselves, collecting the mats etc... only to have to spend even more hours trying to find these seemingly elusive brokers, to shorten the grind lol

I get that it shouldn't be too easy... but holy crap, FD needs to cut us a bit of slack here me thinks.

I'm starting to get the impression they're a bit sadistic perhaps?
 
Once you've found them via eddb.io or manually from system maps, the only way to get them to appear on the galaxy map is to either dock with the station or rescan the Nav beacon.
 
Wow! That didn't take long!

That seems the perfect mechanic to find a Material Trader then! Type in your current system and done!

If you use the API and have the EDDI connector open while in game, you don't even need to type in your location, Inara knows where you are! This also updates inara with your material inventory and fleet details, etc. Forgot where you left that sidewinder (it's not behind the sofa), no prob, Inara will tell you!

Everyone should use the EDDI connector!!

EDIT: I mean the EDMC, sorry, too many acronyms...

https://github.com/Marginal/EDMarketConnector/wiki
 
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If you use the API and have the EDDI connector open while in game, you don't even need to type in your location, Inara knows where you are! This also updates inara with your material inventory and fleet details, etc. Forgot where you left that sidewinder (it's not behind the sofa), no prob, Inara will tell you!

Everyone should use the EDDI connector!!

Yep. [up]

Hate to be pessimistic abou such great websites but I'm probably going to make a "grand tour" around all the mat-traders and tech-brokers in the near future, to ensure they do show up on the in-game gal-map - just in case there comes a point when sites like EDDB and INARA aren't around.

Which, of course, will involve spending several hours doing things other than what I actually want to be doing in-game.
Nice one, FDev.
 
Yeah I've got five minutes in so far and he's finally got as far as telling me that there's a filter on the galmap but it will only show them if you already know where they are. :D It's so FDev.

I am genuinely amazed that with the added stuff in the galmap they STILL haven't made the filters cumulative across multiple search types. I was amazed that they hadn't back on day one when I started playing and with every successive update my incredulity has increased to the point that I almost want to scream every time I have to search for something. I genuinely spent about an hour searching online for how to do cumulative searches when I first started playing because I thought I must just be being incredibly thick and missing an option somewhere; my brain just couldn't comprehend that it hadn't been designed in as core functionality.

For anybody who doesn't get what I mean, say I want to find an Imperial anarchy system. My options are:

1) Filter all Imperial systems and then just mouse over them randomly until I find an anarchy, or

2) Filter by anarchy government type and then mouse over them until I find an Empire controlled one.

Now try finding an Imperial anarchy system that is in a war state:

1) Filter all Imperial systems and then just mouse over them randomly until I find an anarchy that is also in a war state, or

2) Filter by anarchy government type and then mouse over them until I find an Empire controlled one that is in a war state, or

3) Filter by war state and then mouse over them until I stumble upon an Imperial anarchy.


All that despite the fact that ALL of the criteria I want are available as filters.


How it should work in a sane world where people don't think spending five minutes running your mouse over systems on a map is gameplay and recognise that it's just infuriating and utterly nonsensical:

1) Use the allegiance option to filter all Imperial systems.

2) Switch to the government type list and select 'anarchy'. The map, which is already only showing Imperial systems, now also removes everything apart from anarchy government types, so the only systems visible are now Imperial anarchy systems.

3) Switch to the states list and select 'war'. The map is now showing you only the systems you are trying to find.


I mean that is how actual well-designed real world filtering systems work. It's how every decent online shopping site with filters works. I can't actually imagine what informed the decision to do anything other than that to begin with because it is deliberately limiting functionality just to make what should be a simple task into a convoluted failfest. I only use this word very rarely when talking about development and design decisions because it's not usually the right one but in this case it is - it's stupid. Literally, genuinely stupid.



There you go, perfect example. I can filter the map by high pop (using the slider) and high sec. Or I can filter the map by high pop and high tech. That should not be a choice between two options, the functionality of map filters should allow us to filter the map by high pop, high tech systems with a high security rating. There is no reason based in logic that explains why you would ever not include that functionality.

The galmap is like a shopping site where I can filter all keyboards, or all items manufactured by Logitech, but which doesn't allow me to filter all Logitech keyboards. So I want a Logitech keyboard but I either have to wade through seven pages of jarg trash keyboards as well as the Logitech ones, or have to wade through eighteen pages of Logitech mice, Logitech joysticks etc instead of just looking at their keyboards. It is absolutely barking mad.

The fact that we can't apply multiple filters to the map astounds and bewilders me. We put a man on the moon for God's sake.

Not to be too mean to FD or anything, but I wonder if it was one of those "We don't want to make it too easy for them" types of decisions. Because filtering and refiltering and clicking on different stars to to find just the right combination of conditions is riveting gameplay. Like blow your hair back, hang on to your shorts kind of gameplay. Like where'd my socks go, cause that was exciting type of gameplay. Like when I have to do it I fling my hands into the air and scream "weeeeeeeee".... because it's so much fun.

I don't think it's because they wanted to make it tougher for players, but instead just another piece of evidence that they don't play their own game enough to understand what we're doing, what we're seeking, or why we want/need to go someplace so specifically.
 
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