So I checked out Elite after ditching it for Star Citizen

Have you played any of the truck simulator games? Elite is very close to that in fit.. You can't get out of your cockpit, and all you have to do are delivery missions and exploration. Elite as a game is far deeper, yet sadly the core experience every play never qualifies out of that basic idea. Start the game, expect to drive around some machinery, "take a mission" which can be provided by you.
Yep, I own the American one, played it for a little while and got bored. Though that's mostly due to the fact that I drive a vehicle every day IRL, with weekly missions to find the best trade deals in groceries, so I don't need to do this during my gaming hours in a low-quality (graphics wise) simulator. As someone else once said, Han Solo probably doesn't play Elite or X4 during his off-time.
 
The problem is that there are no role gaps. This game's ships already overlap (especially in the medium multirole category) heavily. Exploration, PvP, PvE, stealth (cold running/silent running), planetary ops, mining, trading - this game's ships already cover every base multiple times.
Agreed if introducing new ships for the same old existing roles, activities, and missions.

If new roles are created new ships would be good. Off the top of my head:
  • ship salvage (stripping for modules & mats. large cargo door & interior space req'd)
  • station construction/repair (large cargo door & interior space req'd) - not referring to player made bases. I mean coriolis starports etc.
  • science vessel, along with specialty equipment.
  • large mobile planetary surface ship - surface mining and drilling
 
I'd have to smoke an awful lot of spaceweed to imagine Elite anywhere near on par with an Egosoft game when it comes to the single-player experience... In the end, it was the multiplayer experience in Elite that kept me going long past its "expiration date", but even that dried up except for the very occasional interesting CG.
One of the many big "concept contradictions" of Elite Dangerous, I think, is that it doesn't actually know itself.
- a lot of the core game mechanics are taken pretty directly from the first three games, without real modification for being multiplayer
- the in-game social tools are mostly based around a "what if FFE had actually been LAN multiplayer" expectation: you'll play with a few other friends who you already know
- but in terms of infrastructure it's a persistent-scale MMO
- which then ends up feeling single-player again because of the excessive game world size (bubble, not galaxy!) even if you're looking for company

It'd be an odd developer who set out deliberately to do that, and any game which properly goes for "this is singleplayer" or "this is a MMO" or "this is a-few-friends multiplayer" could do that single side of it much better ... at the cost of doing the other two not at all. Like the other concept contradictions, ED does sometimes benefit as well as suffer from doing everything at least to some level.
 
One of the many big "concept contradictions" of Elite Dangerous, I think, is that it doesn't actually know itself.
- a lot of the core game mechanics are taken pretty directly from the first three games, without real modification for being multiplayer
- the in-game social tools are mostly based around a "what if FFE had actually been LAN multiplayer" expectation: you'll play with a few other friends who you already know
- but in terms of infrastructure it's a persistent-scale MMO
- which then ends up feeling single-player again because of the excessive game world size (bubble, not galaxy!) even if you're looking for company

It'd be an odd developer who set out deliberately to do that, and any game which properly goes for "this is singleplayer" or "this is a MMO" or "this is a-few-friends multiplayer" could do that single side of it much better ... at the cost of doing the other two not at all. Like the other concept contradictions, ED does sometimes benefit as well as suffer from doing everything at least to some level.
Its probably why CGs and Powerplay were conceived to be the reverse and focused players into areas (esp. the latter).

I can't remember if I said it here or elsewhere but ED seems to forget the older parts of itself- things intrinsic to old Elite, new ED like NAVs, SC and the areas around stations all seem to now just be almost lobbies for POIs, and is probably why they feel the way they do.
 
Have you played any of the truck simulator games? Elite is very close to that in fit.. You can't get out of your cockpit, and all you have to do are delivery missions and exploration. Elite as a game is far deeper, yet sadly the core experience every play never qualifies out of that basic idea. Start the game, expect to drive around some machinery, "take a mission" which can be provided by you.
I drive trucks part time for a living, trust me some days you never get out of the cab.
Security: Bay 12 mate
Back trailer on
Light goes Red
Light goes green
drive to Security
Security: see ya next week

I own Euro truck sim 2, trust me its pretty accurate

O7
 
I could always dream that Elite would have a semi-crossover with Hardspace: Shipbreaker, for salvaging-related gameplay.
 
When I pre-ordered, I can't remember the CPU specifically (but I think their spiel was "if you can run Elite, you can run Odyssey") - I've got an i5-4570, but the graphics card specs were definitely for a GTX670 because that's what I had.

They were later revised (after the alpha started IIRC?) but Steam refused to refund me because I'd ordered it around 24th December and the refund timescale for a 'released' game was up, even though we'd only just got access to it.

Can I just add a different angle to the Star Citizen / Elite comparisons... I don't have SC so this is aimed at Odyssey.

Spacebourne 2.

Developed by one guy, essentially.

I woke up in Mos Eisley sized village essentially, called a layabout and got shouted at for missing my rent, I've found better planet terrain on another world, the FPS elements and AI are slicker, there are large station interiors to explore, ship combat is 'ok-ish', SPACEWALKS, salvage missions, and ship upgrades.

The kicker ?

I've been playing for 50 minutes total !
 
Spacebourne 2.
I've yet to have someone answer my question if planets rotate and revolve in this game or not, or if the skybox is just a static painting. I've seen a solar system map in gameplay videos that imply orbits, but that doesn't mean there ARE orbits.

What are your observations? Elite has many flaws, but its realistic modeling of solar systems is not one of them (it's Elite's greatest strength IMO).
 
I can never understand the obsession with new ships: Elite Dangerous already has plenty, and every role in the game is well covered.

Huge clamour for new ships...but almost no one asking for new SRVs? We have just the two.
new ships = content for these people.. dont forget star ctizen is deprived of functioning game loops or anything that works in that tec demo. so each time they get a new ship wich is ussualy a copy and paste/ varient of the same ship they get its new content for them lol
 
I can never understand the obsession with new ships: Elite Dangerous already has plenty, and every role in the game is well covered.

Huge clamour for new ships...but almost no one asking for new SRVs? We have just the two.
I can understand it. Some see Elite as the Gran Turismo of space simulators. GT6 has over a THOUSAND cars according to Wiki. I'm not sure how that works, TBH. But I can definitely see it having hundreds. One might argue that just ten cars would be more than enough to cover different kinds of racing, but I think people like GT because of its many highly-detailed and realistic cars.
 
SC gets another progress wipe.
Open only PP; is this something recent or another reheat of Sandro's remains?
New ships; certainly with carriers there's a niche for the Panther Clipper whilst Odyssey should have opened the door to new small ships and surface vehicles.
As for the feature rework we suspect engineering of some description, though complaining about grinding after playing Fallout 76 where single items take literally months of grinding is somewhat comedic.
i actaully enjoyed fallout 76. still play it from tiem to time to this day. but i do agree. people complaining about grinding in elite .. they cant even start imaging them trying to get a bloodied vats crit plus less vats cost bow or hunting rifle .. they would spend a full year or more trying to rerol for tose effects .. or better . trying to reroll for unylding sentinal plus ap refresh on new armor ... ooooooooooffffffff that toke me 8 months .
 
I've yet to have someone answer my question if planets rotate and revolve in this game or not, or if the skybox is just a static painting. I've seen a solar system map in gameplay videos that imply orbits, but that doesn't mean there ARE orbits.

What are your observations? Elite has many flaws, but its realistic modeling of solar systems is not one of them (it's Elite's greatest strength IMO).
Ive tried out Starb2 over the past few nights, not sure what the hype is about, its not a patch on ED.
Many planets (and yes its in EA) only have fixed areas you can visit, ie you couldn't circumnavigate a body in an SRV which is beside the point as SB2 doesn't have any SRVs.
You look at the videos and its a nice pretty starport or city, easy to do when your basically in a boxed area (you cant explore out).
Everyone is using the one man band argument to hide the many many many flaws and bugs the game has.
Travel is the same as SC, no system exploration other than a map (which often doesn't show the location your after when you launch a probe).
Exploration is simply quests.
Trade is meh.
Mining? don't get me started its terrible compared to what we are used to here.
I got bored very fast which when you look at all ED has to offer isnt suprising, oh and folks moaned about on foot combat in Oddy, try it in SB2 with all the floaty number rubbish.

Its simply another 'Kings new clothes' syndrome, not for me thanks.

O7
 
Ive tried out Starb2 over the past few nights, not sure what the hype is about, its not a patch on ED.
Many planets (and yes its in EA) only have fixed areas you can visit, ie you couldn't circumnavigate a body in an SRV which is beside the point as SB2 doesn't have any SRVs.
You look at the videos and its a nice pretty starport or city, easy to do when your basically in a boxed area (you cant explore out).
Everyone is using the one man band argument to hide the many many many flaws and bugs the game has.
Travel is the same as SC, no system exploration other than a map (which often doesn't show the location your after when you launch a probe).
Exploration is simply quests.
Trade is meh.
Mining? don't get me started its terrible compared to what we are used to here.
I got bored very fast which when you look at all ED has to offer isnt suprising, oh and folks moaned about on foot combat in Oddy, try it in SB2 with all the floaty number rubbish.

Its simply another 'Kings new clothes' syndrome, not for me thanks.

O7
I can see why "Elite or Nothing!" kind of player wouldn't like this game. The way you describe it, it sounds like Mass Effect but way bigger. I enjoyed the Mass Effect games, so I might enjoy this, if I bought it knowing that's what I'm getting.

That said, it's way too early access for me to invest in it at this time. That and X4 is keeping me plenty entertained, and SE will soon come out of mothballs with a new update any day now (looks at watch). I'm going to keep an eye on this game, however, because I do think it has potential and can be fun, at least for those of us who are not monotheistic when it comes to space games.

Oh, my question still remains, though it takes a different form - Does the time of day change in these planet-based POIs - cities, star ports, etc? Anyone can answer!
 
I've yet to have someone answer my question if planets rotate and revolve in this game or not, or if the skybox is just a static painting. I've seen a solar system map in gameplay videos that imply orbits, but that doesn't mean there ARE orbits.

What are your observations? Elite has many flaws, but its realistic modeling of solar systems is not one of them (it's Elite's greatest strength IMO).
I think so. there's that moon in Epsilon Indi which zooms around its primary. And sometimes if you log out on the day side of a planet it's night when you log back in. Lastly, it's been occasionally asserted that if you log out near an orbit line you can explode when you log back in, presumably because of being inside a planet.
 
I think so. there's that moon in Epsilon Indi which zooms around its primary. And sometimes if you log out on the day side of a planet it's night when you log back in. Lastly, it's been occasionally asserted that if you log out near an orbit line you can explode when you log back in, presumably because of being inside a planet.
Are you talking about Spacebourne 2 (I was) or Elite? There is no "logging out / in" with a single-player game...
 
there are no gaps in the roles.
There're no heavy combat ships like Mamba or FDL for Imp, Fed and Alliance.
There's no medium ship for Empire at all.
There's no "explorer" large class ship(Conda is due its ridiculously light hull, this should be fixed imho), with weak weapons but good exploration capability.
There's no small class ship with 4 class gun.
There's no 4 class guns only large ship.
There's no two 4 class guns medium ship like light Vulture with two 3 class guns.
Imperial ship series is lacking of ships in comparison.
There're no smaller and a bit weaker variants of Orca, Clipper or T-7. Probably, these models might be resized and presented as ver.2.0.
There's no ship which is able to carry a light class ship as an SLF.
There're no guardian-hybrid ships of all classes and roles.
There're no old ships from previous Elites.

For 1000+ years of spacecraft development, only a few of producers are existing.
I'd like to see more producers, smaller ones that will compete with large companies.
Maybe add one via a long (2-4 weeks) CG with ship prototypes for 50%+ CMDRs.

There's a small diversity of ships in total.
I'm ok if we get lot of ships with near similar specifications to vanilla ships.
 
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