So now we have an engine, when do we get to play the game?

1x Mineral Extraction system
1x Mineral/Metal Processing system
1x Technology System
1x Food production system
2x Misc of any of the above.

Rinse repeat until you have filled an necessarily large universe with the same tat over and over and over again.

Exploration - pointless just explore within an 50-60ly range you wont find anything else of interest no matter how far you explore.
Trade - boring and pointless every inch of the universe is populated with the same trade items and roughly the same value and availability.
Combat - Interesting for about 2 days then you realize its the just the same wanted ships over and over again with new names and no variation.

And then that's when I realized that what we have here is a game engine, the game hasn't even been built yet, just the foundations for something potentially amazing!

Add dynamically generated races, ships, commerce and politics with the scope and scale of the one used to generate the universe in the first place, now that's the game I cant want to play...
 
1x Mineral Extraction system
1x Mineral/Metal Processing system
1x Technology System
1x Food production system
2x Misc of any of the above.

Rinse repeat until you have filled an necessarily large universe with the same tat over and over and over again.

Exploration - pointless just explore within an 50-60ly range you wont find anything else of interest no matter how far you explore.
Trade - boring and pointless every inch of the universe is populated with the same trade items and roughly the same value and availability.
Combat - Interesting for about 2 days then you realize its the just the same wanted ships over and over again with new names and no variation.

And then that's when I realized that what we have here is a game engine, the game hasn't even been built yet, just the foundations for something potentially amazing!

Add dynamically generated races, ships, commerce and politics with the scope and scale of the one used to generate the universe in the first place, now that's the game I cant want to play...

Good point! +1
 
DBOBE said something about a partly furnished house gradually being filled with furniture. At the moment the design framework of the house is great. And from what the designers have thrown in so far it looks like the incoming furniture could be really amazing.
I do agree though. What FD have done here so far is produce a gobsmackingly good game/universe engine.
Hopefully they have just started to show us what it can do.
 
1x Mineral Extraction system
1x Mineral/Metal Processing system
1x Technology System
1x Food production system
2x Misc of any of the above.

Rinse repeat until you have filled an necessarily large universe with the same tat over and over and over again.

Exploration - pointless just explore within an 50-60ly range you wont find anything else of interest no matter how far you explore.
Trade - boring and pointless every inch of the universe is populated with the same trade items and roughly the same value and availability.
Combat - Interesting for about 2 days then you realize its the just the same wanted ships over and over again with new names and no variation.

And then that's when I realized that what we have here is a game engine, the game hasn't even been built yet, just the foundations for something potentially amazing!

Add dynamically generated races, ships, commerce and politics with the scope and scale of the one used to generate the universe in the first place, now that's the game I cant want to play...

That's like, your opinion, man.

Seriously though, I've been playing the game for weeks now. Just because you feel the current exploration, trade, and combat are boring doesn't mean other people find them boring.

I'm all for having more added to the game, but I'm also playing the game currently. You want something that's a galaxy engine with no game? Check out Space Engine. Elite: Dangerous is certainly not Space Engine.

Elite has always been set up as a "this is the start, and more will be added as time goes on". This is the development model for non-publisher games now. Elite: Dangerous certainly has more of a game than most of these other "Early Access" titles on Steam. It's also from a reputable company with a proven and known game designer. I'm not worried about it, and I look forward to the changes and additions that come to the game each day / week / month / year.
 
What this game needs is a star wars mod , using the excellent game engine of elite but recreating classic starwars battles eg deathstar etc

now that would be hot.
 
You do know EvE did become a proper game long before last week right? I mean I played it for years... Years ago

I used to play it when it was about four years old. It was pretty good then, but did not nearly have all the stuff it has now. And when it first came out? It was dreadfully basic. All good things take time to grow, develop, mature.
 
I used to play it when it was about four years old. It was pretty good then, but did not nearly have all the stuff it has now. And when it first came out? It was dreadfully basic. All good things take time to grow, develop, mature.

and thats some ppl dont get ...they compare a game that r out 4-5 days with some that r 10years plus...
 
If you want something different to do and more prolonged than anything you have mentioned above, try the following.

Land at a station and open the right hand UI and scroll to the system data and see what the ruling (most popular) faction / operation is. Look at how popular the rest below it are, now try to see if you can make one of the none currently ruling factions the main one in that system.

How..? Take missions for that faction / operator from that station. You may need some friends so start a thread in the forum and see what you can do.

Do you read the Galnet news, there is dynamic events happening there, read them, visit the systems mentioned and get involved.

The game isn't limited to BH, Trading and Exploration.
 
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Absolutely agree. You summed it all very well. This game is the backbone of _something_ not yet completed, not even half finished. But it is dangerous (no pun intended), it could alienate players since the game is officially out and players naturally expect action and fun.

Why should I travel XYZ light years in the first place? To arrive where? Another star? Yes, and then what? It looks like any other star that I've previously been. Then I must race to some station. The same old concept, engage & repeat. The station feels and looks absolutely the same. So even though it says I'm XYZ years away from my starting position, in reality I'm in the same old station, looking at the very similar star, chasing Unidentified object and hope for some black boxes, rebel transmitters, bad guys, etc. Absolutely the same. It could be anywhere. It's empty. NPCs are here and there, but other live players are not and who knows when someone will arrive. I feel incredibly alone.

Even though this is advertized as extraordinary big, I find it tedious and linear. And oh so full of bugs. In one of my missions, instead of the system name I got a variable "you're in $##systemname" or something like that. Cannot believe the bugs like this one are still there. I only wonder if our starting position is so bugged what can other expect to find somewhere pretty deep deep in the void?

I really want to like this game, great engine, sound, music, but I always end up being bored or annoyed. I guess I will leave it for couple of weeks or months and then see how will it go. So far, I had tons more fun with E2: Frontier and that was long time ago. I do expect from a 2014/2015 game to be much deeper and advanced.
 
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Personally I think that if they had generated the universe but then specified a likely expansion based on the time frame that they set out in the background history that would have been better.
So you wind up with a huge universe that is 99% empty but with 1% populated as it currently is, you could then have missions to help the corporations, governments etc expand into new sectors, they give you a mission to find X type of planet or X type of asteroid belt, then they expand into that system.
Now that's what I call a true persistent dynamic universe

This would also have allowed for them to add whole new races, aliens, lost civilizations into sectors of space with a relative distance from Sol that they could control based upon the current rate of expansion. This would allow for the missions and expansion to eventually come up against another race already occupying those systems leading to conflict, or even peaceful diplomacy through supplying them with resources that they need in return for access to those systems.

Now that's not to say that this isn't already in the works, but without a road/mind map to let us know this or a rough guide to how long it will be. There are going to be an ever increasing number of people getting bored and stopping playing. Of course as its not an MMO that may well be something DB is happy to accept whilst sitting on a giant pile of cash.
 
It's empty. NPCs are here and there, but other live players are not and who knows when someone will arrive. I feel incredibly alone..

You must be playing a different game to me then. I went to Kappa Fornacis yesterday and it was crawling with other players. There was a warzone as well. Unfortunately I had to take the brave Sir Robin option, it seems like the players aligned with the Federation pigdogs tend to fly pure combat vessels and my Cobra fitted out to be a multi-role craft just wasn't a match, so I had to resort to sm...err, trading instead.
 
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