So I fly Upside Down

i'll sometimes approach a pad with it directly above me and do half roll as i'm about to touch down. better visibility for me that way and easier to keep the star/sun or the pad in view. Plus its always fun practice trying to fly in what for other people might be a disorienting position.

I don't really think it's disorientating as there's no up and down in ED anyway.

I remember there was a guy claiming he experienced problems bumping his nose into outposts when trying to land his courier. Couldn't figure out what he was trying to do, so I deemed it pretty hilarious. Turned out he tried to yaw around trying to find his pad, apparently unaware of the fact that rolling was way better to keep the pad in sight.
Uploaded a failed docking attempt for him demonstrating the issue:

[video=youtube;l9SMzET-2tY]https://www.youtube.com/watch?v=l9SMzET-2tY[/video]
 
I guess I'm disorganized. I fly toward the green, left or right makes no difference to me. I scoop with the sun on the side that it started or on the side that gives me the easiest access to my next waypoint/target.

I do tend to pull up when strafing, which makes no sense. The direction makes no difference, but I find it more comfortable for some reason.

Yup, this. While I've got boating experience, and the port and starboard thing have meaning with red and green, in space, it makes no difference to me...

Z...
 
Pretty much as is says, I fly Upside Down.

I like to enter the stations with the green on my left, everything leaving flys the other way up.

I scoop with the sun on my left, when I arrive at the rear of an orbital I rotate so I'm passing it in my left.

Nope, I'm right handed.

Anyone else have a preference for sides?

It doesn't matter at all which way is up or down.

All that matter is - fly closer to the green than to the red lights. It's that simple.
 
The only times I reproducibly go the same way are coming in to land on a planet, or coming in to land at a Coriolis or Ocellus station.
I rotate so the station so that it is "above" my view, boost towards a point just in front of the slot, FAoff, rotate upwards so the ship's nose is pointing square with the station, FAon to slow down and come to stop lined up and facing the slot.
 
Pretty much as is says, I fly Upside Down.

I like to enter the stations with the green on my left, everything leaving flys the other way up.

I scoop with the sun on my left, when I arrive at the rear of an orbital I rotate so I'm passing it in my left.

Nope, I'm right handed.

Anyone else have a preference for sides?

Seriously, you need to read "Ender's Game". In space, there is no left. There is no right. There is no up or down. Orientation is defined by you.
 
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As long as you stay on the green side and not your up down left right side, i am ok with that... finding your ship on your red side in front of my canopy will most likely make me paint your hull black with a laser...


That's not what those lights are for, but enjoy being blasted by the station for attacking in the no fire zone :p
 
Regarding 'pulling' rather than 'pushing' while strafing, it is probably more precise that way, with a joystick - the load is on your fingers, which are more sensitive than the palm of your hand, making it easier to make fine adjustments to the rate of turn.
 


I don't really think it's disorientating as there's no up and down in ED anyway.

I remember there was a guy claiming he experienced problems bumping his nose into outposts when trying to land his courier. Couldn't figure out what he was trying to do, so I deemed it pretty hilarious. Turned out he tried to yaw around trying to find his pad, apparently unaware of the fact that rolling was way better to keep the pad in sight.
Uploaded a failed docking attempt for him demonstrating the issue:


I've never experienced disorientation in flight or space sims but i hear there are a lot of people that do. Like i heard one of the reasons Star Trek Online has limited movement in space despite it being in space is because people got disoriented during beta or whatever when the ships were allowed to have full movement. You mentioned that there is no up and down in space so people shouldnt get disoriented. But the fact that there is no up and down is (i think) the exact reason people do get disoriented. Maybe its similar to how real pilots in bad weather cant rely on their gut feeling to tell them which way the nose of the aircraft is pointing but instead they have to rely on instrumentation. So in space sims since there is no clear ceiling or floor people dont know what to do hehe.
 
I know that spaceflight has probably moved us past this, but for boats coming into port, the rule is "Keep the Red on the Right when returning."

I take it you are American.

The rest of the world buoys the way into a harbour (Green on the Right, Red on the Left) The USA Buoys the way out. But I've sailed and raced enough yachts to get your meaning.
 
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