So I checked out Elite after ditching it for Star Citizen

Ahh! I now understand what you meant: total active monthly players.

I remembered that the total number of original ED copies sold was +1.5 million quite a few years ago.

So, yes. Active players would be more probable buyers of the expansion.

Thanks for the explanation.


I figured that the "+1.5 million copies sold" number, that I mentioned before, would be much higher nowadays. Still 4 from ED and 2 from Horizons, isn't bad. Not what FDev would have liked though.

I think that Odyssey sales have probably increased over time, with the increased stability and performance, as well as less bugs (still a long way to go on this last one). Let's hope for that and that such a situation will increase focus on ED to higher levels.
3 million sold should come close to the real number. There are several channels sold through: Major Proprietary self-distribution, Steam, console chingums. Steam was the bulk I believe, for PC. 1.5m might have been that number.
 
Have you tried Mass Effect Legendary Edition?
No, I skipped straight to #2.

I haven't yet, but I have read that they have replaced the ME1 original combat with the systems used in ME2/ME3 Legendary (improved from the original ME2/ME3).

Might be worth a try...
I've played both 2 and 3 multiple times (console version), and I've reached my saturation level when it comes to playing "on rails". Though I was enjoying the multiplayer "hold the fort" game modes back in the day, might be worth it to pick up for that alone, on a sale.

Which, bringing it back to my original points, is kinda what I wish Odyssey had become - a FUN "shooter" down on planet surfaces with lots of replayability. And I know some people like it, but nothing I've seen for gameplay entices me much at all, especially when you factor in the terrible performance (IIRC, ME2 was a PS3 title, and it ran and looked great). Not that I needed a shooter in my spaceship game, but if a company is going to make that the focus, at least do a good job at it.
 
No, I skipped straight to #2.
Ohhh! That is unfortunate. :(

As an original story progressing like a detective investigation, and as a setup for the following games, the original ME is IMHO, a work of art. Superb pace, great dialogues, great characters, great dilemmas and revelations, enticing main missions and involving surroundings sprinkled with great music. It is, for me, the best iteration of the franchise. And, together with Dragon Age Origins, the last really great game from Bioware. The 2 swan songs that still had the Baldur's Gate/KOTOR series' DNA.

The story, character emotions and dialogues displayed, began a long smooth decline with ME2 and tumbled badly in ME3. A consequence of ME's original owners and creators leaving the studio after Electronic Arts's purchase of Bioware the year ME1 was launched (2007). That decline continued inexorably until today, when we see the pale shadow of the great studio that Bioware once was.

All, as usual, a consequence of the evil bean-counter empire that is EA.

I've played both 2 and 3 multiple times (console version), and I've reached my saturation level when it comes to playing "on rails". Though I was enjoying the multiplayer "hold the fort" game modes back in the day, might be worth it to pick up for that alone, on a sale.
If you do, please play it from the beginning and fully explore all stories and dialogues possible (multiple plays are necessary). They are, specially the first one, really great "modern" games with most of the cause & consequence typical of the older great RPGs (well, ME3 probably isn't... ;)).


Which, bringing it back to my original points, is kinda what I wish Odyssey had become - a FUN "shooter" down on planet surfaces with lots of replayability. And I know some people like it, but nothing I've seen for gameplay entices me much at all, especially when you factor in the terrible performance (IIRC, ME2 was a PS3 title, and it ran and looked great). Not that I needed a shooter in my spaceship game, but if a company is going to make that the focus, at least do a good job at it.
I understand. I might update you on its validity as an expansion, when I get the chance to experience more about Odyssey gameplay. (y)
 
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That's a valid point, I agree, but on the flip-side, what has SC accomplished with the funding SC has received? 🤣

There's the mythical man-month and then there's the mythical SC funding. Though I do agree that Frontier would have likely kept a team of 100+ devs working on Elite if Odyssey hit it out of the park sales-wise, rather than shuffle those team members to other projects like F1. But even with those 100+ developers and Frontier's focus, Odyssey did not hit it out of the park, so I strongly believe it's just as much about WHO you hire (wink) as is it about how many you hire. It reminds me of the stereotypical highway maintenance crews here in America - one guy digs while five guys stand around and watch. Or a kinder example, where the other day I saw two guys struggling to load a heavy artifact onto the back of their pickup truck - I wanted to help, but there was no room for me to squeeze in to lend a hand.
To be honest I'm somewhat flabbergasted by FD, obviously they can do somethings very well, on the other hand they seem (IMO) quite inept with others.. 🤷‍♂️
 
Yeah. It is quite strange.

It seems to me that, in the majority of situations, they are very good at a technical level, but don't really have a grip on what constitutes an adequate solution to gameplay loops.
I mean just looking at something like the sales, for as long as I can remember when they have a sale, it keeps on being either available or not available on their store. I assume that something's wrong in their programming and they have to keep reenabling the sale. Why not chase down the bug once for all, and make the sale run on the store until it expires. I frankly just don't get it..
 
Its not that hard. The only issue with frontier is believing stuff they may or may not have sold in the past or present. Quality is one thing..

But in the end, elite makes sense when you stop demanding they provide a live service mmo (does the steam page still say this?) see elite as another jurassic world evolution, planet zoo, or any of their other games. The way elite is developed and operated in no way qualifies to a service, but if you consider it as a "nurtured" single player game, its almost positively well done, almost as if frontier don't think elite is a live service.. frontier think elite is just like their other games.

That doesn't excuse poor quality etc, but its almost a relief to stop expecting from elite what will never come.. because they're not even doing it.

At the highest level pretend this an egosoft game, or surviving mars, something from elites actual peers, and you don't have to create fantasy ecosystem because elite does match up somewhere...
 
The only issue with frontier is believing stuff they may or may not have sold in the past or present
Like most of the 'issues' debated by the few... Does it really matter in the grand scheme of things?

Only an issue to the 'few', maybe?

I only have 1 title from Frontier, even that doesn't have me obsessing over it like some here, it is a game, just like the 400 odd other games in my library.
 
Like most of the 'issues' debated by the few... Does it really matter in the grand scheme of things?

Only an issue to the 'few', maybe?

I only have 1 title from Frontier, even that doesn't have me obsessing over it like some here, it is a game, just like the 400 odd other games in my library.

Hmmm just checked.. i own 6 frontier developed titles. The similarities are pretty clear. Above average graphics and sound, generally its just a bunch of tools, no significant tutorials, no narrative, or embarrassingly feeble narrative sold as the next coming.

Well, after all these years of course it doesn't matter, but you have to appreciate that an increasing majority of people here are new, still in their honeymoon phase or close to it, and are going though the exact same post honeymoon frontier developments experience that we all did. That's perfectly fair. No we don't have to do it again. Or for the third or fourth influx of fresh faces. The 3060 averages will be coming though over the next few years and saying all the same things again even.
 
Like most of the 'issues' debated by the few... Does it really matter in the grand scheme of things?
Not at all. But then again, neither do most of our existences.

We're literally burning the days of our precious lives talking about internet spaceships, but let's be honest here - if we weren't doing that, we'd be burning the days of our precious lives talking about something else that's equally as stupid, like the fundamental qualities and shortcomings of present political ideologies as they relate to our respective societies... or the most recent season of Stanger Things.
 
We're literally burning the days of our precious lives talking about internet spaceships
The comment referred to the normal gripe over the developer, not a specific title...

Of course we waste our time here, 'debating' intangibles.

Just, as is obvious, in many threads here, there are some for whom the developer is the target, not any particular title. ED/O is fine, as a game, certainly no worse optimised than some of the alleged competition, and not as bug ridden as other major titles.

Dunno about others, but if a game isn't 'doing it' for me, it gets the order of the boot, and, if I've been active in any community conversations, I disappear too, just don't have the energy to be an angry ex-boyfriend, an even bigger waste of our precious hours I think.
 
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Ohhh! That is unfortunate. :(

As an original story progressing like a detective investigation, and as a setup for the following games, the original ME is IMHO, a work of art. Superb pace, great dialogues, great characters, great dilemmas and revelations, enticing main missions and involving surroundings sprinkled with great music. It is, for me, the best iteration of the franchise. And, together with Dragon Age Origins, the last really great game from Bioware. The 2 swan songs that still had the Baldur's Gate/KOTOR series' DNA.

The story, character emotions and dialogues displayed, began a long smooth decline with ME2 and tumbled badly in ME3. A consequence of ME's original owners and creators leaving the studio after Electronic Arts's purchase of Bioware the year ME1 was launched (2007). That decline continued inexorably until today, when we see the pale shadow of the great studio that Bioware once was.

All, as usual, a consequence of the evil bean-counter empire that is EA.


If you do, please play it from the beginning and fully explore all stories and dialogues possible (multiple plays are necessary). They are, specially the first one, really great "modern" games with most of the cause & consequence typical of the older great RPGs (well, ME3 probably isn't... ;)).



I understand. I might update you on its validity as an expansion, when I get the chance to experience more about Odyssey gameplay. (y)
ME1 was a janky shooter but a superb introduction of a new IP. The atmosphere, music, lighting was impeccable and the characters and plot made lust for more.
 
Dunno about others, but if a game isn't 'doing it' for me, it gets the order of the boot, and, if I've been active in any community conversations, I disappear too, just don't have the energy to be an angry ex-boyfriend, an even bigger waste of our precious hours I think.

Yet you reply to all the angry x boyfriends (in turn getting equally upset at them getting angry) in every one of those threads, i can't see how you've elevated yourself out of that one.
 
At the highest level pretend this an egosoft game, or surviving mars, something from elites actual peers, and you don't have to create fantasy ecosystem because elite does match up somewhere...
I'd have to smoke an awful lot of spaceweed to imagine Elite anywhere near on par with an Egosoft game when it comes to the single-player experience... In the end, it was the multiplayer experience in Elite that kept me going long past its "expiration date", but even that dried up except for the very occasional interesting CG.
 
As many people probably know, the current drama in Star Citizen enticed me to check out elite again(2800 hours in Elite, about 1000 in Star citizen), i found mysefl playing it 3 hours a day daily even though I dont think it will last me very long.


Things I learned to appreciate in this game that I did not before:

There is relatively good amount of things to do in elite.
The space combat is very good.
The pvp is good, but could be better if engineers were removed from the game.
The galaxy is huge, you can find stuff.
While its not hard core spaceship simulator like Star Citizen with interiors, long travelling on foot etc, it often skips the boring parts for the sake of fun (i still want interiors).
The UI is clean, easy to understand.
Ships handle well, its not overcomplicated and you know what to expect from your ship.
The optimization is space is good.
Aliens.
Even though barebones, there are actual politics, BGS, and game tries to be alive.
Outfitting has a lot of depth.
Weapons have learning curve.
Ship builds have learning curve.
In my opinion, exploration suite is pretty good.
Relatively bug free, networking is not.
I prefer Elite supercruise over quantom beacon rubbish from star citizen.
Star map and system map are goods.
You can freely express your opinion on these forums, even though there are whiteknights here too. On star citizen spectrum by expressing your negative opinion you get banned for "indirectly attacking CIG staff". The cultism is very heavy over there.
You keep your progress indefinitely.


Now the bad things...

What happend to developing this game ? Where are all the new things that were promised, where is the feature rework that they talked about ?
They said they are not letting elite die, words are cool but where are actions ?
Why was i greeted with Cutscene when i launch the game with moving PNG's like this is some sort of highschool indie project game ?
Why keep reusing old assets and content ? Where is the new stuff.
What happened to fixing optimization for ground combat ?
New ships ? Hello ? There are so many role gaps, price gaps on the market ?
What happened to implementing CQC into main game ?
Powerplay open only .. What happened to it ? Powerplay was meant to be pvp addition to the game.
The guild system is barebones and abandoned.
Crew system needed major changes since its released, its still borked and useless. Still can use only 1 npc crew member at once.
Salvaging ?
feture rework was up to the end of this year (they sayd it in a live stream or anouncement and unlike cig they tell players stuff when it get deleyd or not)

your 2nd point is kinda mute ...

the cutscenes ware done with internes and its someting that wasent ever put in elite so its tehre 2ndin game cutscene lol

what new assets?? again this is mute point since the only content we got from edo launch was thargoids and thargoid related stuff

optamazation is ground is at its peak. its why the game requeirs a gtx 1060 or at the bare minumum a 780 .. if you have belowe that i doubt you had star ctizen . and dont forget the people complaning about the optamazation are people who run the game in dual cores back when horizons didnt even requeir a dual core processor and no more than 1 gig of v ram.

no new ships .but if they decide to realse new ships theres only gona be 2 new ships . the mamba light and the panther clipper . that are in the game files. if they ever realse them . and adding new ships is not new content so its kinda pointless this point..

cqc is already in the main game.. you can Que up with the coms menu from the ship pointless point.

power play was never never ment for pvp nor was ever ment to be open only .. that is what gankers and bad pvpers wanted it to be fdevnever sayd they would make it open only lol another pointless point...

theres no guilds are you sure you play elite???

wut crew system is working what are you on about?? again do you actaully play the game??

we already have salvaging in more formsthan star ctizen has in its interity of content lol what is this point lmao...



consediring this post its legit pointless your cons..... and the only con you ware right about is the lack of ship interiors wich is werid since you put it in your pros.....
 
Yet you reply to all the angry x boyfriends (in turn getting equally upset at them getting angry) in every one of those threads, i can't see how you've elevated yourself out of that one.
Do I get upset and angry at those poor souls, tormented in their time-wasting? Or is it just your own way of justifying my responses?

I'd choose the latter, being blunt... Both of us are aware of your own dissatisfaction with Frontier, the company...
 

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I'd have to smoke an awful lot of spaceweed to imagine Elite anywhere near on par with an Egosoft game when it comes to the single-player experience... In the end, it was the multiplayer experience in Elite that kept me going long past its "expiration date", but even that dried up except for the very occasional interesting CG.

Have you played any of the truck simulator games? Elite is very close to that in fit.. You can't get out of your cockpit, and all you have to do are delivery missions and exploration. Elite as a game is far deeper, yet sadly the core experience every play never qualifies out of that basic idea. Start the game, expect to drive around some machinery, "take a mission" which can be provided by you.
 
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