So, The Bubble Is Burning, And...

It so very much reminds me on what happens at a pen and paper table when the GM just drops in more enemies to drive the story to the direction he wants it to go, instead of acknowledging players actions and rolling with them. Of course he can dictate the course of the story. And players will just shrug, go "whatever" and carry on. But they stop caring.

Frontier is a lousy DM. :(
 
Yeah, let em burn. The game is already grind-o-riffic w/o having to worry about dumping your mats into burning stations.

This whole thing could have been made fun very easily.

  • The Major Faction responsible for system under attack has a huge ship loaded with the necessary repair goods parked at nav beacon, Cmdr haulers can dock with it to take in repair goods and deliver.
  • System is swarming with Thargoids, requiring Cmdrs to assist in escorting haulers and fending them off at station under attack so haulers can dock and unload.


Tu-duh! No insane grind or waste of one's own mats needed and layered Cmdr involvement. I would be excited to get involved with that, instead of 'lol let it burn'.
 
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It's not all doom and gloom. Burning stations are good for a few things.

practicing docking with FA-Off
collecting mats for synthing heatsinks (see the poetry there?)
screenshots
 
Yeah, let em burn. The game is already grind-o-riffic w/o having to worry about dumping your mats into burning stations.

This whole thing could have been made fun very easily.

  • The Major Faction responsible for system under attack has a huge ship loaded with the necessary repair goods parked at nav beacon, Cmdr haulers can dock with it to take in repair goods and deliver.
  • System is swarming with Thargoids, requiring Cmdrs to assist in escorting haulers and fending them off at station under attack so haulers can dock and unload.


Tu-duh! No insane grind or waste of one's own mats needed and layered Cmdr involvement. I would be excited to get involved with that, instead of 'lol let it burn'.
what?? Burning stations? Thargoids?
 
Frontier is a lousy DM. :(

Unfortunately yes. They do well on the technical side, at least as long as they are given enough time. (When given not enough time, we get things like PP or Engineers... )

But when it's about telling a story, there's plenty of room for improvement. It starts with missions (chain missions) from the boards. They work and display all important (and less important) parameters in terms of game mechanics. But they have no soul. And this lack of soul and feeling goes through the rest of the game.

It's not even that they have nobody to create stories. But the connection between those stories and the actual game just doesn't work. It's one of the more rare and more valuable skills of game directors and designers. Having somebody like that on the team would be extremely valuable for the game.
 
The number of attacks are increasing, the requirements to stop it are too, and the requirements to repair are completely unrealistic.

So, it seems, to fix the BGS problems, Frontier will just nuke it from the game by having the Thargoids destroy every big orbital station.
 
Better to have a alternative plan, don't seems like players that still play the game are really worryed about thargs and damaged stations.

I helped defend some systems when the incursion state was introduced, but there was no real way to determine if you were having an effect or not until the server tick on Thursday morning.
Once I heard that stations that had been previously repaired were once again in flames, I just packed up and stopped caring about the Thargoid side of things. Thargoids and Guardians are optional content, you don't have to engage with it.

Right now my primary account is out on DW2.
My alt is back in the bubble helping to defend my PMF. If Thargoids come knocking at our systems, I'll go at them with everything I have. Otherwise the famous quote is "Let it burn!"
 
Single Cmdrs will have zero impact on a stations repair rate.

I am doing my part and making a difference, it is a big challenge for single players but for larger groups, repairing their own station would be a realistic expectation because they are motivated to try to fix it.

Why a random would choose low profit one-way A-B trading over & over again is harder to fathom, but for me my motivation comes from the bigger picture. I helped at one system, bring in resources from a nearby system. Then that one was attacked and I had to start shipping in goods from a third. If that one is damaged I will have to find another, and resources will become harder to come by & stock will be more quickly reduced by higher demand in those fewer stations still able to supply. Some commodities are only available (AFAIK) from one source.

The motivation is there, it is work that needs to be done for the benefit of all. But all work & no play makes Jack a dull boy. It would be nice to see NPCs helping out at the least.
 
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How many stations are damaged compared to the total number of stations? I suspect the map makes the situation look far worse than it really is.

However I do not disagree that by in large Commands do not care. They will care when it is 'their' adopted system or station. I'm interested to see how long this goes on for, and when we see a critical point reached where suddenly the masses wake up. I do hope the mechanics don't change and if 'we' leave it then we leave it, and there is no 2008 style banking bail out. Instead 'we' need to deal with our collective apathy.
 
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For the love of all that is good in gaming, please do not become a game dev.

If htey were to become a game dev, and you disagreed with their vision, all it takes is for you to not buy their product. The passive aggressive comment is hardly needed.
 
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When they start attacking surface installations I'll start caring... eventually.

That's my stance too. I have the funds to get my whole fleet out to the first of the 3 stations between the bubble and Colonia, and if necessary I'm going to do exactly that and then slowly fly them all the rest of the way. Or I try to triple my fundes and collect the ships all the way to Colonia in one go.
 
Let them all burn. Eventually after some years, Frontier's general plan about this "invasion" will be revealed.

It just occurred to me that FD is going about this all wrong. Here's how I would have planned it:

  • Thargoids attack the station. It burns, requires evacuation.
  • While burning, Thargoids must be eliminated from the system. At minimum, a huge percentage.
  • If successfully removed, station re-building should begin. BGS should do the bulk of it but players can help speed up the process.
  • If unsuccessful in removing Thargoids from the system (again, a huge percentage would need to be established) then once the station "dies" the Thargoids begin to build their own station. Any and all benefits of that station will be lost. Going into that system will be a huge hazard (interdiction risk).
  • Once they've established themselves, squadrons of players would be needed to destroy the station and kill off enough Thargoids to reverse the situation.
  • IF (and only IF) you've never shot a Thargoid ever in your playing career, you might (if you're careful) be able to approach the base, dock and trade (no repairs/refuel) with them. Remember, females like to mate the same way as a preying mantis, so remember that if you head down to the lower decks for the "fun" room.

Now would it matter?
 
We tried (as part of operation IDA) to fix the stations over the course of a year, hauling millions of tons of supplies. And it was all for nothing, as more and more stations are being damaged, including those we repaired in the first place. Not going to bother much with hauling supplies until further notice, no.

Is it my imagination, or does it take less work to build a new station thousands of LY from civilization than it does to repair a station smack in the middle of the Bubble?

iu

Frontier is a lousy DM. :(

By DM you mean Dungeon Master, yes? That's a simple yet brilliant observation!
 
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Funny how every third USS is a convoy of NPCs. There must be 5 or 10 times as many NPC haulage vessels as there is players but their goods come from noware and end noware. Always a T 9 clogging the mail slot yet they never seem to move anything. Why does station repair only happen when players haul the crap? Oh right the NPCs ships are just ghosts that dont actually affect anything. They just exist to clog the slot or get shot by players. Such depth.
Up next, ElITE DEADLY, due to release sometime in the very distant future. BEYOND the HORIZON is the promised land of non placeholder.
 
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