So planetary landings all well and good, how the hell are we going to do planetary takeoffs?

I'm curious as to how FD are going to implement this?

Since 450m/s is nowhere near enough to acquire escape orbit on earth (roughly 11.2km/s needed).

Complete misunderstanding of escape velocity.

Actually, that's a misconception on your part. That escape velocity is for a ballistic object--that is, one that is not under thrust. If your thrust can equal Earth's gravity, and just a hair past, for a long enough period of time, you can escape from orbit

Yes.
 
In Frontier: Elite 2, gravity on some planets was stronger than the thrust power of certain ships, thus leaving you crashing towards the surface and unable to take off. Only solution was returning to a previous save.

I wonder how FD will handle these aspects. I suppose reality will take a back seat to enjoyable gameplay, as it should. :)
 

Space Fan

Banned
In Frontier: Elite 2, gravity on some planets was stronger than the thrust power of certain ships, thus leaving you crashing towards the surface and unable to take off. Only solution was returning to a previous save.

I wonder how FD will handle these aspects. I suppose reality will take a back seat to enjoyable gameplay, as it should. :)

That would simply mean your maximum thrust was less than your take-off weight. Shouldn't happen really!
 
My bet on transition at the moment would be that they lower the top speed of supercruise gradually until you're 10km above the surface. Taking off would be thrust up to that altitude then engage supercruise if you want to.

Gas giants could have an air density ceiling before emergency drop out. I'd suppose they could work like rings with gas extraction sites to drop out at.

Since they'll now be cloud tech in the game fuel scooping could also push closer to star surfaces. So long as scooping takes the same time itd be awesome.

I'd love it if they could use the predictability of reentry to load you into a planet instance while it's happening. The supercruise transition matchmaking time is my least favorite part of the game atm
 
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100km is nice for sightseeing purposes and deep immersion.

But lets take a look at how long it takes the current ships, at current max speeds, to travel 100km:

Sidewinder: ~7.6 minutes
Eagle: ~6.8 minutes
Hauler: ~8.2 minutes
Adder: ~7.6 minutes
Viper: ~5.3 minutes
Cobra: ~5.9 minutes
DBS: ~5.9 minutes
T-6: ~7.5 minutes
DBE: ~6.9 minutes
Courier: ~5.9 minutes
Vulture: ~7.7 minutes
Asp: ~6.5 minutes
T-7: ~9.1 minutes
Dropship: ~9.1 minutes
Clipper: -5,5 minutes
Orca: -5,5 minutes
FDL: ~6.2 minutes
Python: ~7 minutes
T-9: ~12.8 minutes
Anaconda: ~9.1 minutes

Assuming those times can be shortened by ~20% by use of boosting, it is still a long time to stare at the screen every single time one lands on a planet. This on top of the time one already has passed staring at the screen while approaching in supercruise.

At first people will be staring at the landscape, and all the new detailed planetary surfaces. But after a few dozen times...

I would give it 3 days at most before mass complains begin to shower FD's office.

Unless there is a new flight mode with higher speeds for planetary flight, or space to planet transition, the drop would have to be closer than 100km.

Anyway, however FD decides to take on this, I will be looking forward to it!


my DREAM would be (a third flight mode in atmospherics) .... SCRAMJET

(ie. not supercruise but faster than norm space flight, as we have now, for sightseeing round planets)
 
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That would simply mean your maximum thrust was less than your take-off weight. Shouldn't happen really!

Well depends on the Planet.


The Heaviest Metal Rich world in the UC record is nearly 1400 earth masses.
Ignoring how we landed in one piece in the first place, & its surface temperature and pressure, I don't see any ship having the TWR to take off from it.

http://universalcartographics.org/records/heaviest-high-metal-content-planet/

An extreme example but I'd say there will be a lot of places one ought not land, as the ship might not be able to lift itself to land safely let along get back into orbit, even with no atmosphere
 
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Handwavium magicus.

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Since you would have to instance it, cut scene most likely.
Plz plz no. I want landings like demonstrated in No Man's Sky. If there is a cutscene or loading screen like when hyperspacing or going to supercruise Im done.
 
Well depends on the Planet.


The Heaviest Metal Rich world in the UC record is nearly 1400 earth masses.
Ignoring how we landed in one piece in the first place, & its surface temperature and pressure, I don't see any ship having the TWR to take off from it.

http://universalcartographics.org/records/heaviest-high-metal-content-planet/

An extreme example but I'd say there will be a lot of places one ought not land, as the ship might not be able to lift itself to land safely let along get back into orbit, even with no atmosphere
Someone mentioned a railgun launcher, which would be awesome until someone found your ship and had to spray the back of the cockpit to clean you off it.
 

Space Fan

Banned
Well depends on the Planet.


The Heaviest Metal Rich world in the UC record is nearly 1400 earth masses.
Ignoring how we landed in one piece in the first place, & its surface temperature and pressure, I don't see any ship having the TWR to take off from it.

http://universalcartographics.org/records/heaviest-high-metal-content-planet/

An extreme example but I'd say there will be a lot of places one ought not land, as the ship might not be able to lift itself to land safely let along get back into orbit, even with no atmosphere

Wow, yes, that is an extreme case. You prob couldn't take off from this - but as you say, you prob died on landing anyway!
 
I'm curious as to how FD are going to implement this?

Since 450m/s is nowhere near enough to acquire escape orbit on earth (roughly 11.2km/s needed). Even @2.4km/s is needed to escape the moons gravity.

These speeds fall squarely between the minimum SC speed, 30km/s and top speed in 'normal' flight 450ish m/s. And of course we would be mass locked on the surface anyway....

So ideas anyone???

I'm sure FD have already thought of this, i'm just curious as to what its going to entail.....

Escape velocity only applies when you have one initial push and no further thrust; continual thrust would allow us to escape easily, so long as the gravity is not too strong :)
 

Space Fan

Banned
Wow, yes, that is an extreme case. You prob couldn't take off from this - but as you say, you prob died on landing anyway!

A rough calc for this planet, given its huge mass, but larger radius would put its grav field strength at about 230 x Earth's. So take off weight x 230. And a 75kg astronaut would have a weight corresponding to a mass on Earth of over 17 tonnes.
 
Felix < 40km. Edge of space, officially 100km. A long way short.
Yes he jumped out at 39km ... but what if he didn't? I don't think there was an invisible barrier that only let's you pass* if you're going above a certain speed.

* = You. Shall. Not. Pass!
 
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