SO Occulus Rift sales start tomorrow 6th of januar: who is getting one?

I'm amazed at how little people know about things and only base their opinions on whatever they read online.

Well ones thing's guaranteed, I certainly won't be basing my opinion on anything I've read in your posts! :D

Oculus also have a studio. Let's not let that get in the way of anything.

You have a downer on Oculus, and Vive is the saviour of the VR, nobody can say anything to counter it and we're just idiots who believe what we read, while you have a more informed, deeper understanding with your business degree, so I'm out of here. Good luck with whatever you get, if anything. :rolleyes:
 
I see the Vive/Oculus very similarly to betamax/VHS.

Nobody knows for sure if VR will catch on. And, if it does, nobody knows which tech will be the standard.

At the moment Oculus remind me a bit of 3DFX. My guess is probably with a similar fate...
 
Well ones thing's guaranteed, I certainly won't be basing my opinion on anything I've read in your posts! :D

Oculus also have a studio. Let's not let that get in the way of anything.

You have a downer on Oculus, and Vive is the saviour of the VR, nobody can say anything to counter it and we're just idiots who believe what we read, while you have a more informed, deeper understanding with your business degree, so I'm out of here. Good luck with whatever you get, if anything. :rolleyes:

Most of my opinions have nothing to do with my degree. In the last 8 years of running my own business, I've learned that I didn't need a degree to do it. In fact, I wish I hadn't spent the money on it. Lol. Very little of it actually has any real life practice.

And yes, they are making their own studio, but that still means they run the risk of the Oculus being limited only to their in-house games. The ideal scenario for the Oculus would be to get developers excited about developing for it, that way they can guarantee a wide arrangement of software for their hardware, and as a result, more sales/wider adoption.

In my own opinion, IF I was marketing the product for the first time, I would want as many people as possible to adopt it, and thus ensure the interested of the big game developers. I would do away with the "package", remove the Xbox 1 controller, and possibly EVE Valkyrie to lower the cost of the hardware, and depending on cost, being backed by a giant like Facebook, sell it at minimal profit, or even at cost. Removing the Xbox controller and EVE Valkyrie alone, based on retail prices would drop the price by at least $100 USD, and lowering the profit margin, perhaps even eliminating it completely, might lower it a few bucks more.

A lot more people would be willing to lay their hand on it for under $500 bucks, which would mean wider adoption, which would mean big game developers would take a huge interest in developing with it in mind.

Hell, I would have talks with CCP to maybe include a short "Demo" of EVE Valkyrie with it for free, instead of the full game. That way adopters could try firsthand what VR is like, will probably buy EVE Valkyrie, and will ecstatically boast everywhere just how "awesome" it is. New would-be adopters would be moved to check it out, and having a decent price-tag might just entice them to buy it.

I made a 100k investment into my business, and as of this year, my company is bringing in a 7-figure gross income, in a space of 5 years. I like to think that I'm fairly knowledgeable on how to go from a factory worker to running a fairly successful business model.

Like I said, if the costs are so high that they are making "no profit", do away with the bundled items to lower costs, and thus, lower prices.

In the end, I will get one or the other. Right now I am leaning towards the HTC Vive, but I might end up with the Oculus. Who knows?

Here is a prediction: Right now Oculus is taking advantage of the eager early adopters and are making an actually hefty profit on their hardware. If not the month it releases, I predict that about a month after release once the HTC Vive is in the market (depending on its price) the Oculus will be priced at $399.99

And all the people buying their "we're not making profit on the hardware" hoax will then buy their hoax of "we are actually losing money on this hardware, because we love you so much we lowered the price to our loss".

Lol :3 by the way, I hope you're not taking this as an argument, because it's not. I have a lot of experience with how a business works, how buying wholesale goods work, and how pricing works at the corporate level. Any retail price you pay expect the real cost to be no more than half that, if not less. We buy about 1m worth of different parts and goods per year between all of our contracts, and when you buy in such large volumes, the prices are ridiculously, stupidly low. If we owned our own manufacturing facilities it would actually be cheaper, since we'd be cutting out the middleman. The initial expense would be greater, that is, the acquiring of the facilities, personnel, etc etc, but in the long run, it would be much cheaper and more profitable.

Oculus is making their own hardware, so their initial expenses are much higher. If they were not backed by Facebook, then the price-tag would be excusable. After all, they somehow have to recoup the costs of its initial manufacture and have to still make money for continued operation. In this case though, Facebook has the resources to price the Oculus at a decent price-point, albeit possibly taking a small loss: but a loss that would be very much covered by increased sales and adoption.

Either way, like I said, I will be getting one or the other, but I will be waiting until both the Vive and the Oculus are released.

This reminds me of when Nvidia/AMD priced certain "flagship" cards at $800-1000 a few years ago, only to literally drop the price by $200 dollars literally 30 days later. Early adopters got screwed.
 
some bleh

Stand in front of a mirror and say repeatedly - Short Term Loss Maker - Future Market Reaper.

Oculus / FB understand they will loose money on this venture for a few years and reap it back if their gamble is correct.
In case you are unsure let me elaborate.

Penetrate the market with

1. 1st proper VR solution
2. Low cost as possible, if not at cost to get the juices flowing knowing customers are high end enthusiasts.
3. Gain market acceptance and following and develop CV2
4. Once the technology is proven to work the technology / manufactoring price comes down it is time to make money.
5. Mass produce into the market you created at a profit - This is where there money is made in the future and investors / FB know it
6. Also reap benefits from developer rights, in house studios etc

HTC Vive makes this easier, 2 companies pushing the market and generating interest and I bet HTC do the same for the 1st release.

Can anyone else step into this market ? Not unless the magically conjure 3+ years of development and testing. Sure there will be cheaper VR solutions (google cardboard) but not high end that Oculus and Vive are hitting.

Remember 2 billion is peanuts to Facebook as a good investment punt and it is a very common business / investor gamble on ground breaking technology that could be mega huge world wide in the future.

That will be £2000 please for this business course, I accept paypal.
 
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8ts not oculus' fault that at the moment vr needs high end gear. Not htcs fault either. It is what it is and the costs will naturally come down over the next few years.
I remember when plasma TVs were pushing 20k .

If you want a high end vr device buy a rift or a vive both are gonna be expensive.
If you want to dabble with vr without the cost get Google cardboard or equivalent or if you have the right phone a gear vr

Or just wait. Good VR right now is right on the tech curve and that does not come cheap. Sure I am disappointed in the cost of the rift but imo the fault is with oculus marketing not managing cost expectations now with the cost itself imo
 
The CV1 price is ok. I paid nearly double for my iphone here ..

Yea it's no tthe 400$ we were hoping for but they use two displays with high density and were speaking about exotic elements in electronics.
As we know mobile phones consist mainly of an expensive display, everything else is cheap.
Now we do not have a display anymore that was used a billion times, it's a display on a much lower volume.
And FB won't "buy enough" to get a good price, that's bull:):):):). CV2 will be there within a year with a better display.

So we got two expensive displays with low screendoor effect.
Next is glass lenses, custom high quality optical lenses like those in Oculus are also not cheap. I bet they cost a fortune to get started with.

And finally the exotic elements Luckey was talking about most likely indicate high quality IMU chip.
IMUs are used to detect yaw, pitch, roll and translation changes as well as the vector of gravity.
Those chips can be bought for 15 cent and for 15,000 dollar.

My guess is that they got a better quality chip this time, this would allow exact meassurement of your head movements while the camera is skipping frames or lost contact.
It's an endless money sink, they can put as much as they want into that chip. The more they invest the longer it will give accurate information.
We talk from a timespan of a few milliseconds up to seconds and even more. Just a matter of accuracy and price.

So that summed up, I do believe they don't make a win in this.
They want to keep Oculus as "THE" VR brand, they want people to have and use VR.
They failed with the price but not because they are greedy, I think they are honest and it's just not possible to make it cheaper at this point.


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I can see the Oculus is worth it's 750 Euro, I'd also spend a thousand. I spent the same for a mobile phone and I bet I'll have much more fun with the Rift than with a phone.
 
The CV1 price is ok. I paid nearly double for my iphone here ..

Yea it's no tthe 400$ we were hoping for but they use two displays with high density and were speaking about exotic elements in electronics.
As we know mobile phones consist mainly of an expensive display, everything else is cheap.
Now we do not have a display anymore that was used a billion times, it's a display on a much lower volume.
And FB won't "buy enough" to get a good price, that's bull:):):):). CV2 will be there within a year with a better display.

So we got two expensive displays with low screendoor effect.
Next is glass lenses, custom high quality optical lenses like those in Oculus are also not cheap. I bet they cost a fortune to get started with.

And finally the exotic elements Luckey was talking about most likely indicate high quality IMU chip.
IMUs are used to detect yaw, pitch, roll and translation changes as well as the vector of gravity.
Those chips can be bought for 15 cent and for 15,000 dollar.

My guess is that they got a better quality chip this time, this would allow exact meassurement of your head movements while the camera is skipping frames or lost contact.
It's an endless money sink, they can put as much as they want into that chip. The more they invest the longer it will give accurate information.
We talk from a timespan of a few milliseconds up to seconds and even more. Just a matter of accuracy and price.

So that summed up, I do believe they don't make a win in this.
They want to keep Oculus as "THE" VR brand, they want people to have and use VR.
They failed with the price but not because they are greedy, I think they are honest and it's just not possible to make it cheaper at this point.


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I can see the Oculus is worth it's 750 Euro, I'd also spend a thousand. I spent the same for a mobile phone and I bet I'll have much more fun with the Rift than with a phone.


I like this.

Excited... is April here yet?
 
I get one for free cause I was among the first backers, however I ordered a second one as backup (and for my gf).
Might sound stupid but I couldn't stand the idea that one might get damaged and I'd be without VR and without ordering possibility :>
 
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After reading several pages of this thread, these devices are definitely not on my want list. I will wait for second generation and a price reduction.
 
I'm getting one and I'll chip in my opinion :) The price can be either good or bad, depending on the service surrounding the Oculus politics.

It's good if:
-They manage to deliver the pre-orders before Q4 2016.
-Game developers believe it's worth implementing its 1.0 SDK.
-The headset, cables and lens are durable and scratch resistant.
-This end of year's AMD and Nvidia graphic chipsets, processors and drivers work well with Rift at launch.
-Non-native VR profiles get perfected with both games and Oculus SDK.

It's bad if:
-It doesn't match the DK2 in terms of game compatibility by the end of the year.
-Oculus gives near-zero support to those playing games that aren't in the Oculus store, aka, Rift-enabled games.
-Oculus gives near-zero support to those buying the Rift for a sub-minimal hardware setup. Their requirements are theoretical and many are waiting for Nvidia's Pascal coming at the end of this year.
-Oculus released a CV2 already in Q2 2017, with features that they really could have come up with earlier.


So to me $600 or 700€ is a high price, but I have an iPhone that costs more so it's not weird in any way. But the company must do its job to support the product and the players long after hardware release and beyond the scope of the "Oculus store".
 
Preordered it without too many concerns (well, got REALLY concerned when I saw first price without the comma: 59900 USD...) as I think it's a fair price compared to lot of other gadgets.

Concerned now as for Elite Dangerous support... will wait and see and decide if to keep the preorder or cancel it by the HTC Vive preorder start.

Of course if Oculus will ship my Rift before... I'll keep it.
 
I'm getting one and I'll chip in my opinion :) The price can be either good or bad, depending on the service surrounding the Oculus politics.

Yep! I completely agree with what you say. The problem for me is that I won't be playing "wait and see" for too long, after all, I do want to be playing games.

The way I see it is that if the CV1 headset is really successful then hopefully there should be enough of a userbase to provide unofficial support if there isn't enough coming through the proper channels.

I'll be wanting to see how they treat their customers once everything is in place. The way they've rewarded the Kickstarter Backers has been a big plus to the "pros" column.


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I'm getting one and I'll chip in my opinion :) The price can be either good or bad, depending on the service surrounding the Oculus politics.

Yep! I completely agree with what you say. The problem for me is that I won't be playing "wait and see" for too long, after all, I do want to be playing games.

The way I see it is that if the CV1 headset is really successful then hopefully there should be enough of a userbase to provide unofficial support if there isn't enough coming through the proper channels.

I'll be wanting to see how they treat their customers once everything is in place. The way they've rewarded the Kickstarter Backers has been a big plus to the "pros" column.
 
I'm getting one and I'll chip in my opinion :) The price can be either good or bad, depending on the service surrounding the Oculus politics.

It's good if:
-They manage to deliver the pre-orders before Q4 2016.
-Game developers believe it's worth implementing its 1.0 SDK.
-The headset, cables and lens are durable and scratch resistant.
-This end of year's AMD and Nvidia graphic chipsets, processors and drivers work well with Rift at launch.
-Non-native VR profiles get perfected with both games and Oculus SDK.

It's bad if:
-It doesn't match the DK2 in terms of game compatibility by the end of the year.
-Oculus gives near-zero support to those playing games that aren't in the Oculus store, aka, Rift-enabled games.
-Oculus gives near-zero support to those buying the Rift for a sub-minimal hardware setup. Their requirements are theoretical and many are waiting for Nvidia's Pascal coming at the end of this year.
-Oculus released a CV2 already in Q2 2017, with features that they really could have come up with earlier.


So to me $600 or 700€ is a high price, but I have an iPhone that costs more so it's not weird in any way. But the company must do its job to support the product and the players long after hardware release and beyond the scope of the "Oculus store".

The iphone is a full and independent device that does a lot of things... you guys forget that the oculus is just one piece of the hardware, still you need to invest int he rest of the equipment and the requirements are not precisely easy to afford. I'm not discussing if the price is fair or not.. i'm jut saying this comparison is not fair.

And even with all the incognites people is ready to spend that amount of money... has anybody asked what is the return policy if you are not happy the device?.

Let me say it clear... all people who joing right now to the VR are early adopters, they are paying a lot of overpriced money for a piece of hardware that still we don't know how many titles will be compatible with, how is the integration with your actual or near future hardware and how it will be adopted by companies and software producers, i'm really excited with the idea of VR, i just think this is not the right moment, and what oculus promised is not being true at this moment.. as a consumer i will wait until Vive and Oculus have their CV products running... wait for good reviews and even if possible, test them by my self and see if the hype is justified.
 
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The iphone is a full and independent device that does a lot of things... you guys forget that the oculus is just one piece of the hardware, still you need to invest int he rest of the equipment and the requirements are not precisely easy to afford. I'm not discussing if the price is fair or not.. i'm jut saying this comparison is not fair.

And even with all the incognites people is ready to spend that amount of money... has anybody asked what is the return policy if you are not happy the device?.

Let me say it clear... all people who joing right now to the VR are early adopters, they are paying a lot of overpriced money for a piece of hardware that still we don't know how many titles will be compatible with, how is the integration with your actual or near future hardware and how it will be adopted by companies and software producers, i'm really excited with the idea of VR, i just think this is not the right moment, and what oculus promised is not being true at this moment.. as a consumer i will wait until Vive and Oculus have their CV products running... there are good reviews and even i'm available to test them by my self and see if the hype is justified.

A lot of us don't need to wait for reviews - we have (had) DK1s and DK2s and already know the CV1 is worth the money they're asking, even though it costs significantly more than they did. ;)

If you argue the comparison to the iphone is invalid, what about the comparison to TVs? All they do is receive a signal and display it (not forgetting Smart TVs which have relatively cheap and crappy processing power) - it's doing even less than an HMD! And, guess what? At each iterative evolution of TVs they've been priced very highly, much higher in comparison. The Rift, as Palmer said, is insanely cheap for what it is. And that price will plummet in time, and the kit will get better. Welcome to technology. :)

Fact is - consumer VR is here.

Opinion is - It's already a fantastic experience. It's worth the money.
 
A lot of us don't need to wait for reviews - we have (had) DK1s and DK2s and already know the CV1 is worth the money they're asking, even though it costs significantly more than they did. ;)

If you argue the comparison to the iphone is invalid, what about the comparison to TVs? All they do is receive a signal and display it (not forgetting Smart TVs which have relatively cheap and crappy processing power) - it's doing even less than an HMD! And, guess what? At each iterative evolution of TVs they've been priced very highly, much higher in comparison. The Rift, as Palmer said, is insanely cheap for what it is. And that price will plummet in time, and the kit will get better. Welcome to technology. :)

Fact is - consumer VR is here.

Opinion is - It's already a fantastic experience. It's worth the money.

what this man says... the ONLY issue for me is will ED properly support it. if the answer is yes, then, that 1 game alone is enough for me to warrant getting a CV1.
if the answer is NO then for me it is a whole different problem. So why not wait you may be asking yourself..... well because i am already hooked on VR having had a DK2 for 18 months. unfortunately i sold it in December which may have been an error on my part. There is a good chance those who wait, wont be getting a CV1 to July/August..... and IF my gamble pays off I can be back IN my ship for April.

(oh and having Eve V as a freebie is also a reason for the preorder)

slight aside but I am finally seeing Elite from the other side........ the side of those who play on a monitor (in my case its a big 70inch monitor, but still, a flat scree) and I must admit from this view, I can sort of see why some were not THAT impressed with the game at the same time that i was flying around in my DK2 continually having to pick my jaw off the floor.

ED on a monitor is barely 50% of the experience of ED in VR imo.
 
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The iphone is a full and independent device that does a lot of things... you guys forget that the oculus is just one piece of the hardware, still you need to invest int he rest of the equipment and the requirements are not precisely easy to afford. I'm not discussing if the price is fair or not.. i'm jut saying this comparison is not fair.

And even with all the incognites people is ready to spend that amount of money... has anybody asked what is the return policy if you are not happy the device?.

Let me say it clear... all people who joing right now to the VR are early adopters, they are paying a lot of overpriced money for a piece of hardware that still we don't know how many titles will be compatible with, how is the integration with your actual or near future hardware and how it will be adopted by companies and software producers, i'm really excited with the idea of VR, i just think this is not the right moment, and what oculus promised is not being true at this moment.. as a consumer i will wait until Vive and Oculus have their CV products running... wait for good reviews and even if possible, test them by my self and see if the hype is justified.

I completely acknowledge what you say, and actually think you are wiser than me to wait. I should wait. But though we may disagree on iPhone's actual worth versus the price Apple choose to charge for their "high quality junk", we should be on the same page that the comparison isn't the device or their worth, but our stance in being okay with buying an expensive smartphone every other year next to the reluctance to take a chance on a novelty product.

The phone gives zero surprise, it's amazing how little improvement there is between each iPhone.
The VR headset gives way too many surprises.

One is a gamble, one is a guaranteed waste of money. I should have got myself a Nexus. xD
 
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